So I just saw this concerning footstool setups:
Some snooping suggests that this work was done by someone associated with our favorite Zelda discord, so props to them for getting this started! I've decided to take a data look at this myself now as well.
I'll tackle them in order from the vid
KEY:
Zelda Jumpsquat -> 6F (for advantage equations, noted in
green)
Hitstun number in
pink
SHAD NAir > Footstool
Pre: Right off the bat this one feels a little less than airtight to me. They had the target Marth at 39% in the vid, but since NAir uses weighted KB, the victim's percent matters less than Zelda's own percent (AKA Rage) when considering if it works. That actually means that this combo might not work when Zelda has no rage, but then may work after she's accumulated some percent. Something I do like about this combo is that the opponent really doesn't want to airdodge or aerial unless they're going to be perfect, or they'll suffer their own bonus landing lag, thus whether it's truly airtight, you may be able to catch it when they try to DJ or normal land. Anyways, let's see...
From previously accumulated data, (
Lavani
do you have the WKB formula on hand? I think I losT it...) the range of hitstun (With no rage) for Zelda's NAir should be 25F (Bowser) to 33F (Jiggs). "Full endlag" after SHAD NAir would be 21F-19F (Depends on how immediately you NAir after the AD. The easiest execution would be for the earliest use, so 21F endlag.)
25 - 21 - 6 = -2F
33 - 21 - 6 = +6F
So after jumpsquat we're seeing that heavyweights might be a no-go. (BUT, refer to the pre data paragraph! You can probably risk it for the biskit) But lighter weights may be catchable. I don't really think you could make a footstool in 6F or less from the position Zelda is in after the NAir landing, but it's worth looking into as far as consistency. I don't have who-has-what-hitstun atm, not until I recalculate WKB again.
Grounded Opponent, Sweet-spot DAir -> Footstool
Pre: I could say without a doubt that DAir sweet > footstool would be a thing, considering how much time we have to do other things like LKs or UAir, but what we would need are the windows that are optimal. There are likely followups from a footstool jablock that could be done for a kill earlier than a DAIr > UAir/LK window...well, at least elevator if you're feeling it. Obviously the catch with this combo is the opponent simply teching the groundbounce DAir and rip, but neat if they don't.
Dthrow > Footstool
Pre: I felt like I went over this before, and our conclusion was that Dthrow wasn't a viable footstool setup. There 'may' be a near-enough frame advantage. I think it doesn't work if the opponent knows it could happen, at which point I'm pretty sure it's possible for US to get footstooled lol. At 0%, (Or rather, 4% if you've read the Finger Bang thread) we get +19F off Dthrow...
19 - 6 = +13F
So every opponent starts with a decent timing advantage for Zelda even after jumpsquat is considered. I feel like this combo is still shady sounding, but I...might actually want to see more testing on this in-game. I think at low percent in a competitive battle, this 'would' be a really easy setup for a footstool combo, which could probably net more than the usual Dthrow combo at 0%. #Optimization.
Front hit Utilt > Footstool
Pre: Time for a data check on this. Obviously less useable than back utilt for footstool, but it's way easier to hit front Utilt. True knockdown with Utilt starts at 11-17% (no rage). Let's see how much hitstun one might need to catch Utilt front to footstool...
[32%] 36 + 7 - 29 - 6 = +8F
[39%] 38 + 7 - 29 - 6 = +10F
^ "Mario" Percent Simulation
So the question is if we can close the gap in the amount of time provided at a given time. Is the KB for Mario at 32 or 39 too far for us to cover the aerial distance for a footstool in 8 or 10 frames respectively? I don't think it'll work well, but it, like others, needs more in game testing to see how doable it is versus an opponent using an aerial or airdodge.
Obviously we get like, 9-11 more frames leeway for the same percents for the back hit of Utilt. It is undoubtedly a thing. I'm not even going to go over it atm.
--
I'll try to come back and edit this to analyze the other setups, but it's already taking a bit more time than I would want to blab about these first few. '^^ I'll say right now though that aerial endlag NAir > Footstool seems like a nope, and a quick landing NAir into footstool would be percent specific at best.