Most of these aren't safe though, at least against characters with good frame data. In practice, she gets pressured into a corner and doesn't have much of a way out. There's really no reason to not rush down against Bayo. Her aerials aren't fast. You can shield punish side-b, dair, nair, and fair. Retreating bair is actually safe on shield, but landing it in neutral is a ***** and a half. Bullet arts don't help in the neutral, they only force approaches which Bayonetta has trouble with. Angled kick is safe on shield, but as soon as people realize they can just spotdodge it and punish, it won't be an approach option anymore, much in the same way that good Sonics don't go for homing attack anymore.