Volga
Juggling Veteran
She needs to jump inbetween the up b's right?
Not even optimized... they could of done so much more. Also that combo does 29%
Maybe up air > up b > up b > up air. Then throw platforms into the mix.
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She needs to jump inbetween the up b's right?
Not even optimized... they could of done so much more. Also that combo does 29%
Maybe up air > up b > up b > up air. Then throw platforms into the mix.
Remember that you have to jump before you can do a second Witch Twist.
Not even optimized... they could of done so much more. Also that combo does 29%
Maybe up air > up b > up b > up air. Then throw platforms into the mix.
She needs to jump inbetween the up b's right?
we should test if the jump is mandatory. Even then up b > upair >Dbl jump up b > upair?Remember that you have to jump before you can do a second Witch Twist.
Edit:'d.
Over in WT thread we found this out 4-5 days ago her first frames of dodges trigger bat withinhttps://www.youtube.com/watch?v=su106_mkHP0&feature=youtu.be&t=1m21s
A friend of mine showed me this. 1m21s. I slowed this down as SLOWLY as possible, and I'm still seeing Bayo rolling out of shield, but going into Bat Within instead of being invulnerable.
I'm not high, right?
thats a neat trait of hers to have. i remember Rolling out of shield and being caught way too many times during the first frames. this is a good sub for it if that's the case.https://www.youtube.com/watch?v=su106_mkHP0&feature=youtu.be&t=1m21s
A friend of mine showed me this. 1m21s. I slowed this down as SLOWLY as possible, and I'm still seeing Bayo rolling out of shield, but going into Bat Within instead of being invulnerable.
I'm not high, right?
I'm ok with that. i'll have to try all sorts of stuff when i'm accustomed to this character.we should test if the jump is mandatory. Even then up b > upair >Dbl jump up b > upair?
Nah but how you going to punish rolls that have built in passive? With lag too... For glory bayo will be the new little mac lol.Trying to activate witch time online... I don't think this is gonna be a character for FG lol.
If I recall well, I've seen that we can punish the end of the rolls. I need to find were it was.Nah but how you going to punish rolls that have built in passive? With lag too... For glory bayo will be the new little mac lol.
Yeah but, I've never been able to punish the end of a roll on FG while offline thats easy.If I recall well, I've seen that we can punish the end of the rolls. I need to find were it was.
Edit: Here, her spotdodge is punished at the end, without Bat Within triggered. https://youtu.be/o3PNwEKzYnw?t=33
Lag is another problem. I think it's manageable (especially against those who backroll too much), but that a problem different from her design.Yeah but, I've never been able to punish the end of a roll on FG while offline thats easy.
I could imagine aerial approaches with bullet n-air (unless holding down the A button were to impact the endlag of an aerial). Pressure like that could potentially force an approach against other characters.If you hold A jab becomes fox lasers... Fox lasers is frame 11 and has a ton of end lag... and up tilt looks like a get off me and maybe down tilt.
From what I've seen so far, it actually doesn't seem that strict. Plus you have Bat Within as failsafe.From what I heard, Witch Time has strict timing for the time slowdown. I didn't catch any stream footage, is this true?
It wouldn't, considering up-b to u-air didn't kill Marth at 100%+.I found yet another non optimized roof combo.
If they had landed a downward ABK into up then up air it would of killed at 40%
that was farther from the blast zone that combo you would be in the blast zone from up b. Downward ABK brings you pretty high up then witch twist brings them even higher.It wouldn't, considering up-b to u-air didn't kill Marth at 100%+.
It was at 99% but that was on the bayo stage and we don't know the blast zones on that stage yet.It wouldn't, considering up-b to u-air didn't kill Marth at 100%+.
Do you have any footage of downward ABK?that was farther from the blast zone that combo you would be in the blast zone from up b. Downward ABK brings you pretty high up then witch twist brings them even higher.
And yeah, that's true. On other stages (T&C even), that probably would have killed off the top.It was at 99% but that was on the bayo stage and we don't know the blast zones on that stage yet.
She did it in her trailer on PyrosphereSo do we know for sure if she can wall cling?
I took it upon myself to do it. I know I already "own" this thread, but I am very passionate about Bayonetta, so I have no problem with managing another. Heheh.Someone should make a video thread so I can sticky it. I could do it myself... but I probably won't have the time to manage it.
I just can't play the game cause my parents might have a fit lol. I wish I could though they look so relaxing (beating the ever living **** out of things).Aside from that horrific scream when she's launched, I cannot wait to play as Bayo. Since I'll never be able to afford a WIIU to get her games, this will be the closest I may ever get to playing as her, and I plan on training quite a bit to make the best use of her combo attacks.
Do you have any footage of downward ABK?
And yeah, that's true. On other stages (T&C even), that probably would have killed off the top.
Not even optimized... they could of done so much more. Also that combo does 29%
Maybe up air > up b > up b > up air. Then throw platforms into the mix.
iirc it was a strange camera angle, so we couldn't tell due to its ambiguityShe did it in her trailer on Pyrosphere
Wall jump and Witch Walk/Wall cling are most likely in if Sakurai has been this dedicated to her source material.iirc it was a strange camera angle, so we couldn't tell for sure
I guess we'll have to wait until Wednesday to know for sure
There was actually a short clip of that during Bayonetta's moveset breakdown in the Smash Broadcast. Here, look~I haven't looked, but I'm kind of surprised there aren't any images of Bayonetta and Ryu together doing their Tatsumaki; Bayonetta's Nair looks like a Tatsumaki and Ryu, well... TATSUMAKI SENPUKYAKU!
Oh, I meant as an image... Maybe her classic or All-Stars image will have it... Also, Ryu getting splattered with bullets while she demonstrates her Tatsumaki.There was actually a short clip of that during Bayonetta's moveset breakdown in the Smash Broadcast. Here, look~
Ohhhh, I get you now. I dunno, I feel like a gif makes it look cooler~Oh, I meant as an image... Maybe her classic or All-Stars image will have it... Also, Ryu getting splattered with bullets while she demonstrates her Tatsumaki.
Am I the only one who saw this and instead thought it may have been a B-reversed witch time? Cuz having her roll being able to cancel into bat within, even at specific frames, seems kinda broken.https://www.youtube.com/watch?v=su106_mkHP0&feature=youtu.be&t=1m21s
A friend of mine showed me this. 1m21s. I slowed this down as SLOWLY as possible, and I'm still seeing Bayo rolling out of shield, but going into Bat Within instead of being invulnerable.
I'm not high, right?