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The Forest Master Rises! Sceptile for Smash Bros! Over 100 supporters!!!

Masonomace

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Well guys, I believe this section of the boards will be closed off archived, or something like that. So here's to everything that's happened in these past 34 pages. Everyone who speculated over these months / year(s). Thank you @ Sonic Poke Sonic Poke for this suporrting thread of Sceptile! Thanks to every supporter for the Forest Master, your speculation & appreciation to support the character was joy.
~Thanks for Grassing~​
 

Overtaken

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Well, it was a dream worth dreaming, everyone, and a cause worth fighting for. The absence of any new Pokemon past Greninja, including even Mewtwo, leaves a bitter taste in the mouth, but at least we are far from being alone in our grieving today. The final roster has a lot to look forward to, even though there are some major shortcomings. Also, DLC, wishful thinking, etc, etc.

Grass trainers, Sceptile supporters, friends, it was very fun and exciting killing time with imagination and shared enthusiasm with you; best wishes and thanks to all!
 

Belink

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Eh... at the moment there is no trophy of Sceptile... compared with that if there is Krystal, Ice Climbers, Mewtwo or other "potential" controllable characters... hopes are the last to be lost (?)
 

Masonomace

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Eh... at the moment there is no trophy of Sceptile... compared with that if there is Krystal, Ice Climbers, Mewtwo or other "potential" controllable characters... hopes are the last to be lost (?)
That is true. The only things Treecko's evolutionary line has cameo'd in Smash is:
  • Treecko Trophy
And that's it.
 

Belink

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Mewtwo DLC confirmed = No more characters for Pokemon Serie. for Smash Bros 4? :v
 

Reality_Ciak

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My God it's reopened oh how I've missed this wild dream<3 I'd say promotional DLC is bound to happen however I expect Mewtwo to be the first DLC character and spring 2015 is a little beyond OR/AS release. I really don't know what to expect anymore now that DLC is confirmed. I dislike Greninja because I'd rather have Ivy and Squirt instead of this imbalance. So long as we don't get Blaziken or another fire or water type, I've finally come to accept that Sceptile didn't happen. But hey. Anything is possible again.
 

Reality_Ciak

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Not to toot my own horn, but going back over my moveset, it's not too unreasonable. Sorry. I like to reminisce.
built more like a velociraptor than a gecko in my mind, so I decided against crawl mechanics, however I opted for the ability to run up walls a couple steps instead of clinging. Speed, weight, and power pretty much all between Greninja and Charizard. His moveset is lots of combo moves and traps, trickster and zoning kind of character.

Specials

:GCN::GCB:: Bullet Seed (Energy Ball / Leech Seed)
Bullet Seed would be a held down spray attack that has no stun and does lots of very small, like 1% hits. Can move while spraying. Can tilt up and down. Slowly dies down. Shout out and credit to @ Masonomace Masonomace for contributing to inspiration.

Energy Ball would be a customization, pretty much just like the other Pokemon charge ball attacks, except he spits the ball instead...

Leech Seed would be the other customization, giving the Lipstick effect doing damage over time and having very small self healing properties.

:GCU::GCB:: Leaf Storm (Razor Wind / Acrobatics)
Leaf Storm would have a charge over time effect, creating larger, longer lasting wind tunnels the longer it has been stored. There would be some visual indication of a full charge. The tunnel would give Sceptile a upward launch upon use and reentry, while having a shredding twister effect on opponents that slowly lifts and racks up damage with small hits. Can attack after use in air.

Razor Wind as a custom move would take two presses to activate, one to charge and one to release. The charge will stop aerial motion momentarily like Ness and Fox's down specials, the release will launch him spiraling with blade attacks in a similar control fashion to Lucario's Extreme Speed, however there would be a jet stream behind him pushing anyone caught in it downward. Cannot attack after use in air.

Acrobatics would be basically a third jump that would create a fourth jump if it comes in contact with an opponent, attack them and springing off, fifth jumps and so on could occur if you continue to make contact. Held items would nerf the jump distance significantly.

:GCD::GCB:: Grass Knot (Seed Bomb/ Worry Seed)
Grass Knot would be a trap move, similar to Snake's landmines. Grass Knot would allow placement of up to 2 snares that would simple trip opponents much like Diddy's bananas. Sceptile is unable to trip on them.

Seed Bomb would be a power version of the trap, only allowing 1 trap, however it is a power explosive dealing great knock back and decent damage. Sceptile is vulnerable to setting it off himself.

Worry Seed would allow 1 planting, contact causing some damage and the dizziness effect. Sceptile can be hit by his own.

:GCR::GCB:: Fury Cutter (Leaf Blade/ Night Slash)
Fury Cutter would be a move sort of like Dancing Blade, being that it is a string of blade attacks, however the pattern would be more suited for Sceptiles leaf blades rather than Marth's sword. The damage doubles upon each hit if they manage to string together as a combo. Damage starts at 3% and can reach 24%, causing a complete combo to do 45%. Final swing being easier to dodge. Can be used for horizontal recovery.

Leaf Blade is a balanced version of the attack that consistently does 8% damage, and 12% for the final blow. Complete combo doing 36%.

Night Slash would have sweet spots, which do 10%, while all other hits do 5%. A perfect combo would do 40%, low end 20%.

Tilts

:GCN::GCA:: False Swipe
False Swipe would be the standard A combo, doing no knock back at all and having only a slight hit stun, the finishing move of the combo does slightly more damage, however, it would leave you vulnerable due to the lack of stun and knock back and there would be a quick moment where Sceptile has to recover from the move.

:GCU::GCA:: Cut
Cut performs an uppercut that can be used to juggle.

:GCD::GCA:: Low Sweep
Low Sweep uses the tail to trip opponents. No KO potential, but good for combos.

:GCR::GCA:: Headbutt
Headbutt would be moderately strong for a tilt, good knock back, pretty self explanatory.

Smash Attacks

:GCCU:: Grass Pledge
Grass Pledge would shot a column of vine like grass strands into the air, longer the charge, longer the column, pulling opponents out of the air down toward Sceptile.

:GCCD:: Frenzy Plant
Frenzy Plant would be directed which way Sceptile is facing, and angle the smash for quick turn around, Sceptile pushes his hands into the ground and roots grow, lashing forward. The longer the charge, the further they extend.

:GCCR:: X-Scissor
X-Scissor would be a powerful kill move, even when not charged. Very quick cross chop of a slash. Stretches forward for a slightly larger hit box, however does not have a huge range. Can be used out of a dash to stop your own motion.

Dash Attack

:GCR::GCR::GCA:: X-Scissor
Weaker, mobile version of the forward smash, still has decent KO potential, Sceptile does a cross chop while running through the opponent.

Aerials

:GCX::GCN::GCA:: Quick Attack
Quick Attack would perform a quick spin attack with the leaf blades, high priority, go defensive move.

:GCX::GCU::GCA:: Crunch
Crunch would have do initial damage as well as having a quick grab release motion that allows Sceptile to kind of throw the opponent in which direction he is holding down. Move set up for combos.

:GCX::GCD::GCA:: Slam
Slam is a spiking move with HUGE KO potential. Greatly satisfying to land. Pretty slow wind up flip, and dangerous to Sceptile if there isn't land beneath him, could prove to be hard to recover from.

:GCX::GCR::GCA:: Pursuit
Pursuit would be a weak hit, similar visual to Mario's forward air (but with a leaf blade), however the move gets stronger and a sweet spot if hitting a character who is facing away or falling out of control.

:GCX::GCL::GCA:: Aerial Ace
Aerial Ace swings the leaf bladed elbow backwards. Kind of a Ganondorf elbow but with longer range but less power.

:GCX::GCZ:: Grass Knot
With Sceptiles recovery moves all having weaknesses, I gave him a Grass Knot lasso for a tether. Hitting an opponent would pull them down and launch Sceptile up. Can grab ledges.

Grab/Throws

:GCZ::GCA:: Absorb
Grabs with his Grass Knot lasso, pulls opponent in. Pummel uses Absorb to heal Sceptile a bit with each attack.

:GCZ::GCU:: Pound
Pound would throw the opponent up, pull them down, and then do a quick pound with the tail. Two hit throw. Ground, and then tail. Bounces opponent leaving them just above and in front of you.

:GCZ::GCD:: Release
Releasing an opponent leaves them bound in the Grass Knot lasso momentarily. For them, breaking free is like breaking free as if Sceptile is still grabbing them.

:GCZ::GCR:: Headbutt
Headbutt pulls the opponent into Sceptiles face as he smashes it into them. Pretty strong throw.

:GCZ::GCL:: Slam
Slam causes to toss the opponent just above him and do a back flip tail smack that is extremely deadly.

Taunts

:GCU::GCDpad:: Battle Cry
Does the battle cry he does when he starts a battle in Pokemon. Doubles as his battle entry.

:GCD::GCDpad:: Twigarette
Puts his little twig in his mouth. Stays there until he gets hit.

:GCR::GCDpad:: Hone Claws
Sharpers leaf blades against each other, simply visual effect only.

Final Smash
Mega Evolution + Outrage. Mega evolves, raising a bunch of trees in the process, the player controls Sceptile while he thrashes around knocking over trees for a limited time. Trees are like Villagers, but visually different. Trees sprout randomly around the stage. Sceptile can move and jump, as he is lashing out automatically.

Or, a Twister or a Leaf Storm caused by rapid slashing of the Leaf Blade, shredding up damage and drawing people into Sceptile and delivering lethal blowa with direct contact to the blades.
 
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Alex Night

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DLC is definitely looking to be a thing. Somehow, I knew that they were gonna do something with DLC.
 

Jmacz

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I missed the direct, are they only doing Mewtwo? Did they specifically say no more Pokemon? Because dammit I need my Sceptile.
 

Reality_Ciak

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I missed the direct, are they only doing Mewtwo? Did they specifically say no more Pokemon? Because dammit I need my Sceptile.
They just said Mewtwo is on his way. Nothing else positive or negative in regards to other characters
 

pupNapoleon

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Mewtwo would not even mean we aren't getting any characters before him.
There is enough evidence (and has been along this entire roller coaster journey) that we may get characters who were intended to be released BEFORE Mewtwo, anyway.
He may not be the first free DLC, he may be the LAST free DLC.
 

Masonomace

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Ah, Forest Masters. If only a Grass type was playable this year. Owell, there's always next year. Now that I think back on it, a Grass type could of been a spark for new game-play, yet retain familiar elements to the game, such as the Flower DOT (Damage Over Time) effect for some of Sceptile's move-set, no matter how cheesy it would of looked.
 

Jmacz

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I've always said Sceptile's best shot was with DLC, I wouldn't be surprised to see another Pokemon added as well depending on how many fighters they decide to do. 8 player Smash with all Pokemon sounds to good to me, though I could see how some people may have a problem with to many Pokemon.
 
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Alex Night

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I've always said Sceptile's best shot was with DLC, I wouldn't be surprised to see another Pokemon added as well depending on how many fighters they decide to do. 8 player Smash with all Pokemon sounds to good to me, though I could see how some people may have a problem with to many Pokemon.
I'd honestly would have a hard time choosing between Charizard and Sceptile if there was a 8 player Smash battle. I do know however that I may drop a main for Sceptile and I know that Charizard, Pikachu, and Rosalina aren't one of them. Then again, maybe not since there's not a whole lot on who I would devote to.
 

Masonomace

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I would drop Lucario & Marth for Sceptile, no matter how impressive or poor his game-play would be. (Though I wouldn't drop C.Falcon or Shulk for Sceptile).

Give him at least one reliable KO option, & I'd Primary Sceptile in a heartbeat. I initially thought Sceptile had a decent chance to be on the final roster. So now my thought of Sceptile DLC, is fitting seeing that ORAS will be played for a good while between November 21, & Spring of 2015. More news of DLC characters may come to light, because let's face it. One DLC stage & one DLC character isn't enough to quell 6 months of time. There's more in store.
 
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Alex Night

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I would drop Lucario & Marth for Sceptile, no matter how impressive or poor his game-play would be. (Though I wouldn't drop C.Falcon or Shulk for Sceptile).

Give him at least one reliable KO option, & I'd Primary Sceptile in a heartbeat. I initially thought Sceptile had a decent chance to be on the final roster. So now my thought of Sceptile DLC, is fitting seeing that ORAS will be played for a good while between November 21, & Spring of 2015. More news of DLC characters may come to light, because let's face it. One DLC stage & one DLC character isn't enough to quell 6 months of time. There's more in store.
I was planning on maining Rosalina before she was even a thought in Super Smash Bros. for 3DS/Wii U. Ever since I saw her in Super Mario 3D World, I knew she was coming. With Sceptile, I'd have Charizard, Rosalina, Pikachu, Link, and Mario. (although that may change if he comes in Paper form)
 

Jmacz

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See the only charachters I really play as is Greninja. I've been playing with Charizard as well but I'm still not very good with him, and I just started playing Captain Falcon. Sceptile would instantly become my main but I'd play Greninja still as well.
 

Jaguar360

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I don't drop. I just add and spread the playtime out lol. So yeah, if Sceptile does come, he'll be added to the list with Yoshi, Greninja, Mewtwo, Lucario, Dr. Mario, Sonic, Charizard, Donkey Kong, Bowser, Sheik, Zelda, Mr. G&W and Pikachu. (yeahhh lol; They all have different levels of priority of course. Sceptile would fall on the higher end somewhere.:))
 
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Delzethin

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And we're back in business! Mewtwo being the first DLC character announced actually bodes pretty well for us. If one franchise were to get two newcomers, it'd be Pokemon with its massive number of characters, and now there's plenty of time to spread them out if they feel the need to. With Mewtwo already confirmed and Blaziken relegated to the background of the Kalos League stage, I think Sceptile is now hands down the most likely Pokemon newcomer...if we do get a second one, that is.

Sceptile's biggest problem when the roster was first decided was lack of relevance. ORAS is about to fix that.
 
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pupNapoleon

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I'm banking on another Pokemon addition.
And I'm sure Nintendo is too.
It is their cash cow, has been used in ALL forms of merchandising and beyond since conception.
Literally, banking on. If one series were to be popular enough to sell characters, I'd say Pokemon would get two. Truly.
BANKING on it.
 

Masonomace

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It just recurred to me, but thinking about it now, the 50-fact extravaganza video did show the Kalos Pokemon League stage, Blaziken is a stage hazard, sooooooooooooooooo

It's not like I'm saying Blaziken's automatically de-confirmed, but the odds of a Hoenn starter between the Treecko family or the Mudkip family, sounds more plausible to think they may be DLC in SSB4 / 5.
 

Jmacz

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Sceptile is really the the most plausible Pokemon to be added now that Mewtwo is in, I can't really see an argument for anyone else. It may only be 15-20% of Pokemon players who actually prefer the Grass Starter but that's still a lot of people, it doesn't make sense to include the other two but not have a Grass Starter.

If he is chosen I'd love to see him get Ivysaur's Solar Beam from Project M, it seemed unlikely at first but now that we've seen that some things were based off how they were in Project M I think that would give it a chance. Ivysaur as a whole in PM is good news for Sceptile, considering they've seen it and how unique of a character Ivysaur is it would make sense build off that for Smash Wii U.
 
D

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Hey I'm back!

Anyways, I could definitely see some Sceptile DLC to promote ORAS, especially if Sakurai was near the Internet and knows about Sceptile's recent following. I doubt that Mewtwo is the only character coming in Spring 2015 since the whole team is working on DLC. They made 51 or so characters in 3 years, and now only 1 character in about half a year? Doesn't really add up. I'd bet on Lucas, Wolf, Mewtwo, Captain Toad, Sceptile, and maybe one other character alongside a few more stages.
 

Delzethin

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Hey I'm back!

Anyways, I could definitely see some Sceptile DLC to promote ORAS, especially if Sakurai was near the Internet and knows about Sceptile's recent following. I doubt that Mewtwo is the only character coming in Spring 2015 since the whole team is working on DLC. They made 51 or so characters in 3 years, and now only 1 character in about half a year? Doesn't really add up. I'd bet on Lucas, Wolf, Mewtwo, Captain Toad, Sceptile, and maybe one other character alongside a few more stages.
Thing is, Nintendo doesn't add characters to "promote" games or series. Smash is more of a celebration of characters than a means to market them, you know? Furthermore, why would something as highly touted as ORAS need any promotion to begin with?

What'd more likely happen is that if Sceptile made it in, it'd be becuase ORAS made it relevant again.
 
D

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Thing is, Nintendo doesn't add characters to "promote" games or series.
:roymelee:

And if you want to say things have changed and that isn't recent enough, why else is there "Want to know more about *Character name here*? Visit the official website for *Game character is from*" which links you to the site at the bottom of each character's profile on the official site?

Furthermore, why would something as highly touted as ORAS need any promotion to begin with?
Why are there commercials for something as highly touted as Super Smash Bros.?
 
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Delzethin

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:roymelee:

And if you want to say things have changed and that isn't recent enough, why else is there a "Want to know more about *Character name here*? Visit the official website for *Game character is from*" at the bottom of each character's profile on the official site?
Roy was an exception. They needed clone characters to pad out Melee's roster, and they almost went with Leif before Intelligent Systems brought up Roy.

And the "want to know more about" links are for a different reason entirely. Not everyone who follows Smash knows all of Nintendo's franchises, and those links are there for people to find out about them. Information, not promotion.

Like I've said, though, Sceptile wouldn't need to be a promotion to be a viable add.
 
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D

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Roy was an exception. They needed clone characters to pad out Melee's roster, and they almost went with Leif before Intelligent Systems brought up Roy.

And the "want to know more about" links are for a different reason entirely. Not everyone who follows Smash knows all of Nintendo's franchises, and those links are there for people to find out about them. Information, not promotion.

Like I've said, though, Sceptile wouldn't need to be a promotion to be a viable add.
So because the point stands against your argument its an exception? :rolleyes: Sakurai could've easily used Leif but he added Roy because a 2nd party company told him to market Roy.

The "want to know more" links are promotion. They add links to other sites so a consumer can learn more about the character, and so the consumer can buy the game if they were really feeling :4shulk: the game. Why else was there a "Super Smashing Sale"? That sale proves that Nintendo does use Smash to market games. The consumer learns about a character through Smash and then sees a game on sale with said character and buys the game.

Why would Nintendo add a non-profitable character as DLC? If an obscure character like :4gaw: was DLC, the wider range of people wouldn't care and wouldn't buy it. But a very popular character like :mewtwopm: will sell since people know the character and will buy it. Pokémon is a very profitable franchise (the 2nd most selling main series franchise, only beaten out by Mario. But then again, if Pokémon started at the same time as Mario it would have more lifetime sales), so people who bought ORAS recently would know about him and would care more.

I never said that Sceptile needed promotion to be added (I'm sorry if I came off that way), but it does help him from a business standpoint.
 
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Jmacz

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If Sceptile makes it in I doubt it has much to do with promotion of ORAS or even himself. Grass starters are not as popular as the others, Sceptile is pretty much the exception to this as he and Venusaur seem to be far and away the two favorites of the Grass Starters. Knowing Grass Pokemon aren't as popular is probably why he wasn't included because no one is going to make a fuss about it, and if they decide to make him DLC Nintendo knows that all (or at least most) of the people who pick the Grass Starter in Pokemon games will buy Sceptile in Smash because they are going to identify with him more than the others.

Now that we know that Ash's Froakie will at least be evolving once I think that also bodes well for Sceptile, makes sense for the 4 (If they choose Sceptile) are owned by the main character of the anime, while the other three have also been heavily featured.
 

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More likely, if they wanted to add another Pokemon newcomer, they'd want to add one that stood out from the others. The best way to make said newcomer interesting and make people want to buy it would be to offer something no current character has, right? So with Ivysaur gone, there's a wide open niche for a character with plant-based powers. Gens 1, 4, and 6 already have playable characters, Snivy is a summon, and Sceptile's moveset potential is greater than that of anything from the Chikorita or Turtwig lines thanks to being a biped. Furthermore, with ORAS coming out, Sceptile would be getting attention and would be on people's radars thanks to be being a starter, even if grass starters are traditionally less popular.

That combination of wide open niche, high moveset potential, and newly regained relevance are why Sceptile is considered such a viable choice.
 
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Alex Night

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No love for Meganium though... :( Poor Chikorita. It shall forever wave her leaf to the beat all by herself... Just strictly Pokemon speaking, not Smash Bros.
 

WertQuadNine

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Wert's proposed Sceptile idea!
My idea is to have 4 ''stages'' of Sceptile while playing. It goes Treecko -> Grovyle -> Sceptile -> Mega Sceptile. The way it would work would have you playing as Treecko at the beginning at the match then evolving throughout! When you deal 40% you would evolve into Grovyle. After getting 110% (total) you evolve into Sceptile. When you hit 200% (total) you would evolve into Mega Sceptile for around 15 seconds, and after that, you can't evolve any more. There would be an EXP bar to tell you how far you are until your next evolution. You could hit B or something to stop all evolutions from happening.

Movesets and Stats
Treecko

Size of pikachu. Would probably be the worst character in game.
Neutrals
would be a mixture of scratch and tackle.
Specials would be stuff like bullet seed and pound

Grovyle
Size of Lucario. Would be fast, but weak.
Neutrals are slash, pursuit, and fury cutter
Specials stuff like leaf blade, quick attack, and false swipe

Sceptile
Size of Charizard. Would have good attack and speed
Nautrals are Slash, scratch, slam stuff like that
Specials are energy ball, x-scissor, leaf tornado, stuff like that.

M Sceptile
Just a stronger Sceptile.

Watcha guys think?
 

pupNapoleon

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Wert's proposed Sceptile idea!
My idea is to have 4 ''stages'' of Sceptile while playing. It goes Treecko -> Grovyle -> Sceptile -> Mega Sceptile. The way it would work would have you playing as Treecko at the beginning at the match then evolving throughout! When you deal 40% you would evolve into Grovyle. After getting 110% (total) you evolve into Sceptile. When you hit 200% (total) you would evolve into Mega Sceptile for around 15 seconds, and after that, you can't evolve any more. There would be an EXP bar to tell you how far you are until your next evolution. You could hit B or something to stop all evolutions from happening.

Movesets and Stats
Treecko

Size of pikachu. Would probably be the worst character in game.
Neutrals
would be a mixture of scratch and tackle.
Specials would be stuff like bullet seed and pound

Grovyle
Size of Lucario. Would be fast, but weak.
Neutrals are slash, pursuit, and fury cutter
Specials stuff like leaf blade, quick attack, and false swipe

Sceptile
Size of Charizard. Would have good attack and speed
Nautrals are Slash, scratch, slam stuff like that
Specials are energy ball, x-scissor, leaf tornado, stuff like that.

M Sceptile
Just a stronger Sceptile.

Watcha guys think?
I love it.
Sounds good for Greymon.
 

Alex Night

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Wert's proposed Sceptile idea!
My idea is to have 4 ''stages'' of Sceptile while playing. It goes Treecko -> Grovyle -> Sceptile -> Mega Sceptile. The way it would work would have you playing as Treecko at the beginning at the match then evolving throughout! When you deal 40% you would evolve into Grovyle. After getting 110% (total) you evolve into Sceptile. When you hit 200% (total) you would evolve into Mega Sceptile for around 15 seconds, and after that, you can't evolve any more. There would be an EXP bar to tell you how far you are until your next evolution. You could hit B or something to stop all evolutions from happening.

Movesets and Stats
Treecko

Size of pikachu. Would probably be the worst character in game.
Neutrals
would be a mixture of scratch and tackle.
Specials would be stuff like bullet seed and pound

Grovyle
Size of Lucario. Would be fast, but weak.
Neutrals are slash, pursuit, and fury cutter
Specials stuff like leaf blade, quick attack, and false swipe

Sceptile
Size of Charizard. Would have good attack and speed
Nautrals are Slash, scratch, slam stuff like that
Specials are energy ball, x-scissor, leaf tornado, stuff like that.

M Sceptile
Just a stronger Sceptile.

Watcha guys think?
Well, it doesn't have that stamina mechanic that I hated when I wanted to just use Charizard in Brawl. So, I'm liking it so far.
 

Masonomace

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Wert's proposed Sceptile idea!
My idea is to have 4 ''stages'' of Sceptile while playing. It goes Treecko -> Grovyle -> Sceptile -> Mega Sceptile. The way it would work would have you playing as Treecko at the beginning at the match then evolving throughout! When you deal 40% you would evolve into Grovyle. After getting 110% (total) you evolve into Sceptile. When you hit 200% (total) you would evolve into Mega Sceptile for around 15 seconds, and after that, you can't evolve any more. There would be an EXP bar to tell you how far you are until your next evolution. You could hit B or something to stop all evolutions from happening.

Movesets and Stats
Treecko

Size of pikachu. Would probably be the worst character in game.
Neutrals
would be a mixture of scratch and tackle.
Specials would be stuff like bullet seed and pound

Grovyle
Size of Lucario. Would be fast, but weak.
Neutrals are slash, pursuit, and fury cutter
Specials stuff like leaf blade, quick attack, and false swipe

Sceptile
Size of Charizard. Would have good attack and speed
Nautrals are Slash, scratch, slam stuff like that
Specials are energy ball, x-scissor, leaf tornado, stuff like that.

M Sceptile
Just a stronger Sceptile.

Watcha guys think?
I dig this, because that's creative. Overall as an actual thing in terms of game-play, this is too much effort to put into one slot / character at the start. Again I like the execution of this, but the final draft on paper is a ton of work & time.

The explanation of the "stages" being percentage-based, this reminds me of Digimon more than Pokemon, except when I think of OverGrow, then it's fitting (kinda). The percents at that are, hindering to Sceptile's game-play because I need to be dealt 110% in total to play as Sceptile? Just let me set handicap on & I'll do it myself. :p There better be some kind of solar healing mechanic to Treecko / Grovyle / Sceptile / MSceptile for this, or else my thoughts on this breaks Sceptile as a whole.

It's interesting & I like what I'm reading though.
 

Alex Night

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I dig this, because that's creative. Overall as an actual thing in terms of game-play, this is too much effort to put into one slot / character at the start. Again I like the execution of this, but the final draft on paper is a ton of work & time.

The explanation of the "stages" being percentage-based, this reminds me of Digimon more than Pokemon, except when I think of OverGrow, then it's fitting (kinda). The percents at that are, hindering to Sceptile's game-play because I need to be dealt 110% in total to play as Sceptile? Just let me set handicap on & I'll do it myself. :p There better be some kind of solar healing mechanic to Treecko / Grovyle / Sceptile / MSceptile for this, or else my thoughts on this breaks Sceptile as a whole.

It's interesting & I like what I'm reading though.
I think he meant that you needed to deal a certain amount of percentage to evolve, not take a certain amount of percentage. We don't need another Lucario like character.
 

Masonomace

Yeah Shulk, get stuck in!
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I think he meant that you needed to deal a certain amount of percentage to evolve, not take a certain amount of percentage. We don't need another Lucario like character.
Ah you're correct Alex. Apologies @ WertQuadNine WertQuadNine , I didn't read the "When you deal" portion. However, now it's momentum-based because you have to deal damage in order to evolve, which would highly affect the flow of the match. Treecko, Grovyle, & Sceptile would now need good rush-down, a decent bubble shield to take projectiles or long-range attacks (Shulk's Monado) zoning him, or a flower effect on some of Treecko's moves to help deal that damage he needs in order to evolve, making the match flow favorably in his favor while staying ahead.

I don't want to be rewarded extra poorly for losing the match.
 
Last edited:

Jmacz

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Well I'm bored so I'm going to try my hand at another moveset, when I originally made one a few months back I was just getting back into Smash for the first time in a few years so it was lacking, going to make sure this one is a lot better. Also disclaimer, if you think I stole your idea for a move, I probably did, either that or we are both just really smart. Don't take any offense to it, it's just that your idea is way better than anything I could think of. I gave credit the for the one idea that I knew who I stole it from, but the others I was unsure about. So if you would like credit that is fine, just ask. I'm pretty sure I stole my idea's for Up-B and U-Smash from someone, as well as the grab pummel but I'm not sure who.
General:

Opening Animation: Sceptile will emerge from his Pokeball, reach behind him and stick a twig in his mouth like Ash's Sceptile, he then goes into his standing animation.

Standing Animation: Sceptile stands one foot in front of the other, with his arms at his sides. Every few seconds he will thrust his arms out as if he was sharpening his Leaf Blades.

Walking Animation: Sceptile stands straight up with his arms at his side and slowly walks forwards.

Running Animation: Sceptile has his back, tail, and arms parallel to the ground as he runs across the stage.

Jumping Animation: Sceptile uses his tail for an extra push as he jumps into the air, he does a front flip as he executes his double jump.

Crouching Animation: On all fours with his tail parallel to the ground, this is the same animation for wall clinging as well. Sceptile is able to crawl along the ground as well as a few steps on walls before falling of (idea ripped off from Masonomace) Sceptile will be able to cling on walls longer than any other character.

Overall: Sceptile will basically be the middle ground between Greninja and Charizard. He'll have more kill power than Greninja, but not Charizard. Slower than Greninja, but not Charizard, his jump will be almost as high as Greninja (who has the highest in the game I believe).

Specials:

:GCN::GCB: = Synthesis + Solarbeam

This move returns virtually unchanged from PM. While charging Sceptile recovers 2% of his heath per second until hitting full charge (we'll say 10 seconds, not sure what is is exactly in PM). Deals a massive amount of damage, and will kill at about 40% but will be very difficult to hit.

Custom 1: Synthesis- No Solarbeam, but Sceptile can now heal 4% per second, more start up and and end lag than normal version

Custom 2: Faster charge, Solarbeam will charge in 6 seconds, but will do much less damage and won't kill until 70-80%. Beam will move slower so it will be harder to hit.

:GCR::GCB:= Energy Ball

This basically functions the same way as Pikachu's custom move "Thunder Shock" but will hit a bit harder and have more range. Normally will only do 6% with minor knock back, but at the end of it's range the ball will explode. If sweet spotted it will do 12% damage and enough vertical knock back to kill offstage at around 120-130%.

Custom 1: Bullet Seed, 5 seeds are shot each dealing 2%. Slightly more range than Energy Ball. Similar hitstun to Megaman's pellets.

Custom 2: Razor Leaf, more range, less lag, and moves faster than all 3. Does 8% same knock back as Greninja's uncharged shurikens.

:GCD::GCB: = Leech Seed

This will function the same way as the Mii Gunner's Grenade Launch B special. The seed will be sent off at an arch and will be very easy to see coming and doge. The longer you hold b the longer the seed will be launched. If landed the seed will open up and vines will wrap around the player, Sceptile's opponent will take 2% damage, and Sceptile will recover 2% for every landed hit by either player. There will be no effect on the player while taking damage but the bulbs on the vines will light up each time. Leech seed will stay active for one minute or until the player dies.

Custom 1: Grass Knot, Sceptile will bend down and lay a grass hazard that will trip players like Diddy's banana. The heavier you character the longer it takes for them to trip and get up.

Custom 2: Stun Spore, Sceptile releases a stun spore directly in front of him with very bad range. Same stun effect as ZSS stun gun.

:GCU::GCB: = Leaf Storm

Damage wise this will function very similar to Charizard's Up-B but won't deal as much damage or kill as early. It will just suck in players from the side, and knock them back at the peak with enough force to kill. It will however have a bit more range, and will be able to be controlled much more. About half way through the animation, you will be able to bend the Leaf Storm at up to a 45 degree angle depending on how much you move the stick. Changing the angle will change the knock back direction but not damage. Multi hit does 2% hits a max of 8 times, final hit does 14% will good knock back.

Custom 1: Vertical Leaf Storm, slightly more range that normal but is not controllable. Same damage as number 1 but can hit a max of 10 times.

Custom 2. Same range as normal but can bend at up to a 90 degree angle half way through. Multi hit still hits 8 times but does 1%-2%-1%-2% instead, final hit does only 10% with less knock back.

Standard Attacks:

Jabs-

Continued Jab=Fury Swipes

Sceptile continuously slashes his opponent with his claws hitting for 1% damage, final hit does 3% with minor knock back

Combo Jab=Fury Swipes + Leaf Blade

Sceptile slashes his opponent twice in the same animation as Fury Swipes, but for the third hit the blade on his arm glows and hits his opponent with it. First two hits do 1%, final hit does 8% with decent knock back.

Tilts-

F-Tilt=Pound

Sceptile turns his body hitting with his tail doing 6% with minor knock back.

D-Tilt=Low Sweep

Sceptile puts both hands on the grounds and swings his legs at his opponents. Does 3% damage and trips the opponent.

U-Tilt=Slash

Sceptile waves his arm above him as his blade glows white, hit box is only above him, does 7%, similar knock back to Pikachu/Greninja's u-tilt.


Dash Attack-

X-Scissor

Sceptile hops in the air at the end of his jump, puts his arms in the air making an X with them as the blades glow green. He hits his opponent as his arms are coming down. Decent start up/end lag (easily punishable) does 13% damage with decent horizontal knock back.

Smashes-

F-Smash=Leaf Blade

Sceptile's blades will glow green as he hits twice. First with a horizontal strike with his left arm, followed by a diagonal slash with his right. The first strike does 6% (8% fully charged) and draws the opponent into the second strike which does 12% (15% fully charged). Horizontal knockback, will kill around 100% uncharged, 95% near the ledge. Slightly more start-up/end lag than Greninja's F-Smash.

U-Smash=Grass Pledge

Sceptile slams his fists into the ground and a beam of light is appears from the ground like Palutena's U-Smash. Goes slightly lower than Palutena's but is a bit wider. Does 14% at the bottom uncharged, 16% on the top, and19/21% fully charged (Palutena's is 16/21 18/23 etc). Kills at bottom at 110%, top 100%.


D-Smash=Frenzy Plant

Sceptile smashes his fists on the ground like U-Smash, but vines come out of the ground instead making it look some what similar to Megaman's D-Smash or Squirtle's U-Smash but with vines not fire/water. Does 15% uncharged/20% FC, high vertical knock back, kills at about 95%. Small start lag, high end lag.

Aerials-

N-Air=Nature Power

Similar to Greninja and Lucario's N-air where Sceptile is surrounded by a green light that is the hitbox of the move. Move has very small start/end lag and is auto canceled. Does 8% damage minor knockback.

F-Air=Leaf Blade

Sceptile sends on one vertical slash with a charged blade, move will work similar to Mario's F-Smash where it has two sweet spots, one that has better damage and better horizontal knock back, and one that has better damage and spikes. Spike sweetspot is at the very start of animation, does 15%, very hard to time. Horizontal sweetspot is exactly half way through, will kill off stage at about 90%, very hard to time. Move will do 11% when not sweetspotted, low knockback. Move overall has more start/end lag compared to Mario's F-Smash, is not auto canceled.

B-Air=Pound

Sceptile swings his tail as he faces backwards, little start/end lag is auto canceled. Does 8%

U-Air=Slash

Move has a similar hitbox/range as Charizard's U-Air and similar animation as Sceptile's Utilt. Does 9% with average knock back. Small start/end lag, is auto canceled and can kill off the top at high percents.

D-Air=Slash

Sceptile swings his blade underneath him, similar hitbox as Marth's D-Air, does 9% damage, minor knock back, decent start/end lag, and is not auto canceled. Move does not spike, has no sweetspot, and is best used to punish rolls.

Grabs-

Animation: Normal grab animation, Sceptile lunges his arms forward grabbing his opponent. Slightly less range than Greninja's grab.

Pummel=Absorb

Sceptile squeezes his opponent tightly as both glow bright green, does 1% and heals Sceptile 1%

U-Throw=Fling

Similar animation/knockback as Greninja's U-Throw, does 6%. Won't kill until 140%+ on most stages.

D-Throw=Mega Drain

Sceptile throws his opponent on the ground and puts his foot on top of them, he puts his wrists together and absorbs a massive amount of life from his opponent. Hits 5 times doing 2% each time, also healing Sceptile a total of 10%. Decent horizontal knockback. Kills at center stage at about 140%, 125ish at ledge.

F-Throw=Fling

Sceptile tosses his opponent in front of him, knock back is in between Charizard and Greninja's F Throw. Does 8% damage

B-Throw=Fling

Sceptile tosses his opponent over his head behind him, animation is similar to Greninja's. Knock back is in between Charizard/Greninja. Does 9% damage.

Other:

Taunts-

Up Taunt:

Sceptile crosses his arm facing forwards as he poses and says "Scep".

Side Taunt:

Sceptile lunges his arms outwards sharpening his blades as he says "Tile", poses with his arms out for a second before returning to normal.

Down Taunt:

Sceptile slightly turns his back to the camera, as he puts his arms up as if he were stretching. The bulbs on his back glow as he says "Sceptile".

Final Smash-

Mega Sceptile:

While Mega Sceptile pressing A will do Sceptile's combo jab but with much more damage and will kill at 50/60%. Pressing B will turn Mega Sceptile around as he shoots his tail across the screen. Will kill very early and returns to Mega Sceptile after it goes offstage. Same duration as Mega Charizard X/Lucario.

Skins-

1. Normal Skin
2. Emerald Green Skin
3. Lime Green Skin
4. Shiny Skin
5. Marshtomp themed Skin
6. Blaziken themed skin.
7. Purple themed skin
8. Black and White themed skin

Summary-
Overall I tried to stick to the trend of copying some moves off of other Pokemon as that is something that seems to be done a lot. I feel as if I may of made him a bit OP, especially some of the healing mechanic's like Leech Seed and D-Throw. I tried to make Leaf Blade stick out as a powerful move, which is why his F-Smash, U-Smash, and F-Air are all great kill moves.
 
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