Corrin Tidbit No# 10(We've hit double digits!): Dragon Ascent priority
As many of you probably know, Corrin's up b, despite being fairly slow on start up and movement, is among one of the hardest recoveries to edge guard. What most people don't know is why, and it is very important to know why.
Dragon Ascent has 8 hits, and does a total of 13% damage, with minimal knockback. The move has invincibility at the start of it, and once the wings come out, Corrin is vulnerable at her head and legs. What makes this move difficult to edgeguard is the fact that the hitboxes of the wings surround her body, making it difficult to accurately space a move around the hitbox, as well as the fact that very few characters have the range to stay outside of the wings and hit Corrin's head. The multiple hits also means that the wings have priority over a lot of moves, though this can also lead to clanking with other multi hit or long lasting moves (see Esam How to edgeguard Corrin for more info).
This priority means that various edgeguards that would work on most characters, do not apply to Corrin. One of the most notable ones, and ones that I had been wondering about for a long time, was Villagers Forward smash A.K.A the Bowling Ball. In the match Cosmos vs Aarvark, Corrin's up B priority not only clanked with the move, but beat it out right, saving Cosmos from certain death and loss of the match. He was able to achieve this by angling the up B in such a way that the wings would protect him from the bowling ball.
To summarize, Corrin's up b is safe against a lot of edgeguards, and takes priority, so you can recovery without fear.