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Ice beam's homing missiles have longer range. Power beam's super missiles have better knockback and range.@ Sarix In training mode today, I confirmed ice missiles had greater range/damage than purples. I know the ice Fsmash is certainly stronger if you can land the initial hit and the second shatter hit in the animation. It goes to 27% on a full charge, but I think a Fire Fsmash is only 21. Did you mix your numbers?
Honestly, the idea of ice beam having better killing power is little more than a placebo effect. Ice beam f-smash is useless compared to its power beam counterpart. It needs to be re-worked. The power beam up-smash can kill in the same range as the ice beam on Final Destination. The f-air seems good at first glance, but a sweet-spotted n-air has comparable knockback with faster start-up and better downward reach.Basically, what I'm getting is: Fire for heavy characters/racking up damage, ice for small guys/killing power. That about right?
B-but style points!Honestly, the idea of ice beam having better killing power is little more than a placebo effect. Ice beam f-smash is useless compared to its power beam counterpart. It needs to be re-worked. The power beam up-smash can kill in the same range as the ice beam on Final Destination. The f-air seems good at first glance, but a sweet-spotted n-air has comparable knockback with faster start-up and better downward reach.
Basically, don't bother with it unless you want the improved range on homing missiles. Ice beam just doesn't have enough pros to warrant switching in most scenarios.
Was that pun intended?Ice mode is just cooler!