[Corn]
Smash Ace
Aside form the "2.2" typo of mine.
Kinda assumed it was a joke lol
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Aside form the "2.2" typo of mine.
Wavedash is actually really simple compared to FG Standards. Played some Tekken, and while I'm technical enough to waveshine sometimes, I couldn't get the hang of that game. Agreed with you on most of the stuff about FG's. Also agreed on Smash 4 being unique. Also, combos in Melee are also pretty simple, even though they look hard to perform.I have allot against this right here, for the longest time I was a casual player, heck still am basically as I have only recently try to get into the competitive scene and have only been to 1 Smashfest so far and won't be able to go again till next week, yet as a casual player I always prefered no items and bla bla bla and the reason I stayed casualy wa sbecause I had other people to play with at the time along with Wifi compatibla with Wii but since moving I lost both of thos things and I got tired og playing against the stupid CPU. But I never got Smash cause I wanted to play Mario VS Luigi I got Smash cause of the idea of it being different from other Fighting games as I was never any good at your typical fighting game with how they required, imo, to pull off absurd combos by moving the control stick a certain way (not just tilting it like in Smash) and then pressing like 7 friggen button very fast, I'm just not good at doing that. If I had tried to get into competitive Melee I probably wouldn't be here today because I am unable to pull of those kinds of combos, and believe I have tried. I actually prefer Brawl from a gameplay standpoint, sure the tripping is stupid but eh I get over it and deal with it, as you aren't always guaranteed to get in that combo or even have a clear victory. But hey I'm not looking for a Brawl 2.0 or anything nor a Melee 2.2. I am looking for Smash 4, it's own game that will not be clone of either game.
But hey that's just me~
I've tried doing the hard looking combos in Melle, they are still hard to preform for me. When it comes to fighting games I don't hvae the best hand cordnation to be able to press different buttons in such a short period of time. which makes Brawl a better game for me then Melee, I don't have anything against combos but I don't float to well with a combo always being guaranteed and the winner of the match pretty much becoming guaranteed. Which is why I prefer Brawl more since it isn't guaranteed you will get a combo in or who the winner is and thus becomes more of a mind game. The ideal game would probably something that actually did fall right smack in between Brawl and Melee, and it looks and sounds like that is what Smash 4 is looking to be and thus making it unique.Wavedash is actually really simple compared to FG Standards. Played some Tekken, and while I'm technical enough to waveshine sometimes, I couldn't get the hang of that game. Agreed with you on most of the stuff about FG's. Also agreed on Smash 4 being unique. Also, combos in Melee are also pretty simple, even though they look hard to perform.
I guess everyone just has different preferences. Brawl was a simpler game technically, which helped more people get into the competitive scene, but its lack of combos make it a little stale sometimes.I've tried doing the hard looking combos in Melle, they are still hard to preform for me. When it comes to fighting games I don't hvae the best hand cordnation to be able to press different buttons in such a short period of time. which makes Brawl a better game for me then Melee, I don't have anything against combos but I don't float to well with a combo always being guaranteed and the winner of the match pretty much becoming guaranteed. Which is why I prefer Brawl more since it isn't guaranteed you will get a combo in or who the winner is and thus becomes more of a mind game. The ideal game would probably something that actually did fall right smack in between Brawl and Melee, and it looks and sounds like that is what Smash 4 is looking to be and thus making it unique.
One more thing. I also don't agree when someone says that competitive players shouldn't be catered to because they are a small percentage. There are games such as Call of Duty that sell tons and I'd say those games are widely played competitively. The whole reason people buy those games is to compete online.
I had to so I could make a point it does sell unfortunately (Battlefield is much better imo)I dont believe you should even mention COD at all....
I had to so I could make a point it does sell unfortunately (Battlefield is much better imo)
That's where you're wrong.
It wasn't the not winning that hurt the casuals, it was the fact that it made it so that they felt POWERLESS to do anything other than be a punching bag.
This happened EVERY SINGLE TIME a casual would try to get into a competitive match, or whenever a pro would hop into a game full of less-experienced players.
I've hosted small events at public places for melee; I'm speaking from personal experience, by virtue of having to create two different sides of the same tournament, just to cater to both sides, after it became obvious that the casuals were about ready to leave the moment more skilled players showed up and started obliterating[and taunting] those less skilled than them.
I hated having to do that. I hated segregating them and I wished Melee hadn't forced me into that.
The same thing happened with the Brawl tourneys I hosted out in public, only on a different scale; a lot of the people who had played at a high level in the Melee tournament showed up, but they didn't participate because they felt it was too casual.
They just stood back and WATCHED, and that felt just as bad as seeing two factions clearly divided but still playing.
This is not how we should be asking Smash 4 to play out.
Neither case is better than finding a balance where both sides can have fun and play together without things getting out of hand from catering too much to one side or the other.
Smash 4 seems like it's going to do that to a good degree so far.
We should not be asking for AT's that would upset that balance by allowing people to obliterate others again, and I don't know a casual in their right mind that would want the slowness or tripping of Brawl back, either.
Not questioning your capabilities as a player, but it honestly sounds like you just lacking skill as there are few thing besides a wobbling in Melee that make you feel powerless.
You playing against a player who knows your character makes you feel powerless
Your opponent reading your approaches makes you feel powerless
Your opponent reading your tech and punishing you for it makes you feel powerless
The enemy reading your DI and comboing you for it makes you feel powerless.
Your opponent covering all of your options upon recovery and gimping you makes you feel powerless.
your lack of knowledge makes you feel powerless
However, a character sliding across the ground does not make me feel powerless.
You shouldn't think that the game is the reason why you lose, as the players who are winning the major tournaments are typically very consistent, this applies in Melee and Brawl. If you want to talk about being powerless, try getting chain grabbed across to an infinite percent, being grab released across stage and being spiked or being laser locked by Falco. No matter how much you DI you can't escape any of these. If you are having problems playing you shouldn't blame the game and analyze your own capabilities. There are so many more things in Brawl that makes the match one sided.
Dunno. It's a terrible thread and the op makes dim-witted observations, but the last several posts have been quite good and make great points.Why...why did this get necro-posted?
While necroposting isn't the best practice, we're at least seeing some proper arguments for advanced techniques, and you can't deny that good arguments deserve to be heard.Why...why did this get necro-posted?