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Your desynch mastery never ceases to amaze me.Initial Dash Desynch (I can do this consistently now): Dash in the opposite direction that you are standing in, using the initial dash animation. As it ends, input a move, and only Nana will react to it. Alternatively, you can press and release shield, and input a move, and Popo will perform the move as Nana releases her shield. The timing on either is tricky.
Turnaround Desynch: I believe I read something about this in Melee, but I'm not sure if this is the same thing. Quickly tap the control stick in the opposite direction that you are standing in, and Nana will do a short dash forward, as Popo merely turns around. Input a 'B' move, and you will desynch.
Landing Desynch!: Somehow this actually works (around the annoying buffering stuff). Short-hop, b-air as soon as you can, and after it ends, b-air again. The second b-air only comes out for Popo, and as he lags, you can desynch with any move. (still needs testing)
Not sure if this has been found or not but you can desynch if you buffer a turnaround/Pivot after an aerial. I'd say the timing in comparable to L-cancelling in Melee where you do it right before you hit the ground. Basically, you press the opposite direction that you're facing and Popo will turn while Nana dashes forward. I've managed to toss a block into a Nana Blizzard into a grab from a reversed Bair.
THANK YOU!!!! I died when wobbles said he was leaving the ICs, but atleast some ppl r staying true to them!!im not leaving them ive been playing brawl everyday and love them ill post some vids after final round and ill tell u what i discovered..u just have to approach different and play them more defensive but there are some insane combos u can still do..wobbles i will keep u posted
Yes this should!! thumbs up for posting this!!This should be stickied.
Thanks Kaze. This, and some supplementary reading from the melee IC boards have helped me get the idea. Now just to start implementing it.Sure thing.
The best way to explain it to someone who's trying to get the concept of it would probably be this; A de-synch is a way to give you the ability to use both climbers as 2 seperate characters for a short time. This means, you can make the climbers be at different places on the stage and attack differently, like, having Popo jump at your opponent with a Nair and then follow up with a jump with Nana into a meteor into oblivion(Considering you're far enough away from the stage), instead of having both jump in and do either of the 2.
Basicly, you said you managed to master the grab comboes, so you should be familiar with the Dthrow into Nana Fair, that's a form of having both characters act differently, but I wouldn't consider it as a proper de-synch, unless you carry off from there keeping there de-synched.
Like you've seen there are many ways to desynch the climbers, each one varies in it's uses, some are better for special move spamming and some for aerial comboing, some even for ground comboing, but all in all, every desynch can do any of the above.
One thing about the desynch though, you've gotta be fast on your fingers, if you don't make constant stalling movements with both, or just aren't fast enough, they'll just resynch when they get the chance.
Things you should watch out for;
SideB when too close to Nana.
UpB when anywhere near Nana.
And UpB for real recovery if you're desynched while falling.
I hope this helps pass you the main idea.
Agreed... although, I did manage to find good use of the 'Reverse Grab Roll'Another new one - SH, FF, and right as Popo lands, input Blizzard/any smash. Blizzard causes Nana to Blizzard as Popo lands. If you smash at the right time, Nana is still in the air/landing, and Popo will do a solo smash. In short, SH -> FF -> Nana-Blizzard or Popo-Smash.
These new desynchs are fast, but I doubt any of them are as useful as the pivot. Truthfully, Pivot Desynch is the only one I bother using. It's the fastest, the easiest, and accomplishes any kind of desynch you could possibly need.
When you initially desynch one IC will be performing an action while the other will be free. Which ever command you input will go to the IC that is free, then the next command you input will go to the other IC, and so on.if i do de-sync them how do i input stuff for nana to do and different stuff for popo
Not always actually.ahh ok i think i got it then. so if the ice blocks aren't right next to each other but their spread apart like
__^__^
instead of
__^^__
that would be a de-sync?
I think this was the desynch I was talking about when I talked about accidentally doing the Bair -> Blizzard thing. I'm gonna test this out. It has potential. I like it.Another new one - SH, FF, and right as Popo lands, input Blizzard/any smash. Blizzard causes Nana to Blizzard as Popo lands. If you smash at the right time, Nana is still in the air/landing, and Popo will do a solo smash. In short, SH -> FF -> Nana-Blizzard or Popo-Smash.
OP is banned forever so anyone want to take this thread over or make a new one maybe?Why has the first page not been updated since 2-13-08? Can someone please PM the OP so we can keep all these desynch techniques organized into one post?
Actually, what I thought was a landing desynch is what you described. If you connect with a b-air, Nana can desynch with any move afterwards. Pretty cool.I think this was the desynch I was talking about when I talked about accidentally doing the Bair -> Blizzard thing. I'm gonna test this out. It has potential. I like it.