Fly_Amanita
Master of Caribou
Welcome to the general purpose DDD video thread, intended for all things DDD-video-related. If you're looking for critique, if you want to share what you learned from certain matches, or if you just want to show off your games for whatever other reason, feel free to here.
I have recent videos to talk about, and in the interest of not cluttering the OP, I'll put them and my comments on them in collapse tags.
I have recent videos to talk about, and in the interest of not cluttering the OP, I'll put them and my comments on them in collapse tags.
Fly (DDD) vs. BadGuy (Bowser) 1-12
Fly (DDD) vs. BadGuy (Bowser) 13-16
I had the chance to sit down and play Cencal's Bowser main for several hours, which was nice since it gave me a chance to sit down and learn how that match-up seems to work. Some comments on how I feel the MU goes:
Bowser is a very misleading character in a lot of ways. His moves reach farther than you might think they do and they sometimes have less lag than you'd imagine. These factors, together with strange ledge tricks, a good command grab, armor on lots of his moves, and a pullback fsmash, make him strange to fight against, and lots of standard options that are reasonable on other characters don't work very well on him.
Conveniently, DDD's big strength over Bowser, his general range advantage, helps mitigate a lot of this weirdness. DDD is good at keeping Bowser at out with ftilt and full hop fair, amongst other things. You can also afford to go airborne often against Bowser a frequently, since you beat him both horizontally and from above when in the air. Amusingly, in some ways it's better to be above Bowser than below him, because when he's directly above you, he can descend with nair (which has armor and will eat through your nair/uair/etc) or side-B (which also beats lots of moves and will hit you if you shield in anticipation of a nair). Aside from the case where Bowser is directly above you in the air, however, he's less threatening. If you're near max ftilt range and he descending, you can just poke him as he lands relatively easily. If not, you might be able to catch him out of his descent with fair; if you're a little close for comfort as he descends, you can sometimes run away then RAR fair him as he lands. Generally speaking, I feel like most of the match-up is just maintaining a good position against Bowser and getting him to fall into your attacks.
Some other comments:
-If you find yourself grabbed by his side-B and you expect him to throw forward, try to condition yourself to always DI away from this. DIing gives him a free aerial.
-Watch out for flame cancels. It's relatively safe on landing unless you're able to get over it quickly and it reaches deceptively far. If you find yourself hit by it, try to SDI down and away and shield. What you do next depends on a few factors. If you think he'll stop the firebreath soon, you can try just waiting in your shield and then hitting his face with sh fair as he stops; I don't know under what circumstances this is guaranteed. If you think he's going to keep doing firebreath, you can try to roll away. If you're near the max range of firebreath, it's often good to just sit in your shield and wait until it no longer reaches you. My overall recommendation would be not to challenge it too much unless you're reasonably sure you can get a solid punishment on it. It's fine to just take 20% and reset to a neutral position, considering DDD probably beats Bowser in the neutral game anyways, instead of possibly gambling on a more substantial punishment, which to an extent might be playing into Bowser's territory.
-Be wary of the pullback on fsmash. This is nothing new, as Bowser did it in Melee, too, but it's still worth looking out for, especially since it's a good grab punishment and it's tempting to grab Bowser a lot as DDD. If you think you just might be able to grab Bowser as he finishes lagging from something, be aware that Bowser might just be able to pullback and fsmash you instead; the risk vs. reward definitely favors him, so if you think he might be able to fsmash, it's likely best to not make such a gamble. Plus, if you just wait and see that he fsmashes, you can punish with your own fsmash purely on reaction.
-I already mentioned this a little, but look out for nair when he's above you. It can be tempting to carry on pseudo-combos on Bowser when you get him in the air since he's so fat, but all it takes for him to get out is one nair through one of your aerials, so look out for that. If you think he's going to nair, you can just try to shield it and then punish it as he lands with grab/nair/bair OoS. If an option, well-spaced fair is also a good response.
-Edgeguarding Bowser seems pretty straightforward. If you can get him far out, you can edgeguard him easily on reaction with a ton of things (fair, down-B, fsmash, etc). If not, he might try to mix up if he recovers high and low. Conveniently, it seems easy to react to this. If you're not able to get close to the edge quickly, you might be able to just ftilt him. If you can get to the edge, just stand right at it facing outwards and look at where he goes. If he goes low, sh fair. It's good to keep in mind that fair actually reaches about as low as dair does, so even if he goes for a sweetspot, you can still likely hit him with fair anyways, although he might be able to tech that. If it's clear that he's going for a sweetspot, you can also just dair at the edge to pop him up into a fair or down-B. If he's going too high for sh fair, you can try full hop fair; if you can't get there in time, you can just try to hit him as he lands with down-B/nair/fair/etc to either send him back offstage or start a combo on him.
That's the gist of what I noticed. As for the videos themselves, 1-12 were the first DDD vs Bowser matches of the day, whereas 13-16 were taken much later, so if you're interested in seeing how I played the MU with a little more experience under my belt, watch the later games. If you just want to watch DDD matches or are interested in seeing how I initially played against him, watch all of them.
Fly (DDD) vs. BadGuy (Bowser) 13-16
I had the chance to sit down and play Cencal's Bowser main for several hours, which was nice since it gave me a chance to sit down and learn how that match-up seems to work. Some comments on how I feel the MU goes:
Bowser is a very misleading character in a lot of ways. His moves reach farther than you might think they do and they sometimes have less lag than you'd imagine. These factors, together with strange ledge tricks, a good command grab, armor on lots of his moves, and a pullback fsmash, make him strange to fight against, and lots of standard options that are reasonable on other characters don't work very well on him.
Conveniently, DDD's big strength over Bowser, his general range advantage, helps mitigate a lot of this weirdness. DDD is good at keeping Bowser at out with ftilt and full hop fair, amongst other things. You can also afford to go airborne often against Bowser a frequently, since you beat him both horizontally and from above when in the air. Amusingly, in some ways it's better to be above Bowser than below him, because when he's directly above you, he can descend with nair (which has armor and will eat through your nair/uair/etc) or side-B (which also beats lots of moves and will hit you if you shield in anticipation of a nair). Aside from the case where Bowser is directly above you in the air, however, he's less threatening. If you're near max ftilt range and he descending, you can just poke him as he lands relatively easily. If not, you might be able to catch him out of his descent with fair; if you're a little close for comfort as he descends, you can sometimes run away then RAR fair him as he lands. Generally speaking, I feel like most of the match-up is just maintaining a good position against Bowser and getting him to fall into your attacks.
Some other comments:
-If you find yourself grabbed by his side-B and you expect him to throw forward, try to condition yourself to always DI away from this. DIing gives him a free aerial.
-Watch out for flame cancels. It's relatively safe on landing unless you're able to get over it quickly and it reaches deceptively far. If you find yourself hit by it, try to SDI down and away and shield. What you do next depends on a few factors. If you think he'll stop the firebreath soon, you can try just waiting in your shield and then hitting his face with sh fair as he stops; I don't know under what circumstances this is guaranteed. If you think he's going to keep doing firebreath, you can try to roll away. If you're near the max range of firebreath, it's often good to just sit in your shield and wait until it no longer reaches you. My overall recommendation would be not to challenge it too much unless you're reasonably sure you can get a solid punishment on it. It's fine to just take 20% and reset to a neutral position, considering DDD probably beats Bowser in the neutral game anyways, instead of possibly gambling on a more substantial punishment, which to an extent might be playing into Bowser's territory.
-Be wary of the pullback on fsmash. This is nothing new, as Bowser did it in Melee, too, but it's still worth looking out for, especially since it's a good grab punishment and it's tempting to grab Bowser a lot as DDD. If you think you just might be able to grab Bowser as he finishes lagging from something, be aware that Bowser might just be able to pullback and fsmash you instead; the risk vs. reward definitely favors him, so if you think he might be able to fsmash, it's likely best to not make such a gamble. Plus, if you just wait and see that he fsmashes, you can punish with your own fsmash purely on reaction.
-I already mentioned this a little, but look out for nair when he's above you. It can be tempting to carry on pseudo-combos on Bowser when you get him in the air since he's so fat, but all it takes for him to get out is one nair through one of your aerials, so look out for that. If you think he's going to nair, you can just try to shield it and then punish it as he lands with grab/nair/bair OoS. If an option, well-spaced fair is also a good response.
-Edgeguarding Bowser seems pretty straightforward. If you can get him far out, you can edgeguard him easily on reaction with a ton of things (fair, down-B, fsmash, etc). If not, he might try to mix up if he recovers high and low. Conveniently, it seems easy to react to this. If you're not able to get close to the edge quickly, you might be able to just ftilt him. If you can get to the edge, just stand right at it facing outwards and look at where he goes. If he goes low, sh fair. It's good to keep in mind that fair actually reaches about as low as dair does, so even if he goes for a sweetspot, you can still likely hit him with fair anyways, although he might be able to tech that. If it's clear that he's going for a sweetspot, you can also just dair at the edge to pop him up into a fair or down-B. If he's going too high for sh fair, you can try full hop fair; if you can't get there in time, you can just try to hit him as he lands with down-B/nair/fair/etc to either send him back offstage or start a combo on him.
That's the gist of what I noticed. As for the videos themselves, 1-12 were the first DDD vs Bowser matches of the day, whereas 13-16 were taken much later, so if you're interested in seeing how I played the MU with a little more experience under my belt, watch the later games. If you just want to watch DDD matches or are interested in seeing how I initially played against him, watch all of them.