So in other words......it was his moveset.
no not the moveset... his moves are actually really good.
just the properties of the character set him back.
if they were to do the Pichu bros./Plusle+Minun they would have to be very careful so as to not end up with something even more homosexual than brawl ICs...
they could not have rapid jab. because that would be the easiest form of wobbling in the world. I don't understand brawl physics though, so I don't know if that works of not, but either way.
sideB I'd imagine would work like Pichu's when you are solo, but when synced it goes further and rises higher. I'd assume it has less endlag and may be able to sweetpot the ledge.
for upB, solo would be the initial dash, synced would give you the option for the second. invincibility on the first part would be relatively important, assuming it works like melee upB.
Dsmash would have to be quicker, have more range, and have less endlag as well as more KB. basically the IC's Dsmash.
fsmash hitbox would act like ICs utilt but with pichu's melee fsmash kb. it would also need more range.
fair would need to have more hitstun. the move would cause an (escapable via SDI) CG.
dair properties would have to be changed, as frthow->dair->regrab would be inescapable at low percent on heavies/midweights if done correctly. I would think my earlier suggestion for Pichu's dair would work well. except without the 2 hit thingy on the ground.
without dair, they'd need a legit move to combo into grab and a new CC punish, so Fair would need a lot more hitstun and less lag.
minun (secondary pichu) should be able to solo upB when commanded (since nana can't solo upB or sideB in melee) as a chase since Pichu's WD is trash and its unlikely that WD will even be in the game, so PAWD->grab could be used to chase B/Fthrow similar to the ICs backtracking in melee.
uair would need more range and power.
DownB should be something that protects the pokemanz... similar to Blizzard. So like some kind of discharge or something. an electricy thingy that has decent range.
this would allow stuff like.... minunpulting(?) and like... better desync projectile walling/defense (which is important for the ICs).
more range/speed on Dtilt.
stronger usmash.
more grab range.
oh and no self damage... that **** is lame.
and thats about it.
the character ends up becoming a faster IC type character with more mobility and a stonger air game, but weaker ground game. their grab game is also slightly less threatening, but still pretty boss (since pichu already has a good grab game)
Pichu(plural) would also have a ledge handoff, I'd think... Minun grabs out of Plusle's Dthrow, Plusle grabs out of minun's Fthrow...
pree ****.