Sadly my laptop died, but I can say that the combo:
MB -> fTilt -> uTilt -> ...etc
Only works with fast fallers like falcon or fox
Yeah I fiddled around last night with MB for a bit out of curiosity to see what you were doing. For the record I got MB->Ftilt->Up-tilt to work on rob at 20%. You're getting the hitstun to last
into their horizontal slide on stage animation because they hit the ground fast enough.
When I realized all the vertical launchers were linked by simple numbers I went looking for a horizontal launch magic number.
What clued me in to the predictable nature of the combos was doing up-tilt->CS combos and then finding the d-air combos were exactly, precisely, +20% off.
Then the correlations between all the others follow naturally, with slight difference between where the launcher initially puts your target (i.e. up-air or dash or grab).
I was then really excited and went to look into the horizontal launch I started by looking at when n-air and f-tilt launch the target prone.
N-air starts at 28% on Bowser and gently slides down to 19% on Jiggly.
F-tilt starts at 105% on Bowser and more radically slides down to 76% on Jiggly.
I was really hoping it would be just a simple "add +60%" but that's not the way it seems to work. The reason for this, I realize, is that aside from a very very small number of moves
everything has a component of vertical launch and horizontal launch (take DDD down smash for instance). And I think the reason the Samus combos are so very predictable,
particularly the up-tilt and D-air is because they only launch vertically.
I'm going to try and tease out a rule of thumb formula (or someone else could), for curiosity more than practicality sake at some point. The vast bulk of Samus' combos rely on vertical launching and so we're lucky (or more likely by design).
For now I keep in mind when I fight that 28% flattens anyone with n-air, and 105% with f-tilt. (Rage dependant exact same formula - 13% n-air at 150% rage).
That's interesting Xygonn, didn't know they had compiled a list. I think it correlates fairly well with the magic numbers list, with DDD having the biggest combo window in the game. Not perfect correlation but close.
I'm adding your shield info into the links, thanks again for compiling that in that other thread.