Ripple
ᗣᗣᗣᗣ ᗧ·····•·····
- Joined
- Sep 4, 2006
- Messages
- 9,632
I should preface this is a small suggested change but has potential influence a lot
For those of you who don't about the clank rule, it is a certain property that most grounded moves have when the hitboxes collide. This rule causes either attacks to be beaten or they tie and both characters go into a recoil state.
The current "rule" (more like game mechanic really) is that if a grounded move is within 8% of another attack a recoil will happen. Anything higher, and the more damaging hitbox will continue as normal.
I think this threshold of 8% is currently way too high and I think it should be halved to 4%.
Why?
Right now, for the sake of argument, we'll say you have a jab that does 4%. In order to beat that jab, your character must do a move that does 13% or greater in damage. The average damage of nearly all tilts in the game is 10.1% damage. very few tilts in the game do 13% or more.
I think that this is a "problem" because it tells me that in our 3 steps of power for our grounded A moves (Jab, tilt, Smash), a players has to go up 2 orders of power in order to beat out a jab. And that if tilts do an average of 10%, they will clank most smashes in the game also.
an average damage jab should not clank with an average damage tilt. tilts should win. and average damage tilts should lose to average damage smashes.
This rule change also gives the added benefit of indirectly buffing the fatties since they have some of the more damaging moves in the game. they will win more often against other moves.
the only downside that I can think of to this is that some moves will definitely need to be reajusted in damage after this change which will take some work to do.
thoughts? concerns?
For those of you who don't about the clank rule, it is a certain property that most grounded moves have when the hitboxes collide. This rule causes either attacks to be beaten or they tie and both characters go into a recoil state.
The current "rule" (more like game mechanic really) is that if a grounded move is within 8% of another attack a recoil will happen. Anything higher, and the more damaging hitbox will continue as normal.
I think this threshold of 8% is currently way too high and I think it should be halved to 4%.
Why?
Right now, for the sake of argument, we'll say you have a jab that does 4%. In order to beat that jab, your character must do a move that does 13% or greater in damage. The average damage of nearly all tilts in the game is 10.1% damage. very few tilts in the game do 13% or more.
I think that this is a "problem" because it tells me that in our 3 steps of power for our grounded A moves (Jab, tilt, Smash), a players has to go up 2 orders of power in order to beat out a jab. And that if tilts do an average of 10%, they will clank most smashes in the game also.
an average damage jab should not clank with an average damage tilt. tilts should win. and average damage tilts should lose to average damage smashes.
This rule change also gives the added benefit of indirectly buffing the fatties since they have some of the more damaging moves in the game. they will win more often against other moves.
the only downside that I can think of to this is that some moves will definitely need to be reajusted in damage after this change which will take some work to do.
thoughts? concerns?
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