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You want more transcendent moves but you say transcendent moves suck?I think we need more unclankable moves that just eat through other moves from heavy characters (come on they are already at a disadvantage)
And transendent moves suck lol
Transcendent moves don't eat through other moves.You want more transcendent moves but you say transcendent moves suck?
Transcendent moves don't eat through other moves.
He's talking about rebounding moves which cannot be clanked out but do clank out all other moves (that aren't transcendent) no matter what.
Transcendent moves don't clank period and only register a hit when they meet a hurtbox.
Transcendent = unclankablewe need more unclankable moves
I actually don't know if it even exists in Project M either to be perfectly honest.I don't think that actually exists, though, is the thing. Beating out another hitbox is just based on damage.
Not sure who to quote or reply to but take bowsers dash attack as an example of what i want and bowsers flames as what i dont want.He meant moves that can't be beaten out but beat out other moves, as you can tell by the rest of the sentence.
No the move has special properties and DOES NOT CLANK"Plow through" is a property of damage usually.
Say a move does 15%. It will straight up negate any moves that deal 0-7%, clank with any moves that deal 8-23%, and be beat by moves that deal 24%+. Only a handful of moves in the game deal more than 20% let alone 24% in a single hit, so this move would be able to clank with 95% of all grounded moves. VS an aerial, it wouldn't clank anyways but rather trade seeing as aerials do not clank... but if the move has Armor to "win" trades, then suddenly the move has great priority as few things can stop it unless you purposefully clank with a ground move at the right time.
That's transcendent priority. You're talking about transcendent priority. The first hit of Bowser's dash attack is transcendent.No the move has special properties and DOES NOT CLANK
Hooow about no....Then we need more transcendent physical attacks with armour on them...
feel free to offer up some input on how to fix the fat fatties then.Hooow about no.
I feel like most people agree that tacking armor onto heavies is more of a band-aid than anything, and more of that isn't going to be fun to play against or do enough of substance to improve the characters on the whole.
Normally it can be changed, since it's probably just a true/false value, but apparently MK's stuff is hard coded so he specifically can't be changed.admittedly, I sort of assumed priority was something the PMDT didn't hold much control over, because last I recalled that's why metaknight still has transcendent priority on everything but his dash attack
or, uh, "unclankable", or whatever. there's a difference? I thought unclankable was literally just the more newbie-friendly term for transcendent
It's only worse on aerial moves, since that means you can't use that attack to clank with projectiles. With grounded moves, it can be good or bad depending on the situation.so transendent moves are < nontransendent moves?
Cause the sweetspot deals 20% so if you hit it with an attack that deals 11% or less then your attack loses.Speaking of clanking: What's up with Roy fsmash clanking, then continuing on to ruin your day? Seems like the hitbox never goes away.