D
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Pizza is amazing. Why isn't there a holiday where people celebrate by eating pizza yet? I wouldn't mind replacing Valentine's Day with International Pizza Day, personally.Also, my favourite food is Pizza. I know it's not really a holiday food, but I love it too much.
For the moves thing (I can't quote that part for some reason, it causes the rest of my message to become a quote even when your message is ended in [ /quote]), mine would be:
1) Neutral B- Same as yours, fire arrows like in PM.
Side B - I can't think of anything I'd change except reduce the starting and ending lag.
Up B - The hurricane spin is actually surprisingly good, so I'd change it to that except with sacrificing a little bit of the horizontal recovery it gets for vertical recovery.
Down B - I'd make them so them hitting the ground wouldn't cause them to blow up, so they could stay on the ground for stage control.
Jab combo - I'd just add the extra 1% damage like he had in the demo for the Wii U version.
Side Smash - Same as yours, his PM fsmash.
Up Smash - I wouldn't change anything about the Wii U one. For the 3DS version, I tested a ton and found it to have slightly more knockback in the Wii U version than the 3DS version, causing it to be able to kill a few % earlier, so I would give the 3DS version his Wii U usmash.
Dash attack and D tilt - For the dash attack I'd use his PM one, and for dtilt I would give him his Brawl dtilt back. If I remember correctly, didn't it do more damage and cause you to trip more often? Maybe I'm getting things mixed up. If I'm wrong then I wouldn't change anything except to give it more damage and make it faster.
Dair -Same as yours.
2) Bair - Same as yours, though I wouldn't mind extra knockback. Makes it a better kill move, + the extra hitstun in this game means it wouldn't lose its combo ability.
I don't know if I would give him more damage all around or make him faster, but if I could choose both then I'd do that. His attack speed and attack power are both really lacking.
Side B - I can't think of anything I'd change except reduce the starting and ending lag.
Up B - The hurricane spin is actually surprisingly good, so I'd change it to that except with sacrificing a little bit of the horizontal recovery it gets for vertical recovery.
Down B - I'd make them so them hitting the ground wouldn't cause them to blow up, so they could stay on the ground for stage control.
Jab combo - I'd just add the extra 1% damage like he had in the demo for the Wii U version.
Side Smash - Same as yours, his PM fsmash.
Up Smash - I wouldn't change anything about the Wii U one. For the 3DS version, I tested a ton and found it to have slightly more knockback in the Wii U version than the 3DS version, causing it to be able to kill a few % earlier, so I would give the 3DS version his Wii U usmash.
Dash attack and D tilt - For the dash attack I'd use his PM one, and for dtilt I would give him his Brawl dtilt back. If I remember correctly, didn't it do more damage and cause you to trip more often? Maybe I'm getting things mixed up. If I'm wrong then I wouldn't change anything except to give it more damage and make it faster.
Dair -Same as yours.
2) Bair - Same as yours, though I wouldn't mind extra knockback. Makes it a better kill move, + the extra hitstun in this game means it wouldn't lose its combo ability.
I don't know if I would give him more damage all around or make him faster, but if I could choose both then I'd do that. His attack speed and attack power are both really lacking.
Also, I posted the stuff I found in the Wii U version in the thread if you didn't see it already. Basically, TL received a few minor buffs.
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