Okayyyyy that Direct was pretty rad and all, and I'm so glad we got all these new things but here I am to talk about Rosalina and the changes (or news) I have on her from the direct:
-Rosalina's air dodge doesn't make her disappear anymore, she raises her hand upwards and shines brightly for one demi-second and just moves left or right. Who knows why she's striking this pose? My guess would be she's trying to be extra. And she's doing it fairly well.
View attachment 156250
-Her new neutral air is kinda a nerf, because of all the space she can't control anymore (no pun intended), but her new Nair covers quite a large area as well. All that zone around her is, at some point, a hurtbox, which is kinda huge, though I guess it isn't as much in game and it's just an effect of the sparklings, but still.
View attachment 156257
-Her side B Starbits is back but has been greatly buffed! The Starbits now travel further and cover a larger area. It means you can reach opponents from further away but you can still hit all three starbits to one opponent if they're close to her. Rosalina still cannot move, act, or hurt anyone directly during the move as it's a Luma-only move.
View attachment 156268
-Her Sidestep animation is still teleportation! I'm glad it is, tbh. Her aerial one must've been changed because of the new mechanic: it was too hard to predict where she'd reappear. Palutena got the same treatment, because it'd be unfair for both of them to just... attack out of nowhere without the opponent knowing where they'd be.
View attachment 156273View attachment 156271View attachment 156274
Look at her! She's so beautiful and elegant doing that! You can clearly see her dodge twice at approximately 12:40 during the explanation fo stage transformation. We notice also that her crouch animation has been altered a bit and she seems way more... natural crouching that way, though I think it increases her hitbox size.
Also, my previous hypthesis stating that she'd sparkle when Luma isn't there isn't the case. She simply sparkles: when falling and jumping, but not when running/flying. All those aesthetical changes are just wonderful, I love them.
So, now, the moves that are confirmed to stay:
Special moves: Gravitational Pull, Starbits, Luma Shot (we've not seen Launch Star yet)
Smash attacks: Down Smash, Side Smash, Up Smash all stay the same
Aerial attacks: Down Air, Forward Air, Back Air and Up Air remain unchanged. Neutral Air is changed for her typical twirl attack.
Tilts: Down Tilt, Side Tilt and Up Tilt are all confirmed and are the same as Smash 4.
Her
jab and
grab are the same as before. At least, visually.
I think we only need to see Launch Star to be sure she's kept all her original attacks, and I don't know how to feel about it because Launch Star was actually... well... launched as an item. It's one of the greatest recovery of the game, although she cannot hurt and can be quite easily prevented to go on the stage, I wonder if they'll change it to nerf her ability to come back on stage. Would they go for teleportation or something like that?
Who knows. Not me.
Also, Rosalina got some art!
Found on Twitter @7Roggie. This person even answered to my question on where they'd found the image, and it's actually just the description image for the FS gauge parameter. So yeah, enjoy.
I'm done. If anyone has noticed anything else (although I checked all the clips she appeared in), please say it.