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Rosa:
— SefiCompacto (@SefiCompacto) November 2, 2018
Lunar landing still in, at least fair, bair, nair
Luma dair way slower
Second hit luma nair doesn't send in front of you
New nair is weird, hard to test too much in FFA/teams, luma nair way less range tho
Luma respawn in 8 seconds
Uair way more ending lag
Trying to get vid
Honestly, I don't think these changes are that big of a deal, especially when other top-tier characters seem to be getting it just as bad. Seems like she still retains a lot of her strengths, even picking up a few new ones (Luma respawns way faster, Luma gets shielded, etc). Plus, Lunar Landing is still in, so that's a huge relief.I'm not liking most of these changes, they seem to both be nerfing her range and mind games potential, AND her attack speed/landing lag, that's like the worst thing you could do to her, especially when most other characters are getting better in that regard.
Rosa:
— SefiCompacto (@SefiCompacto) November 2, 2018
Lunar landing still in, at least fair, bair, nair
Luma dair way slower
Second hit luma nair doesn't send in front of you
New nair is weird, hard to test too much in FFA/teams, luma nair way less range tho
Luma respawn in 8 seconds
Uair way more ending lag
Trying to get vid
If this is the case then I likely will give Sonic way more attention. She might be demoted to hard secondary for me. It sounds like her moveset just lacks flow anymore.
Luma could always be shielded in Smash Wii U/3DS. He just has to be physically inside Rosalina's shield (so it won't work if she uses shield too much because the shield will be too small).Honestly, I don't think these changes are that big of a deal, especially when other top-tier characters seem to be getting it just as bad. Seems like she still retains a lot of her strengths, even picking up a few new ones (Luma respawns way faster, Luma gets shielded, etc). Plus, Lunar Landing is still in, so that's a huge relief.
Rosalina players will just have to adapt. Give it some time, and I'm sure we'll discover new traps and tricks we can pull off with the duo.
Decided to try Smash Wii U online again, to revisit Rosalina when she was fun.
— ChikoLad 🐀🐲 (@chikolad_yt) November 3, 2018
It didn't last very long. #SmashBros pic.twitter.com/xQGpcNlczc
I suppose it doesn't sound as bad as I thought. Maybe I saw some misinformation since what I saw before sounded like all horrible nerfs. I'll try hard to experiment with her. Thanks for the info.In case anyone wanted it, I did a changelog for Rosalina & Luma in Ultimate: https://goo.gl/qHCQq7
If you notice something wrong or missing just tell me and I'll update
Just a normal day playing Rosalina.Decided to try out Rosalina online in Smash Wii U again.
......Mm-hmmm.
Decided to try Smash Wii U online again, to revisit Rosalina when she was fun.
— ChikoLad 🐀🐲 (@chikolad_yt) November 3, 2018
It didn't last very long. #SmashBros pic.twitter.com/xQGpcNlczc
GladIn case anyone wanted it, I did a changelog for Rosalina & Luma in Ultimate: https://goo.gl/qHCQq7
If you notice something wrong or missing just tell me and I'll update
Rosalina is at the start of it will all of the cute characters like Kirby.Just a normal day playing Rosalina.
Glad
I'm not the only one loving her aesthetic changes. If you want to add another detail to her Final Smash, here it is:
I remember someone bringing this up on the old forum, and well, now it's done. FS is finally a Grand Star. (image comes from Twitter user @7Roggie). Additionally, the Japanese name has been changed from "Power Star" to "Grand Star". So her FS got some sort of a revamp and another name.
EDIT: And the difficulty select screen of the game is also a drawn panorama of all the characters, and here's Rosalina. Unfortunately, I have not seen the complete picture and can't speak for which difficulty she appears. Picture is also from @7Roggie:
I did find on Tumblr however the screen for difficulty Level 2:
My guess is Rosalina will be for the intermediate levels, as Kirby seems to appear in the foreground, and well, he's the cover boy! But who knows.
悪魔の釜、戦士の天秤枠
— イケト (@NIGOUKUN) November 3, 2018
「壁画」 pic.twitter.com/iGHDyLZ0hA
This makes it even better! I bet she's watching over them, then.Rosalina is at the start of it will all of the cute characters like Kirby.
悪魔の釜、戦士の天秤枠
— イケト (@NIGOUKUN) November 3, 2018
「壁画」 pic.twitter.com/iGHDyLZ0hA
I surmise she'll be top 15, hopeful for top ten. She should have little problem with all the new heavies running around and, as you said, her edgeguarding will mean a whole lot more.I'm not sure why Rosa players are being so negative.
Rosa was a top 5 or so character in Smash 4. We already saw Bayo and Cloud got significant nerfs. Obviously, we had to expect some nerfs coming.
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So basically she's been nerfed with...
- Jab is no longer broken (This may not be quite as awful as it sounds - with the changes to aerial landing lag / shield mechanics, Rosa isn't going to want to stand in place and just press A anyway. Opponents would be able to get around that better than they could in Smash 4 anyway. Plus, Rosa has more incentive to move around more herself).
- Up-air has more cooldown (Up-air confirming into up-air was one of the most brain-dead things about Rosa anyway. Other characters like ZSS and Meta Knight also lost having up-air confirming into up-air).
- Luma Dair has more startup
- Lost her janky Nair that could sometimes confirm into grabs
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But in return she's been buffed with...
- Luma respawn time cut nearly in half
- Much better Fair that can be short-hop autocanceled
- Better Star Bits
- Better smash attacks
- A good "get off of me Nair"
- Gravitational pull automatically equips items
- Shield protects Luma
- Still retains her up-throw to up-air combo despite the fact that many other characters have lost their brain-dead / broken grab combos.
- The air-dodge mechanic changes are going to make Rosa's insane edgeguarding even more lethal.
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Obviously, it's way too soon to say if she's still going to be top-tier, but I'd be surprised if she isn't still very good. It was obvious that some of her dumber / more broken stuff was going to be changed for Ultimate. IMO the overall changes to Rosa are about as good as we could have hoped for.
Luma can still attack while Rosa is asleep pic.twitter.com/oTsIa7TbfH
— Virum (Old Profile) (@Virum_SD) November 4, 2018
Footage can be found in the video ParanoidDrone sent. It is indeed 11 seconds. Also, in that same video, Luma's smash attack range seemed very small (like, I actually laughed out loud when I noticed Luma's little punch hitting absolutely nothing.) Though the Up Smash has been buffed a bit I think.Also, I don't have footage rn, but Luma spawn time is 11 seconds in 1v1, not 8. Still better than Smash 4.
Against King K. Rool, Rosalina can potentially contain K. Rool's projectiles with Gravitational Pull, and even steal his crown if he tries to throw it. And assuming that her grabs are still quick, Rosalina can get past whatever armor that K. Rool has.I surmise she'll be top 15, hopeful for top ten. She should have little problem with all the new heavies running around and, as you said, her edgeguarding will mean a whole lot more.
Shes still very good. Fair is a good option now and bair is busted. New nair is still usable and better starbits. Dtilt is still good to. Point is she is still amazing, you just can't just depend on pressing A all the time and start to use her other good movesHer buffs and nerfs almost look to completely change her gameplay in a way that makes her less polarizing. Luma's range being reduced makes sense since he has to be covered by shield. A tradeoff that both makes him harder to get rid of, but harder to hit opponents with himself. Her new nair is MUCH worse than smash 4's version with Luma, but MUCH better when she's solo. I don't know what to make of these changes, but her aerial nerfs really suck. Not too hopeful as of now.
I heard from dabuz that bair into dash atk or grab still works. Plus occasional dash atk can still set up juggles. And up smash is still a good smash. She is fine.I was trying to figure out her best tools in neutral. Landing Nair maybe, lunar landing stuff, dashing downtilt, so many foxtrots, Bair, star bits if viable, all that to get a grab upthrow upair... and that's it, because she probably wont have other true followups. Maybe at certain percents she can predict an airdodge or set a 50/50 to add more damage but nothing sure. Well... she'll he still good probably
Nobody could RAR in the demo, so that's probably what they meantIm confused on rar bair? Is it that luma doesn't extend ridiculously far now or Rosa literally can't rar bair?
Now that is quite a welcome thing, guess that in the end mashing buttons won't be needed to correctly place him. It still remains that tethered is barely more than a damage additive and that I really wish we left Slav Dances in Smash 4, but combined with Ultimate's mechanic it does make shifting """"""""zones"""""""" far more fluid. In fact, one would think that having made the best render in the series they would know something on the concept of "flow", but they must've lost the memo about the concept of "puppet". On that note, I just noticed that they improved the silhouette on her DTilt, now sticking her arms to the wind while attacking, it would also worsen her hurtbox but the movement is largely on the Z-axisSomething I noticed in this gameplay video is that Luma is now way more reactive to Rosalina's movement. If they are detethered and she goes left, it'll go left immediately, if she jumps, it jumps as well, and if she suddenly faces the other direction, it'll quickly go to where she's looking.
And her crouch animation has been altered as well (and yes, she can still crawl).Now that is quite a welcome thing, guess that in the end mashing buttons won't be needed to correctly place him. It still remains that tethered is barely more than a damage additive and that I really wish we left Slav Dances in Smash 4, but combined with Ultimate's mechanic it does make shifting """"""""zones"""""""" far more fluid. In fact, one would think that having made the best render in the series they would know something on the concept of "flow", but they must've lost the memo about the concept of "puppet". On that note, I just noticed that they improved the silhouette on her DTilt, now sticking her arms wind while attacking, it would also worsen her hurtbox but the movement is largely on the Z-axis
Should I point out that the vast majority of what's preventing her from looking as smooth as a cheese grater are the mechanics in general built for that?