BlackCore8
Smash Apprentice
So I was wondering what is the best comeback move in the game. I know making a comeback requires skills but some characters just need ONE thing to turn the tides in battle. Happy voting everyone!
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Now, I'm no Little Mac or Jiggs player, not by a long shot, but I'm pretty sure that Rest and KO Punch have reliable setups. How reliably you can setup the setup is a little up in the air, but I've seen high mileage come out of Sing canceled by a ledge grab go into Rest. Same with dtilt into KO Punch.Everything else either requires a really hard read or incredible luck.
I forgot about Little Mac and his setups, I'll give you that. However, I don't think Jigglypuff has any setups into sleep, otherwise she wouldn't be brought up so much in discussions regarding bottom 5s. I'm aware of the sing ledge cancel, but it's a bit too easy to punish and avoid. I've tried it before and it's only worked on players that had never seen it before.Now, I'm no Little Mac or Jiggs player, not by a long shot, but I'm pretty sure that Rest and KO Punch have reliable setups. How reliably you can setup the setup is a little up in the air, but I've seen high mileage come out of Sing canceled by a ledge grab go into Rest. Same with dtilt into KO Punch.
However simply because I don't respect Jigglypuff's legitimacy as a character, I voted for 9 and KO Punch. Just the fact that you can dthrow into a "guaranteed" 9 is incredible. KO Punch really can't be ignored when it's basically the only move in the game designed to be a game changing comeback move, rather than just "the secret weapon".
Deceptively small hibox? I've been hit by it in places I never knew I could be... like from behind him. Have you seen this?KO punch is so bad, it's not easy to set up and good luck getting that set up without losing the punch or getting screwed over by it's deceptively small hitbox or it's unnecessary windbox.
Mindgame of the century.Deceptively small hibox? I've been hit by it in places I never knew I could be... like from behind him. Have you seen this?
I had this happen the other day and literally my only thought was "Well I just lost this game"What is with Peach and the Bob-omb of doom?
Waft does have guaranteed confirms.wario waft.
it builds up naturally over time, doesn't dissipate even if ko'd, can get pre-100% kills and wario can just play the stalling game until he's in a favourable position to use it (top-tier airspeed and a roaming hitbox in bike help in that sense). i'd say the only drawback with it is that it has (that i'm aware of) no guaranteed confirms, so it requires a bit of reading to connect, and it puts wario in something of a disadvantage if it whiffs.
i think it's important to consider the rest of the kit that the move is attached to when considering its viability as a comeback. wario has a great kit even without the waft and doesn't have too much difficulty setting it up when he needs to. contrast that with, say, rest (mediocre kill confirm tethered to an underwhelming character) or k.o. punch (mac is great in his element, but dies earlier than the rest of the cast), and i'd say waft is undoubtedly the best comeback move relative to its ability to connect within the match.
that or true shoryuken because c'mon dying at 60-odd% because of u-tilt lock is insane.
There you go, then. My point is made for me. ;3Waft does have guaranteed confirms.
Falling upair to waft is guaranteed on much of the cast in the 20%-50%ish range. 2nd hit of nair to waft I believe is as well in these same percent ranges although it all varies by character.
Canceled Dair to halfwaft I believe is guaranteed. Dair to full waft is something like 50/50 I believe because it comes out on a later frame than half waft.
Sourspot fair to waft is guaranteed if opponent DIs incorrectly.
If wario is in position to do it, having a bike lying on the ledge that is farted on is pretty much guaranteed to hit any up B recovering low unless the wario player screws up the timing. And that's hard to do honestly because the bike extends the hitbox forever.
Side B to waft seems to be a crapshoot.
So there's the ones I know...but yeah waft has a ton of setups.
I forgot about Little Mac and his setups, I'll give you that. However, I don't think Jigglypuff has any setups into sleep, otherwise she wouldn't be brought up so much in discussions regarding bottom 5s. I'm aware of the sing ledge cancel, but it's a bit too easy to punish and avoid. I've tried it before and it's only worked on players that had never seen it before.
I still think Aura's better than both though.
How is it better than other spikes?Diddy's D Air
Because I play DiddyHow is it better than other spikes?