Hey guys, I've been having a lot of trouble consistently pulling this move off. More often then not, I end up rolling into Wind Jab. What exactly do I need to actually do this instead of the drunken clown Wind Jab juggling.
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Merged thread with Q&A thread.Hey guys, I've been having a lot of trouble consistently pulling this move off. More often then not, I end up rolling into Wind Jab. What exactly do I need to actually do this instead of the drunken clown Wind Jab juggling.
Gah. Sorry!Merged thread with Q&A thread.
1.) I find nair to be most effective. Fair and uair can be effective as well. Just beware of using your levin sword when a yellow pikmin is on you since they are immune to electric attacks.1. What's the best way to remove (and possibly even kill) Pikmin attached to Robin?
2. What are Robin's best approaches to an enemy who has a better projectile game?
3. What is the most reliable way for Robin to punish rollers, besides D-smash?
Please go easy on me if any of thee questions are elementary.
Any ideas, again?I'm looking for a heavy character to compliment Robin. Any ideas?
Why do you even want a heavy character? I don't feel heavies really complement Robin at all, because they lose to the same stuff Robin loses to: rushdown, or heavier zoning.Any ideas, again?
Well then, who are the overall compliments to Robin other than heavy?Why do you even want a heavy character? I don't feel heavies really complement Robin at all, because they lose to the same stuff Robin loses to: rushdown, or heavier zoning.
If you were going to pick one, probably Bowser I guess? Charizard? Wario if you consider him a heavy? Most of the heavies in this game aren't the greatest.
I have gotten the spike though without being right on the person. It was a complete accident but it still has happened.Simply put, she has to be standing on the person to spike them.
I just think to get the most consistent results, try to be right on top of the other player. I'm sure the actual hitbox extends past Robin's feet.I have gotten the spike though without being right on the person. It was a complete accident but it still has happened.
Merged your thread into the Q&A thread.So close yet so far! I cannot figure out how to get this thing constantly at all! I think the hit box is at the VERY front of the wind blade but feels inconsistent. Any one got any advice on this one?
Honest answer? Pick a top tier. Probably someone fast.Well then, who are the overall compliments to Robin other than heavy?
Robin is a campy character who can fight up close and personal. My mindset tends to be control my opponent with my own moves. If I throw an arch fire, I know they have to jump or roll to get around it, so I can set up with a punish. I also tend to mess around with my dropped tomes and levin sword to catch my opponents off guard. Basically you need to prepare a strategy for every situation. Sometimes its best to just zone, sometimes you have to go in and apply pressure. Robin has a lot of tools that are all pretty different, mixing them up can really confuse an opponent, but getting used to all of them takes a lot of time and practice.What's the general mindset of using Robin in a match?
Well then, who are the overall compliments to Robin other than heavy?
Raziek's response is honestly a pretty good one; any character compliments with seconding a top tier character. I honestly would say Pit or Peach or G&W, though. Pit was my secondary in Brawl, so I figured I would dump some hours on him this iteration of Smash. And now that I'm understanding his spacing, new fair (I could not for the life of me find practical uses for it for a couple hours), and how awesome his side B is, I find him a great compliment to Robin.Honest answer? Pick a top tier. Probably someone fast.
You probably should do both. If you have to get a bit closer to the opponent and you're not full screen, walking presumably is better since all options become available on the table. But there will be times when you want to chase the opponent , such as when you land a strong hit and send them offstage, and you need that extra bit of speed to help.Hey, guys.
In your opinions, is it better to just walk with Robin instead of run? I mean, her Dash attack is pitiful and cringeworthy, and it's not like she's running all that much faster.
I never actually thought about this, but it does make sense. I would only use it for approaching. While walking keeps you're smashes available; dash attack is a solid punish that can kill at higher percent so be sure to remember that. And running is better for retreats since you can perfect pivot a side smash, side tilt, or arch fire to keep your opponents away.Hey, guys.
In your opinions, is it better to just walk with Robin instead of run? I mean, her Dash attack is pitiful and cringeworthy, and it's not like she's running all that much faster.
I feel this way as well. Robin is a fickle devil. haha But in all seriousness, he's a VERY tricky, difficult character to use. And sometimes I almost feel as he "works" or he doesn't. Lately, he was demoted to my secondary (to Pit, I'm so sorry!!!), and as a result I feel as if I can't squeeze out my delightful strings anymore, and I get overwhelmed in matchups that I didn't used to.So wtf is the deal with me and Robin. There is no other Char in the game where my skill changes so much. One day i make the Best traps of my life, baiting oponnents into my tomes, lag cancel all my ****, get my follow ups after arcfire/thunder and stuff and just feel like Robin is definitly high Tier and viable and able to win a tournament...
Then there are days where i feel like Robin sucks ***. I just get super stomped vs Chars like zss, shiek or diddy. I cant even catch my own books or i mess up the easiest fair combos after arcfire and stuff.
Obv your daily performance cant be perfect every day and you choke sometimes especially if the surroundings are Bad, but i never Fell such a huge difference while playing other Chars like ddk od zss myselfe or back in Brawl
Hello and welcome to the boards! I numbered your questions in the quote to make it easier for me to respond to you.Hey everyone. Started playing Sm4sh about a month ago, and I want to ask a few Robin questions based on my experience:
1. When is a good time to use arcfire (especially on FD and omega stages)?
2. What should I do vs people who roll behind you a lot/roll a lot in general? Whenever I try to downsmash, my opponents almost always successfully (power)shield it, and then I eat a punish...
3. I often have opponents (most Marios) who are just jumping around my shield (I have a bad habit of shielding a lot/staying in my shield), and I get pretty scared and don't know what to do...
4. What should I do if a character is in my face a lot? How do I get away, and what should I do once I get away? (probably very mu specific, but hey, I'll accept whatever input that's given.
5. And not really a gameplay question, but just something that's made me very curious about most Robin players - why do most choose female Robin? Not a big deal to me (though I prefer male Robin both in Sm4sh and in Awakening), but I'm genuinely curious about why the female one is more popular???
I literally started her because of the quote, but now I can't go back. Even if it is Jin Kisaragi on the flip side (doesn't sound too similar to that voice, though. Now Senketsu, on the other hand; THAT'S similar).5) For various reasons. Some like the voice better compared to the male's. Some like the sass. Some like the pigtails and think she's cute. Some just want more female representation. She also actually correctly says Robin's signature line correctly ("Time to tip the scales! vs male Robin's "Let's tip the scales!") Etc.
Don't know if this is really ideal but my personal control scheme is L = Jump, tap jump off, c-stick = smash. I prefer to jump with X so I turn tap jump off so I don't accidentally double jump when going for levin uair and I set c-stick to smash for easier pivot fsmash and retreating aerials.Out of curiosity, what's an ideal controller set up for Robin?
Upperdash / Electroshock Arm?OK, how I deal with Pits/DPits who ***** Forward B? The Charge Chariot thing? I play my brother a lot and he just spams that move like it's going out of style.
Throwing an Arcfire / Thunder isn't a bad idea, to be honest, as the Arm will automatically stop if it deflects a projectile. It will still carry forward briefly, but if Robin is standing even a few steps away, it will cancel Pit(too)'s move and spurn any potential damage from it.Well you could just sheild/spotdodge. I'm pretty sure you can't throw an arc fire into Pit's path though as the attack reflects projectiles, I think. The move has a lot of lag with it so if you are expecting it, it should not be too hard to punish.
The Arms reflect all projectiles at an angle, since they launch them upwards when struck. Really, it's a win-win situation for Robin, since I think using one charge of their tome is a small price to pay for not getting hit or potentially KO'd.Well Arcfire gets reflected back upwards anyways so the only real loss is using one of your tome charges.
Basically just rehashing what everyone else is saying, but coming from a Pit/Robin main I can attest that all you need to do is just shield. The best option afterwards is Dsmash. Depending on how the Pit will space the >B attack, he may end up in front or behind you; just cover your bases and Dsmash (the sparks on the ground will protect you and nail Pit from behind).Upperdash / Electroshock Arm?
Shield it. It's the Pits' most easily punished move, and if your opponent insists on spamming it, the opportunity for a KO is just staring you right in the eyes.
To be blunt, if you're getting hit by it, it's probably because you're too close to the opponent. Space better. The Arm is designed for punishment and launching: spamming it is a terrible, inconceivably silly idea. Stay back and shield-grab or spot-dodge, then return the favour in whatever way you see fit. Honestly, if you have trouble with that, good luck fighting an experienced Pit(too).
You have other kill moves: dsmash, fsmash, usmash, levin fair, bthrow, thoron, elwind spike, nair gimps (though that probably wouldn't work on kirby), and even fire jab if its fresh. Arcfire and Arcthunder also help you set up for those ko moves. Granted some moves are more situational than others but just be patient and when the time comes, pick the right move.So I just recently plyed a little wifi tournament, where costumes were allowed. I really enjoyed using thoron+ to kill.
But now after playing friendlies without costumes I kinda struggled landing a good kill move. Especially vs Kirby (damn you cant hit that mofo)
How do you deal with a Situations, where you just cant land that one uair or bair