I always wanted to play Robin well, but I could never really get down what to do in the neutral when using Robin.
With other characters, I always have a game plan, some sort of knowledge of what I can do for a general outline of approaching, defending, etc (With Metaknight, I know dash grab and dash attack are a solid ground option among others, with Shulk I can find myself wanting to land with n-airs or go into a Monado art at different stages, with Lucario I charge spheres and go for up throws, etc.) but when I play Robin (and Palutena, but that's for another thread), I don't really know what I should be doing.
The item usage system doesn't confuse me, but I've never really played a character like Robin before in Smash. I can't rush in against my opponent due to poor ground speed, and though I can charge Thoron, it's not a projectile I'm used to using like Aura Sphere or Samus' Charge Shot. Arc Fire is neat, but I don't know how to space it, if I should be approaching with it, or just using it to cover areas and camp.
I've seen opposing Robins jump at me to hit my shield with back-airs so I can't shield grab them, I know up-air is a strong option to cover opponents above you and around you... I know I have tools when using Robin. But I can't figure out what to really... do. Ultimately, I end up flailing about trying to just play Robin like I play anyone else, only occasionally going "Oh, he's above me, I should go for up airs!" "I'm getting attacked pretty often, maybe I should use Arc Fire to make some space?"
What's the general mindset of using Robin in a match?
Maybe I just need to watch more Robin videos...