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The Ally Q/A ‘‘

Attila_

The artist formerly known as 'shmot'
BRoomer
Joined
Jul 22, 2008
Messages
6,025
Location
Melbourne, Australia
what do you press when you get trapped in nado? you seem to get out of it at both and high damage a lot more than most players.
 

JRC LSS

Smash Apprentice
Joined
Jan 7, 2010
Messages
157
Why do you use fast-fall bair for your horizontal momentum canceling? When I tested airdodging, I lived about 5 percent more than bair. Snake can airdodge sooner than an aerial and his airdodge takes less time than his bair.
 

Kaffei

Smash Hero
Joined
Feb 8, 2008
Messages
7,048
Why do you use fast-fall bair for your horizontal momentum canceling? When I tested airdodging, I lived about 5 percent more than bair. Snake can airdodge sooner than an aerial and his airdodge takes less time than his bair.
Airdodging has been proven to not do anything. You must be DIing weird. You can't fast fall on frame 1 of an air dodge, but you can fast fall on frame 1 with any aerial which is the whole purpose of momentum canceling.
 

etecoon

Smash Hero
Joined
May 31, 2009
Messages
5,731
where has this been proven exactly? I just tested momentum canceling the other day and fast falling only did anything vs VERTICAL attacks, and I think I've heard that ike is also better off air dodging than attacking. just checked again to make sure and you can test this yourself. go to training mode with MK and snake CPU on FD, set snake's % to 128 and push him to the ledge, set to CPU control and hold straight up and use MK's dsmash, test bair vs air dodge. snake should die with bair unless you DI it better regardless of if you try to fast fall or anything while he lives air dodging
 

Sinz

The only true DR vet.
Premium
Joined
Aug 31, 2005
Messages
8,189
Serious questions.

1. What is your favorite color?

2. What is your quest?

3. ????

4. Profit?
 
Joined
Jun 8, 2009
Messages
18,990
^ Zelda? Is she hard :p? Still, you have to note the things she have against you ( If she does. Oh btw: Din's fire < PS and DF can blow up your nades so mix up with your NIKITA or your other moves) I'm not saying that it's hard or Peach like MU. It's the...

-->read http://www.smashboards.com/showthread.php?t=234054

Or this.. This input is in Zelda's POV
MrEh said:
First of all, he outcamps you. Grenades are some of the most effective projectiles in the game, and if you get into a camping war, you'll lose. Zelda's reflector isn't that useful either, because Snake can opt to make his grenades fall right in front of you, making it useless. You gotta approach. You're not Fox. You're not Pit. You cannot afford to tango with grenades. Every hit will bring you one step closer to death, and because Snake is freakishly strong and Zelda is light, you can't afford unnecessary damage. It's so much easier for Snake to land a kill move as well. Zelda has to position herself and kick. All Snake has to do is throw out his Utilt.


Weight and damage output is very important in this matchup, since it's one of the things that royally screws Zelda over. Yes, Zelda is strong. However, Snake is very heavy, and his weight helps him survive to obscene percentages if you can't land a kick. Snake is strong as well, and since Zelda is light, he'll kill her at low percents. The weight difference is very apprent, and you should get used to dying at 95%. It also sucks that Zelda's moveset seems to be tailored towards camping and defending herself, and Snake's grenades make both of those things moot. You gotta approach, and Snake is a freaking brick wall. Snake can be one of the most defensive characters in the game, and when you're using a character that has one of the worst approaches in the game, you know you're screwed.


Snake also racks up damage so fast that it's not even funny. Ftilts do more then 20%, and they come out 5x faster then your Fsmash. Yes, 5x. You cannot afford to get hit. If you get hit by 4-5 tilts, Snake has already done enough damage to kill you with his Utilt. And that's not even factoring the damage done by silly things like grenades. Considering the fact that Snake's tilts are so easy to land, Zelda is going to take a beating at close range. Sadly though, she has no choice. Because trying to camp Snake is dumb.


A bad thing about this matchup is that Zelda has no reliable approach. Snake can just drop grenades and tilt, and Zelda can't do a darn thing about it. The only way to really hit Snake would be to predict what he does and intercept it. And when you have to rely on punishing mistakes to win a match, you know that the matchup sucks.


Snake is a beast on the ground, so you have to make it a priority to get Snake into 2 bad positions. There positions are as follows:

1. In the air
2. Offstage

These are the only two places where you can reliably attempt to rack up damage or go for the kill, because Snake's air game is his weakest point. You MUST capitalize at this point. Zelda cannot reliably create these opportunities, because a grounded Snake is difficult to even touch. If you get him in the air, take advantage of it. Read his movements, bait his airdodges, and PUNISH HIM. Don't let him get to the ground! If you cannot capitalize on these moments, you will lose, since you'll never be able to rack up damage fast enough or kill Snake early enough. The weight difference and damage output difference will catch up to you, and Snake will have an easy lead.


The matchup is probably 30-70. Not as bad as MK, but it's still a death matchup. You can actually use the MK summary and it will also work for Snake.
Sorry if it was answered :(
 

JRC LSS

Smash Apprentice
Joined
Jan 7, 2010
Messages
157
Airdodging has been proven to not do anything. You must be DIing weird. You can't fast fall on frame 1 of an air dodge, but you can fast fall on frame 1 with any aerial which is the whole purpose of momentum canceling.
I'm talking about horizontal momentum cancelling, where fast falling basically does nothing to help you. The goal here is to be able to jump toward the stage asap, and (from what I've tested) airdodging lets you do that the fastest.
 

Mew2King

King of the Mews
Joined
Jul 18, 2002
Messages
11,263
Location
Cinnaminson (southwest NJ 5 min drive from Philly)
If you're way above the opponent as Snake, just do B pivot to land. If the MK is chasing you with Uairs, he cannot get you because of his bad horizontal aerial moving speed. Tornado can get you, but you will both blow up, especially if Snake's back is what the tornado hits.
 

etecoon

Smash Hero
Joined
May 31, 2009
Messages
5,731
troika: if you shield drop a grenade and then pick it up and crawl forward you can dtilt while crawling
 
Joined
Jun 8, 2009
Messages
18,990
Woooo

I found M2K posting here in Snake boards with out name searching or looking at his old thread or going to his account and checking his post xD
 

Sake-Hato

Smash Apprentice
Joined
Jul 16, 2009
Messages
118
Location
Norcal!
another good di thing is when you throw items idk how to explain but it works imo so somtimes i airdoge to pull nade and throw but i barley do it =/
 

Zajice

BRoomer
BRoomer
Joined
Feb 5, 2009
Messages
11,167
Location
Equestria
Air dodge, throw nade? I don't think that works. You're probably thinking of throwing an item that's already in your hand, which IS good for momentum canceling.

The problem with nades though is that there's the possibility they'll blow up on you before you can throw them.

Air dodging is the best for horizontal momentum, at least in the case of being able to jump the soonest.

http://www.geocities.jp/kuso_dwi_lovers/list.html
Wow, thanks for this list. I've been looking for something like this.
 

Masterchef1123

Smash Apprentice
Joined
Dec 13, 2009
Messages
75
Location
I ain't tellin' u
My hugest problem is Pit's When ever I crouch I still get hit cause of down curving arrows.
I ban FD but that's the best i can do.
is there any better strategies?
 

Attila_

The artist formerly known as 'shmot'
BRoomer
Joined
Jul 22, 2008
Messages
6,025
Location
Melbourne, Australia
i think we need a clear separation between this and the Q&A thread... way too many questions that don't warrant a response from the world's best, instead they can be answered by pretty much anyone on the forums. and ally doesn't come here very often, so i think we'd prefer him to answer the ally specific questions, rather than 'how do i di' or similar.
 

TommyDerMeister

Smash Lord
Joined
Jun 24, 2008
Messages
1,837
Location
AZ
Could you maybe explain the usage of bair against Peach a little more? I don't like the feeling of always being 2-stocked by one.
 

AllyKnight

Banned via Administration
Joined
Apr 30, 2008
Messages
10,881
Location
*'~-East Coast/Quebec/Michigan-~'*
i was at whobo 2 since last thursday just got back, ill answer later. I might stop posting in this thread though and just contribute in the normal snake boards. maybe this is too much XD
 

Sinz

The only true DR vet.
Premium
Joined
Aug 31, 2005
Messages
8,189
Whatever you do is fine. (: Just don't leave us for MK again.
 

M.O.T.H

Smash Cadet
Joined
Mar 23, 2010
Messages
50
Location
Alabama
Hey ally, im a huge fan of yours and just wanted to ask you, how did you feel at Apex Singles with you vs m2k? I mean i watched the vid and i heard everyone else screaming but i just wanted to know like.. was you excited, scared, just havinga good time.. what?

Thanks for your time :D
 
Joined
Aug 6, 2008
Messages
19,345
i was at whobo 2 since last thursday just got back, ill answer later. I might stop posting in this thread though and just contribute in the normal snake boards. maybe this is too much XD
Considering how short your messages are, I wouldn't imagine it taking anymore than like 15 minutes of your time to reply to all of this. Although, posting in general is much easier than trying to do this by far.

Perhaps one day we could get another interview with you lul
 

napZzz

Smash Hero
Joined
Mar 4, 2008
Messages
5,294
Location
cg, MN
yeah but I need to think, and thinking about smash annoys me sometimes.... lol like I said I'lprob get this locked and just post in the norm topics.
this'll be more productive most likely =] less work for you more movement all around
 
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