Mr.J
Smash Apprentice
- Joined
- Jul 31, 2014
- Messages
- 89
Welcome to the Stanley Thread!
Who is Stanley, you ask? Allow me to explain about the backstory of the character as well as the history behind his games. And the reasons why I think he's a perfect fit for Super Smash Bros Switch.
First off, I'd like to start of by explaining who Stanley the Bugman is. Stanley is a character that originiated from a Game & Watch game called Greenhouse, which released back in 1982. Which starred a character named Stanley, he was known to be an exterminator, and the main objective of his game was to exterminate all bugs that infest in his garden also known as Greenhouse. He's also been known to be called "The Fumigator" in his game.
Fast-foward in time and we go to his next game which is actually a sequel to a game, I'm sure you're all aware of. It's none other than Donkey Kong Jr. The game actually had a sequel which was called Donkey Kong 3. Which released the following year, it featured the same lovable guy as you all know. Stanley was the main character in this game, and since it was straight after DK.Jr it did not include Mario nor Donkey Kong.Jr in the game. The game had a short but an enjoyable plot, which I can summarize in a few sentences.
The original Donkey Kong, who's currently named Cranky, had his sights on Stanley's Garden and decided to run amok and terrorize his flowers for whatever reason and because of that Stanley had to do what any hero would do and try to stop the threat of Donkey Kong. So in the game you control Stanley to stop Donkey Kong from ruining your garden and capturing your flowers. It's pretty self explanatory.
And after that game Stanley hasn't really had much of a major role as a character, in fact he hasn't been playable after that game. He's only had a minor easter eggs in a few games like Game & Watch Gallery 4, Wario Ware, and also Super Smash Bros Melee to name a few. He also had an interesting cameo in the Saturday Supercade 1980's cartoon in an episode called Greenhouse Gorilla. Oh and also he happened to be in NES Remix although it was the same game, Donkey Kong 3, only with a few minor challenges.
Anyway, now with the backstory and history explained allow me to tell you, why Stanley in Super Smash Bros for Switch, is an absoutely perfect idea. First off he's a part of Nintendo's history. While his game hasn't been critically acclaimed to be a success, he still has been a part of Nintendo's history. He's actually been there from the start and helped out the shift to a different genre then just a typical platformer. He's also in fact the missing part of the trilogy protagonists. Such as heavy-hitters like Mario and Donkey Kong, Stanley is the only one who's remained to be playable in that series. So having him in the roster would complete the trilogy of Donkey Kong.
Well to answer your question. He's not the same, in fact he's quite different from them. While Donkey Kong was a platformer as well as Donkey Kong Jr. The game Stanley starred in was actually a fixed-shooter, sorta like the popular franchise Space Invaders. That is pretty interesting within itself. The only similairity between the characters is the fact that Stanley dressed simliar to Mario and sorta looks identical to him.
There's been several theories that he might be related to Mario, but unfortunately those are just speculations and nothing has been confirmed at all. I'd like to assume, Stanley is not related to Mario mainly because, he doesn't know him and he's never actually encountered him in any game.
Now I hear counter-argument a lot and I've come to think of it quite sometime. If one character has a certain object or an ability does that immediately deconfirm a character or make a character not possible? No in fact, there has been instances where an object or ability can be in sync with another or altered in a different way.
Allow me to elaborate, there can be two bug-sprays which are the same but different. Take for example the Master Sword, it is said that only one Master Sword exist in the Zelda universe. But yet, we have Toon Link with the same Master Sword as Link, would that mean Toon Link can't be a possible character? No in fact having the same item doesn't mean anything. Same thing can be applied to Mario and Luigi with their fireballs, Fox and Falco with their gun blasters, Marth and Lucina with the Fachion... Among other characters with the same item/ability.
Just because Mr. Game & Watch has a bug-spray, doesn't mean that Stanley can't have one too.
Not to mention if that's an issue there is a simple solution to solve it. Have either Mr.Game&Watch change his A move to something else or make Stanley's bugspray a different kind.
Meaning, if Mr.Game & Watch has the 2D bugspray, Stanley can have the 3D altered version. But with a different code of paint. And speaking of Mr.Game&Watch, that brings me to my second reason.
As for my other reason, Stanley is apart of Game & Watch as well, with him having connections with certain characters in the Super Smash Bros series, it can lead to further connections and possible character developments. Sorta like in Supspace Emissary which is a good thing. With more connections, we can fill in the plot holes to each of the characters linked to Stanley as well as get the missing part of the history of Nintendo. Seeing as Stanley is apart of that, he should be included to fill that empty spot.
He's had connections to Super Smash Bros before, like I previously mentioned.
He actually had a 3D Model of a trophy in Super Smash Bros Melee. So there is already a trace of him in the series.
Before you tell me that, allow me to explain why making him an assist trophy would be a bad idea.
Now with the current assist trophies, they're usually correlated to franchises with characters already playable, aside from a few exceptions. Most of the time, assist trophies have a designated character within the roster. Like for example, Mario and Chain Chomp, Wario and Ashley, Captain Falcon and Samurai Goroh, to name a few.
And with him being a retro character not exactly placed within any franchise (as of now anyway) , that would only destroy his chances of becoming relevant. While the assist trophy chamber as I like to call it, is more of a placement to put characters that are either not considered worth the effort or possibly characters that have minor moveset potential. (Eg: Helirin, Metroid or Infantry and Tanks from Advance Wars)
And that is something I think Stanley does not fit in.
Either way, with that said. I'll move to my next point which is his moveset.
Now allow me to explain his moveset, which I made up myself actually.
The inspirations I've taken into consideration is mostly from his latest game, which is Donkey Kong 3.
Most of his attacks will include his trusty bug repellent as well as a few moves and items from his game. Now then, let's start of with his specials first.
B - Spray Cloud, just like Mr. Game & Watch neutral this move has Stanley blow a regular spray cloud with a minor projectile but the more you charge it the more damage it does, however the bigger the spray cloud is, the slower it moves.
Up B - Trampoline Spray, he sprays upward 3 times with his bug spray, he can damage the enemy slightly and also lightly push them from wind exposure. However once he sprays the third time he cannot use any moves aside from falling down.
Side B - Bee Jar, this is a second projectile Stanley has where he releases a bee from a jar. And it alters every time he does it. Sometimes he can get a big self-exploding bee as soon as it touches someone, and sometimes he can get a small bee that stings fast and sometimes just a worm, which does nothing.
Down B - Flower Power, this is an ability in which Stanley can self heal himself if timed correctly, sorta like Wii Fit Trainer's move called Sun Salutation. You try to time his ability to smell a flower, if done correctly you restore 3 HP, if not you get 0 HP and it takes a while to heal as well, so you can't do it as much as you like in the middle of a fight.
Now onto his tilts, jabs, air attacks, throws and smash attacks, taunts as well as the rest of his moves.
A - Spray, basically the same as Mr.Game & Watch and you can mash as many times as you like.
Side A - Twirling Bugspray, his Bug spray spins basically facing the outer end of his bugspray which hits similiar like Palutenas Side A but more faster.
Down A - Toe Poke, he lightly kicks with the front of his foot in a way where you can trip.
Up A - Cloud Patrol, with this ability Stanley only aims upwards and creates a poisonous cloud which can damage opponents from above but it is short ranged and very nimble.
Now for his air attacks.
Neutral Air - Flail, Stanley lightly flails in the air and hits whatever is closeby, it does minor damage if you're away but does more damage if you're closer.
Foward Air - Foward Spray, sorta like his neutral he sprays foward as he's in the air.
Back Air - Pointy End, Stanley simply hits with the back-end of his bugspray sorta like Pit's backair with his arrow.
Up Air - Up Spray, he does the same as foward air, except it's only upwards.
Down Air - Ground pound, simliar to Bowser's ground pound, Stanley hits the ground with his feet instead of his butt.
And now for his throws,
Pummel - he simply grabs and pummels you with his spray, sorta like a hammer.
Foward Throw - he sprays on the opponent while they struggle in their movement. And then throws them forward.
Back Throw - Stanley holds the opponent and turns around them and hits them with the pointy end of his spray.
Down Throw - Stanley sprays them downwards and stomps on them.
Up Throw - he grabs the opponent and throws them up and sprays them upwards.
And also time for his Smash Attacks,
Forward Smash - Maximum Explosion, Stanley charges his bug spray and makes an explosion from his bug spray.
Up Smash - Stinging Bee, Stanley holds up a huge bee ontop of his head and stings upwards. Think of it more as a spiny shell or some short of sharp needle.
Down Smash - Plant, you simply plant a flower on the ground and wait for an enemy to appear. The more you charge the attack, the longer you trap the enemy. It works like Snake's Down Smash but instead of exploding you off a distance, this one keeps you intact.
Side Taunt - Dancing Spree, just like the winning jingle in Donkey Kong 3, Stanley dances randomly to a victory jingle.
Up Taunt - Catching Bugspray, Stanley simply throws up his bug-spray in a rolling motion and grabs it with one hand and looks happily to the camera.
Down Taunt - Watering Time, he holds a random flower from his garden and waters it and sometimes the flower grows into something cute. There can be three variations of this flower, one is a regular pink flower which makes Stanley happy, one is a smelly brown flower which makes Stanley disgusted, and one is a Piranha Plant, which scares Stanley slightly.
And lastly we finish it off with his Final Smash,
Final Smash - Pollinating Season
His final smash works the best if you're close to your enemy, if you activiate your final smash you trap them in a plant and when they're stuck, Stanley sprays his spray around the opponents with an odour and makes the bees and bugs attack them until they're done. Usually it takes around 3-4 seconds and it does around 35-45 damage as well.
And it also has knockback.
And that's all of his movesets. There's also more stuff to mention, like his victory animations, losing animation, idle animation, music tracks, items etc. Although, I'd love to hear you guys offer your suggestions for that part, even though I have a few ideas myself. I am willing to listen to your ideas and suggestions. I'll be happy to hear what you all have to share.
According to a friend of mine who recently discovered this. There has been documented files of an old game featuring Stanley the Bugman, and this game was just discovered after it being hidden for about 33 years. And it is a supposed sequel to Donkey Kong 3, it was called Donkey Kong 3: Dai Gyakushuu. It's supposedly based after the events of Donkey Kong 3, and you simply control Stanley as the main character to get Donkey Kong away from touching the ground. It's the same basic premise as the previous game, except this time it's slightly different in that, Stanley moves slightly slower, but he fires further away. And also it was created by Hudson Soft in 1984, as a direct sequel. Here's a few videos showcasing the different levels of the game as well as, the prototype images for the game. It's worth a watch, in case you're interested in watching undiscovered games that have been discovered.
UPDATED!
We're now open!
The official server for Stanley the Bugman, this is a server based on both Smash related content as well as Mario Spin-offs among other things, if you like Stanley or have any sort of interest in supporting him. Make sure to join this official Stanley the Bugman support server. In terms of content, you're allowed to post your original art, post things regarding Stanley for Super Smash Bros Ultimate, fan art of anything you like (as long as it's not NSFW), among other things. So if you'd like to join, don't be afraid. The more supporters we get the better. That's all. Thank you for listening and have a nice day!
https://discord.gg/JnUmeTz
Music Options/Music Selections
Title Theme:
Stage Theme 2:
Power-Up Theme:
Donkey Kong 3 - Game & Watch Gallery 4:
Victory Theme:
Credits List:
JoeAdok (Deviantart)
Fryguy64 (Deviantart)
@Little-Mac!! (SmashBoards)
Kevandre (Deviantart)
Lunoz (Deviantart)
Mariowiki.com
Stanley Supporters List:
Mr.J
Wonks
S
SEGAGameBoy
Dee Dude
This is a thread primarily for Stanley the Bugman. So all off-topic discussions will have to be taken outside of this thread.
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