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Official The 20XX Melee Training Hack Pack (v5.0.2 - 1/20/2023)

Achilles1515

Smash Master
Joined
Jun 18, 2007
Messages
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Location
Cincinnati / Columbus OH
Old versions of Nintendont and the default setting for newer versions implement the input itself, which probably causes this. Enable Native Input (or something similar) and it'll use the real, actual input handling method that should work fine.
Awesome! I had no idea there was a work around. I'll start telling people to use the Native Control option.

Reading more on it - it looks like Nintendont emulates the controller input access to allow for greater compatibility with hardware you previously couldn't use. That's good that they give you the option to switch back to regular.
 

Aelo

Smash Rookie
Joined
Jan 15, 2015
Messages
20
Location
Bottom of the Tier List
Oh, I was actually referring to Nintendont when I said it cuts out background music all the time. I'm still surprised more people don't mention that.
Sorry about that. But now that you mentioned that, I wasn't having any audio problems with Nintendon't until just a few hours ago. It was very random though, and didn't happen very often. Plus, the problem would be fixed by just picking a stage and playing the game like normal. When the music stopped all of a sudden, it would be fixed once the match was over.

I really like the faster loading times and the overall quality that Nintendon't has proved to have. Plus, the software is still being developed so we can definetely expect an updated version which can deal with the audio problems sometime soon.
 

mooki

Smash Apprentice
Joined
Apr 13, 2013
Messages
157
Location
Cali
Sorry about that. But now that you mentioned that, I wasn't having any audio problems with Nintendon't until just a few hours ago. It was very random though, and didn't happen very often. Plus, the problem would be fixed by just picking a stage and playing the game like normal. When the music stopped all of a sudden, it would be fixed once the match was over.

I really like the faster loading times and the overall quality that Nintendon't has proved to have. Plus, the software is still being developed so we can definetely expect an updated version which can deal with the audio problems sometime soon.
Yea, but if the music stops when you load a stage you have to quit it and repick. Idk about you, but that's super annoying to me. Happens to me all the time.
 

Tengil^

Smash Rookie
Joined
Jan 22, 2015
Messages
24
When I put the L cancel colors on my emulator, it goes back to the start menu but when I press start again it just freezes and the settings are not applied when I start it over again, any ideas? :S

Actually I can't seem to change any setting at all in the debug menu :O
 
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CeLL

Smash Lord
Joined
Jan 26, 2014
Messages
1,026
Location
Washington
When I put the L cancel colors on my emulator, it goes back to the start menu but when I press start again it just freezes and the settings are not applied when I start it over again, any ideas? :S

Actually I can't seem to change any setting at all in the debug menu :O
Turn off global Melee netplay settings.
 

Achilles1515

Smash Master
Joined
Jun 18, 2007
Messages
3,211
Location
Cincinnati / Columbus OH
Achilles1515 Achilles1515 [/USER]
I've put together a list of known bugs; it can either be linked from the main post and I'll maintain it or just added to the main post and maintained by you.

Troubleshooting/Known Issues
For problems pertaining to the in-game toggles, refer to the relevant code's section in the original post for known issues and workarounds; it is very likely your issue is documented there.

• Missing features such as PAL characters and alternate costumes, debug mode/in-game toggles, or alternate stages.
◦ Caused by using an outdated version of the 20XX hack pack; download the most recent version from the original post.​

◦ The current version number is indicated in the original post at the top of the page. Post-3.00 versions indicate the version number ingame in the debug menu (at the top of the screen).​

◦ Pre-3.00 versions have a blue debug menu with white text, which easily distinguishes them from more recent versions (which have a grey debug menu with yellow/white text). If you installed the version linked in the description of Beanwolf's installation tutorial video on YouTube (https://www.youtube.com/watch?v=NbglwFv5PmA), then you will have installed v2.06 (which is outdated). Again, download the most recent version from the original post.
• When playing on Dolphin, the game freezes upon pressing start at the start menu.
◦ Disable global netplay codes.

• Some text, mainly punctuation, contains artefacts ("pixels"/"static"). This is visible in places such as the name entry screen and the TV in the background of Pokémon Stadium.

• Certain codes do not work in Dolphin.



◦ This will be fixed in the next update.​

• The Sheik CPU will occasionally teleport to the ground.
◦ This is a side effect of the method used to prevent the CPU transforming into Zelda. There is currently no solution to this problem.​

• Blue Pokémon Stadium texture and Red Caption Falcon alternate costume textures do not display.
◦ This will be fixed in the next update.
• The camera on the no transformations version of Pokémon Stadium does not work correctly; it always acts the way the camera on vanilla Pokémon Stadium does during a transformation.

• Activating the hitbubble display on Dreamland causes the characters to become invisible. This also happens occasionally on Pokémon Stadium (depending on the camera angle), and possibly other stages too.
◦ This is a bug with the hitbubble display in vanilla Melee. There is currently no known solution to this issue.​

• Playing single player modes, viewing trophies, or playing with Japanese language settings can cause the game to freeze.
◦ This is caused by trophy textures/Japanese-specific files being overwritten so that new elements (such as PAL character DAT files) can be added in their place. When the game tries to load the overwritten files it crashes. Avoid using these modes until the issue is resolved.​

◦ This should be fixed in the next version as the result of a new method for adding these features. It is outlined in this thread: http://smashboards.com/threads/all-...ophies-sharing-my-last-wip-mod-thingy.379629/

• Being unable to change the CPU to Sheik/SoPo/Giga Bowser/Fighting Wire Frames on the character select screen.
◦ You cannot toggle the character while holding the CPU's character selection token; you can only toggle the character while holding a player's character select token.

◦ Hover the player's token over the character, press the Z button, put down the player's token, and then place the CPU's token on the character. The characters remain toggled universally, so toggling the character for one player will also toggle it for all other players and CPUs.​

• CPUs mash out of Donkey Kong's Cargo Throw abnormally quickly.
◦ This is caused by the CPU's repeated DI/tech inputs combined with the low number of inputs required to mash out of Cargo throw. There is currently no solution to this problem.
• When using the satly runback feature (L+R+A+B+Start) to reset a match, the match will be restarted with the default stage music even if the random stage music toggle is on. There is currently no solution to this problem.

• There have been reports of miscellaneous issues (such as the analogue stick and triggers being read incorrectly) which have no clear cause; in many cases, there is no change made in the 20XX hack pack that should logically cause these issue. It is not clear whether they are caused by the 20XX hack pack or if they are a result of other issues such as bugs in the USB loader being used (Nintendont is a possible cause). Some issues are mentioned here: http://www.reddit.com/r/SSBM/comments/2rew8b/psa_regarding_20xx/

Remember that some issues may be caused by accidental toggling of codes (people have complained of things like "increased chances of phantom hits" because they've accidentally toggled invulnerability); if 20XX is being used for a tournament, be sure to change the settings to match vanilla Melee in all relevant areas (disable all in-game toggles, enable Dream Land wind, etc.).
I added a link to this post on the main thread. That'd be sweet if you could keep it updated like you said. Thanks again!
Are you planning on releasing new version of 20xx or is 3.02 the last?
I'm working on the next version.
 

Aelo

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Jan 15, 2015
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Are you planning on releasing new version of 20xx or is 3.02 the last?
I'm working on the next version.
With the Melee hacking community being so active nowadays, there are a lot of things being discovered/developed almost everyday so there's definetely room for improvement and options to enhance the Melee experiencie even more. I'm really excited to see what updates the next version of the Hack Pack will have and what we have in store for Melee Hacking in general for the rest of 2015.
 

Stride

Smash Ace
Joined
Feb 22, 2014
Messages
680
Location
North-west England (near Manchester/Liverpool)
I added a link to this post on the main thread. That'd be sweet if you could keep it updated like you said. Thanks again!
Got it.

So I can add it to the FAQ, could you tell me if you plan to have any of the following bugs fixed in the next version (or whether a fix is expected to be possible at all)?

• The camera on the no transformations version of Pokémon Stadium does not work correctly; it always acts the way the camera on vanilla Pokémon Stadium does during a transformation.

• The Sheik CPU will occasionally teleport to the ground.

• When using the satly runback feature (L+R+A+B+Start) to reset a match, the match will be restarted with the default stage music even if the random stage music toggle is on.

• CPUs mash out of Donkey Kong's Cargo Throw abnormally quickly.

@beanwolf
In the description of your installation tutorial on YouTube, you provided a link to some utilities bundled in with version v2.06 of the 20XX pack. Would you mind removing the old version from the bundle and leaving just the utilities? Alternatively, could you keep the version in the bundle updated as new versions are released?

There have been many cases of people installing the outdated version because they've used the copy linked in your video (at least in most cases; it's always v2.06 and your video is widely used so I'm inferring that's the case). Removing the old version from the bundle should mostly alleviate this problem (saving the time/effort of the people installing it and of the people answering their questions/complaints in the thread). Also, since the most recent version is clearly linked in the thread (which you've also linked to), it would barely be a greater inconvenience for the user to have to download the most recent version separately.
 
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CrazyCupofJoe

Smash Cadet
Joined
May 29, 2014
Messages
71
D-Pad Up) Force Load Stage Select Screen
[Achilles]
  • This lets you easily play versus matches with only one character.
    • Single character matches must be timed! Otherwise, the match will end immediately after starting.
Yeah, so I cant get into a match because I can't change it to timed. It just goes right back to 4-man survival test! whenever I try to change it. Never mind I fixed that, now it just ends right as I get in there even though I set it to 10:00 timed match. Help please
 
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Stride

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Feb 22, 2014
Messages
680
Location
North-west England (near Manchester/Liverpool)
Yeah, so I cant get into a match because I can't change it to timed. It just goes right back to 4-man survival test! whenever I try to change it. Never mind I fixed that, now it just ends right as I get in there even though I set it to 10:00 timed match. Help please
If you're on Dolphin, then try disabling global netplay settings, and any other active cheat codes.

Does it stay set to timed match after the game finishes or does it go back to 4 stock 8 minutes again?
 
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CrazyCupofJoe

Smash Cadet
Joined
May 29, 2014
Messages
71
If you're on Dolphin, then try disabling global netplay settings, and any other active cheat codes.

Does it stay set to timed match after the game finishes or does it go back to 4 stock 8 minutes again?
It goes back to 4 stock, also it doesn't show any cheats at all under my cheats manager.
 
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DahNade

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Joined
Oct 7, 2012
Messages
11
Location
Washington, Mukilteo
Hey i have a quick question thats pretty easy but i just dont know how to do it, I want to add a code to the 20XX file so that my l-cancels flash red when i miss them, but i cant seem to figure out how to add it to my iso, i am playing on my wii if there is a difference between adding codes on dolphin versus adding them to play on wii, but if anyone can help that would be great!
 

CeLL

Smash Lord
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Jan 26, 2014
Messages
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Washington
Hey i have a quick question thats pretty easy but i just dont know how to do it, I want to add a code to the 20XX file so that my l-cancels flash red when i miss them, but i cant seem to figure out how to add it to my iso, i am playing on my wii if there is a difference between adding codes on dolphin versus adding them to play on wii, but if anyone can help that would be great!
That's built in to 20XX. It's in the debug menu under gameplay codes.
 

Hawt Salsa

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Oct 11, 2013
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Federal Way, WA
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illuminati
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Well, No one seemed to have seen my post a couple days ago, so here's a video example of what's happening every time I tirn on the 20XX pack. Please help.

 

N0PE

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Joined
Nov 27, 2014
Messages
41
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Arizona
NNID
m0t0_dr0id28
Is there an option to toggle/disable the UI in the pause screen? (The border with the "LRAStart" stuff)

It's not important but it'd be nice for tanking screenshots
 

CeLL

Smash Lord
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Jan 26, 2014
Messages
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Washington
Is there an option to toggle/disable the UI in the pause screen? (The border with the "LRAStart" stuff)

It's not important but it'd be nice for tanking screenshots
It's in the first post.
[COLLAPSE="(X+D-Pad Down) Disable HUD"]
(X+D-Pad Down) Disable HUD [Achilles]
  • Removes the Heads Up Display items such as percentages, stock icons, game timer, name tags.
  • Same functionality as the toggle in vanilla Develop Debug Mode.
---> gif <---
[/COLLAPSE]
 

N0PE

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If that's not built in already it'd be cool to have the option to Pan the pause screen (as well as zoom and rotate which are already there)

I have no idea whether it's possible to add that or if it's worth your time at all but it'd be cool
 

OninO

Smash Journeyman
Joined
May 19, 2014
Messages
289
Hey, so I've noticed a problem.

I'm launching 20XX with Nintendont (Just so you have all the info, I've yet to test if this happens with Dios Mios).

Anyway, the problem is with Young Link, if you throw a boomerang and then charge a bow shot the game will freeze, has anyone else experienced this?
 

Achilles1515

Smash Master
Joined
Jun 18, 2007
Messages
3,211
Location
Cincinnati / Columbus OH
Hey, so I've noticed a problem.

I'm launching 20XX with Nintendont (Just so you have all the info, I've yet to test if this happens with Dios Mios).

Anyway, the problem is with Young Link, if you throw a boomerang and then charge a bow shot the game will freeze, has anyone else experienced this?
Are you not on 3.02? Turn off "Boomerang Superjump" in the Character codes menu.
 

Jaedrik

Man-at-Arms-at-Keyboard
Joined
Feb 18, 2009
Messages
5,054
I can't wait to be using the 20XX/SD Remix all-in-one pack. It's going to be the most delicious modification for Melee to date.
Do your best, Achilles!
 

JipC

Smash Journeyman
Joined
Sep 25, 2014
Messages
367
Location
SoCal
Oooh, so that music cutting out problem is from Nintendon't? Really interesting. I had DIOS MIOS installed before, whats a quick way to switch between the two?
 
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