it is shine -> Jump -> wavedash (-> shine -> repeat)
hmm, I have also NEVER had a sense of discomfort...
I actually wanted it to be this way in the first place. The only reason why I didn't is because d-pad left was infinite shield in the first hack pack and I thought it would be a good idea to keep it the same toggle in second hack pack. But I agree with you, it should be changed. And I might do this with the next update.
I see. We look forward to that.
And as for the stock handicap code, I think it's creative and a good code, but save states can be used pretty effectively for crew battles for the time being.
example: Start a match --> save state immediately at start. Player 2 kills himself twice because he lost two stocks in the last match. Then the crowd can count down 3-2-1 ---> load state --> players start
Ideally, if I can get more code lines, some sort of crew battle mode will be implemented.
I worry about cheating or freeze because of state save and load command when we play serious match.
True, it would be good if all of us would have sportsmanship.
But, especially in serious match, I think cheating is should be absolutely unavailable.
We can't 100%-accurately judge whether using state loading is used by mistake or on purpose.
Stock handicap can be used only starting of a match.
And, in casual smash scenes, we can use it as a good handicap when beginners and the advanced play with.
How about this?
GameToggles is ON -> D-pad is for state loading & save
GameToggles is OFF -> D-pad of right before starting of the match is stock handicap.
Or, If you make the mode which is "GameToggles is OFF, but saving and loading state is available" for Crew battle mode,
How about this in DEBUG MENU?
InGameToggles:
1=ON
2=OFF, but loading & saving state is ON
3=OFF, stock handicap is available