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Not sure how to use HxD think you can guide me through I've just been building the iso's on GCRrebuilder. is it possible to do it from GCRrebuilder?Yes but you need a 4GB or bigger SD I think.
Just make two separate iso's for 3.02 and 4.05 and you can rename them in HxD to distinguish between them when you open Nintendont.
Nevermind it was simple after downloading HxD thanks a lot.Yes but you need a 4GB or bigger SD I think.
Just make two separate iso's for 3.02 and 4.05 and you can rename them in HxD to distinguish between them when you open Nintendont.
Downloading an ISO is illegal, and talking about it is forbidden here.does anyone have the ISO on a pastebin or something? It's really annoying to build the ISO all over again
Nintendont, DIOS MIOS or Dolphin?For some reason when I play this the controls feels so weird, i feel that the dashes are slower and theres alot of input lag
If by "borked" that guy means "doesn't patch Ocarina codes like it patches .dol files" than yeah. I do remember the Path of Radiance debug menu working perfectly with Nintendont, but that's a far simpler thing.
One day some crazy person will answer "Burned disc running on Gamecube" to that.Nintendont, DIOS MIOS or Dolphin?
nintendontNintendont, DIOS MIOS or Dolphin?
By "borked" he means "doesn't patch ocarina codes/gecko codehandler like dolphin/other homebrew loaders do."If by "borked" that guy means "doesn't patch Ocarina codes like it patches .dol files" than yeah. I do remember the Path of Radiance debug menu working perfectly with Nintendont, but that's a far simpler thing.
I might try injecting the code directly later, see if that works. And if it does, maybe the Nintendont team could be informed. (Button-activated codes would still be a problem with all the input emulation that happens, though)
What control setup are you using? Playing on a Wii or Wii U? If Wii, are you using memory card emulation?nintendont
Hah. Well, I'm no developer. Just slightly more knowledgable than your average script kiddie.By "borked" he means "doesn't patch ocarina codes/gecko codehandler like dolphin/other homebrew loaders do."
I can try and get around to making a DOL for you to test including that code.
Do you have Native Control enabled in the settings? If not, make sure it is.nintendont
What control setup are you using? Playing on a Wii or Wii U? If Wii, are you using memory card emulation?
I play on Wii U with a GCN controller hooked up to a third-party adapter, and it runs fine for me.
1. wii
2.no
http://smashboards.com/threads/the-...-update-3-17-16.351221/page-144#post-21024017Achilles1515 What are the files you are using for the alternate costumes? I tried changing Falco's L-alt costumes using tymapA, tymapB, etc. cause that was what they were in 3.02 but that didn't work. Do you mind posting a list for all the alt costume files thanks
I've been trying to figure this out on my own but i can't seem to get it.This will not be available in the next release, but you should be able to add codes in from DOL area 0x407950 to 0x4086b8.
whats that custom stage called in vid?I've been trying to figure this out on my own but i can't seem to get it.
So I've found all the empty space in the DOL that you've specified and placed the item spawn code found in your post here:
http://smashboards.com/threads/custom-subaction-event-projectile-item-spawn.427019/
at 0x407950.
When I do just that, nothing happens when the command is called. In fact, it doesn't call any actions past it. Then, I used the code manager tool, injected the code a vanilla v1.02 DOL and compared it's hexadecimal values with an unmodified v1.02 DOL. I found 2 things, the first being the code was injected 0xBC9 (the first empty space the code manager found?) and the second was that at 0x6E26C, 80640008 was changed to 4BF92540. I assume 4BF92540 is the "branch" specified here:
Taking what I gathered from this, I tried replicating this process on the 20XX DOL and I got the same problem as before where nothing happens and it ignored actions past the item spawn action. I assumed the only variable here was the branch because it was the only thing not specified and could possibly be different based on where the code was placed.
Finally, I put the item spawn code in roughly the same spot as where it was in the vanilla DOL (a couple of offsets up because it would overwrite some other code) and placed the "branch" at 0x6E26C and here's where I currently am:
The action is supposed to give the player a bat but it seems to be failing part way. I've also tested this action on the vanilla DOL and it works so the action syntax is not at fault.
I guess my question is how would you go about adding this code to the 20XX DOL? I apologize for the wall of text, just wanted you to know where I was coming from with all this.
You should just wait until the stage texture mod is finished, he has battlefield implemented already with the others on the way.Ok Achilles1515 and really anyone else that can answer these quick questions really.
My first question is whether or not it is possible to replace the legal stages like Yoshi's with a different texture but ONLY on the second page. I want to have alternate textures of all the legal stages but I don't want to replace the ones on the first page. I'm sure this is possible but I was just hoping someone could explain it really quickly or link me too where it has already been explained
My second question revolves around custom music but it is not about how to add more music. I've got that covered. My problem is that I want to add songs up to FF.hps but I ran out of room on my ISO. Is there anyway that I could decrease the size of certain files or make GCR ignore the max size or whatever. I don't want to replace any of the songs Achilles already added or any of melee's default songs if I don't have to so please let me know if this is possible.
Thanks for the help.
When trying to run 4.05 through Nintendont, I keep getting this "An error has occurred. Tur the power OFF and check the NINTENDO GAMECUBE Instruction Booklet for further instructions" message.
Sometimes I get all the way to the CSS but when attempting to load a stage or the stage selection screen I get the error. What could be wrong? I'm loading through USB using a virtualized memory card.
(Note that if I try enough times it seems to let me play eventually)
Still haven't figured this out. Any ideas?Memory card emulation and cheats are both off. It still happens. I can occasionally get it to let me play though. Do you think it might be the USB?
Nope, Achilles is still working on reimplementing that.Is it possible to make P2 hold shield on 4.05 beta? I can't get any of the codes working, not even infinite shield.
IIRC, pal and 1.02 dont have any sdi differencesAchilles1515 Is 20XX 4.05 fully NTSC? I mean, when putting the SDI/DI behavior to 1.02, will the game have all of 1.02's properties or...?
I don't remember the code's name, but that still won't answer my question.IIRC, pal and 1.02 dont have any sdi differences