another quick question - are there specifications for maximum song length before looping?
i've also found a multitude of threads for as to create an .hps file; which one would be the best or does it matter?
and a potential bug report (20xx 4.05 on homebrew wii using nintendont). i haven't looked in depth, but i went to the music codes and set ssbpm main menu as the global playlist song (global playlist was set to on and alternate music to off per instruction), exited to the main menu, and about half a second of it played before all music shut off. i just tried it again and it seems to be working so it may have just been a random bug. just something to keep an eye out for i guess
update: entered a match and finished it; upon returning to the css it became simply static. all the sfx were working perfectly, but the sound file was screwing up. entered another match and came back and it started playing again. entered another match came back and it became static again. weird bug
i've also found a multitude of threads for as to create an .hps file; which one would be the best or does it matter?
and a potential bug report (20xx 4.05 on homebrew wii using nintendont). i haven't looked in depth, but i went to the music codes and set ssbpm main menu as the global playlist song (global playlist was set to on and alternate music to off per instruction), exited to the main menu, and about half a second of it played before all music shut off. i just tried it again and it seems to be working so it may have just been a random bug. just something to keep an eye out for i guess
update: entered a match and finished it; upon returning to the css it became simply static. all the sfx were working perfectly, but the sound file was screwing up. entered another match and came back and it started playing again. entered another match came back and it became static again. weird bug
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