Friesnchip
Smash Journeyman
While the compression is masked with the Wii's 480p/i resolution, it is far from unnoticeable.The compression wouldn't be noticeable when playing on a Wii.
Well you could always cut the CSPs down to 128x148 (I believe you need to retain the original dimensions, just leave the last 12 pixels transparent) before you import them, as the bottom part of the character portrait isn't shown in-game. Perhaps with C-stick tilting, might need confirmation on that end. 12 pixels off every portrait would save a significant amount of space.Not particularly, the original image we obtained for the Awakening CSP loses a lot of said quality when using the CMPR format due to a lot of stray pixels and transparency with the hair etc. Since sc_selcharacter.pac will be taking essentially more than double the original amount of CSPs with this pack there isnt much I can do about this problem even with the size limit expansion code. Like I said, this is mainly intended for console so it isn't really a problem so much for Wii users, unless someone wants to make an HD pack. Ondo's code may work with this but considering the majority of the CSPs I've edited thus far have been off ones that have already been compressed via CMPR I would have to re-do a lot of my work.
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