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That's Phantabulous! (Phantasm Guide)

BleachigoZX

Smash Master
Joined
Aug 19, 2008
Messages
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@legendarybleach
That's Phantabulous!!!
- A Phantasm Guide-


The Falco Phantasm is Falco's Side Special. It's a unique special because it's better than Fox's. Seriously it is. It can spike and it is a bit longer than foxes. It's also faster. Fox really sucks with the illusion. But this guide is here to help people out with phantasm stuff they did not already know.
This is also my first "guide" so it will be a bit messy.

Frame Data

Before anything I'll like to remind you Falco is airborne on Frame 6 when Falco jumps:

Airborne - Frame 6
Phantasm -First Hit box on Frame 17
Immediate Aerial Phantasm - First hits on Frame 23 (Math status)



Phantasm's Different Lenghts
Phantasm can be cancel on a very specific point upon start up. You input the "Special Button" right before the *Sh-iing* sound and visual, the very shiny time right before Falco moves. Also it's very hard to do it consistantly so just practice them enough so that you can force a few when you need to.


Video: http://www.youtube.com/watch?v=dr6nvbZdLns
(Skip to 2:25 to begin seeing all the lengths)

There are four standard lengths for the phantasm:
Frame 1-16 - Start-up.
Frame 17 - "Ping" noise. Hit box comes out. Press B to cancel at shortest possible distance.
Frame 18 - Press B to cancel at middle distance.
Frame 19 - Press B to cancel at longest distance.
Frame 20-54 - Cool down.
Frame 55 - Other actions can be performed if the Phantasm was canceled at any distance.
Frame 56-57 - Cool down for uncanceled Phantasm.
Frame 58 - Other actions can be universally performed.

Perfect IAP

Frame 1-6 - Jump animation.
Frame 7-22 - Start-up.
Frame 23 - "Ping" noise. Hit box comes out. Press B to cancel at shortest possible distance.
Frame 24 - Press B to cancel at mid distance.
Frame 25 - Press B to cancel at longest distance.
Frame 26-43 - Cool down.
Frame 44 - Other actions can be performed if the Phantasm was canceled at the shortest possible distance.
Frame 45 - Other actions can be performed if the Phantasm was canceled at mid distance.
Frame 46 - Other actions can be performed if the Phantasm was canceled at the longest distance.
Frame 47-50 - Cool down for uncanceled Phantasm.
Frame 51 - Other actions can be universally performed.
Long (Standard/No cancel)
Mid (Cancel frame 17)
Short (Cancel frame 18)
No Distance (Cancel frame 19)

The input for these cancels is 1 frame away from the next. The timing is strict!

Glitches and Advance Techniques
Mad glitches yo!

Phantasm Phakeout
Description:
Video:
Notes:

Reverse Edge Phantasm
Description:
Video:
Notes:
Description:
Video:
Notes:

Description:
Video:
Notes:

Description:
Video:
Notes:

Description:
Video:
Notes:
*I am not done, yet*

All credit goes to the Falco Boards (Since we discuss this all the time no one remembers it all..>_>)
 

BleachigoZX

Smash Master
Joined
Aug 19, 2008
Messages
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Thats the important part, reason for all this I want to have a place where all the glitches/AT's are known.

I'll get to everything soon guys, it was 2 am when I started writing this. Give me a while, I'll probably be done in less than a week.
 
Joined
Aug 6, 2008
Messages
19,345
How about an explaination of how it works. I think that's the most vital bit. Being able completely avoid attacks with this is really helpful.
 

Jupz

Smash Master
Joined
Jun 21, 2008
Messages
3,283
Location
Perth, Australia
Nice guide so far, do you know what frames you have to press the buttons on to get different cancels?
 
Joined
Aug 6, 2008
Messages
19,345
Nice guide so far, do you know what frames you have to press the buttons on to get different cancels?
As Bleachigo posted, it's a 1 frame for a specific cancel length. 3 frames total for some cancel length. Frame Data that Pure_awesome got.

Grounded Phantasm:

Frame 1-16 - Start-up.
Frame 17 - "Ping" noise. Hitbox comes out. Press B to cancel at shortest possible distance.
Frame 18 - Press B to cancel at middle distance.
Frame 19 - Press B to cancel at longest distance.
Frame 20-54 - Cooldown.
Frame 55 - Other actions can be performed if the Phantasm was cancelled at any distance.
Frame 56-57 - Cooldown for uncancelled Phantasm.
Frame 58 - Other actions can be universally performed.

Perfect IAP

Frame 1-6 - Jump animation.
Frame 7-22 - Start-up.
Frame 23 - "Ping" noise. Hitbox comes out. Press B to cancel at shortest possible distance.
Frame 24 - Press B to cancel at mid distance.
Frame 25 - Press B to cancel at longest distance.
Frame 26-43 - Cooldown.
Frame 44 - Other actions can be performed if the Phantasm was cancelled at the shortest possible distance.
Frame 45 - Other actions can be performed if the Phantasm was cancelled at mid distance.
Frame 46 - Other actions can be performed if the Phantasm was cancelled at the longest distance.
Frame 47-50 - Cooldown for uncancelled Phantasm.
Frame 51 - Other actions can be universally performed.
 

Denzi

Smash Master
Joined
Jul 25, 2008
Messages
3,483
Location
Cleveland, OH
I'm pretty sure you can only get the "no distance" cancel if you're grounded.

TONS of ATs/glitches with this thing, hope you know what you're doing.
 

Denzi

Smash Master
Joined
Jul 25, 2008
Messages
3,483
Location
Cleveland, OH
Untrue.

In the air you just keep so much momentum it seems like you moved alot.
But pure broke it down frame by frame and there's only 3 chances to cancel. How's that work? -is confused-

So if you start about a foxtrot's distance from the edge, dash toward it, and side B back toward the stage, you'll slide onto the ledge while phantasm. Slower (but flashier) alternative to speed hugging. I'm not sure if there's any hitbox or not (but I don't think there is one). I'm also not sure what the Reverse Edge Phantasm is, so if it's the same thing as this please don't yell at me.

I believe original discovery of this goes to Ozz.
 

#HBC | ZoZo

Shocodoro Blagshidect
Joined
Jan 12, 2009
Messages
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Location
Land of Nether
But pure broke it down frame by frame and there's only 3 chances to cancel. How's that work? -is confused-

So if you start about a foxtrot's distance from the edge, dash toward it, and side B back toward the stage, you'll slide onto the ledge while phantasm. Slower (but flashier) alternative to speed hugging. I'm not sure if there's any hitbox or not (but I don't think there is one). I'm also not sure what the Reverse Edge Phantasm is, so if it's the same thing as this please don't yell at me.

I believe original discovery of this goes to Ozz.
Frame 1, start distance (no distance)
Frame 2, mid distance (half distance)
Frame 3, end distance (full distance)

Aka you cancel it frame 1 for no distance.

Besides, for the phantasm edgehog there is in fact a spike hitbox active.
 

Notra

Smash Ace
Joined
Feb 26, 2009
Messages
928
Location
Ann Arbor, Michigan
something to add. the canceled phantasm at lower percents chains into a grab, when used for atk. and fyi if someone doesnt know how to do these, i found it easier to cancel by looking at falco, and not trying to create a set time lapse. I found that the set time comes naturally by looking at falco and pressing b enough to cancel. Dont forget to put up how u can combo out of IAP cancel(grab). ALSO, something big i found out is that when being hit out of IAP phantasm cancel u seem to be able to DI better. Also an effect i noticed w/ cancel IAP is when accidentally doing it into a nado, or other quickly chain atk similar, u pop straight up out of it. so u dont take as much dmg and can make ur way out of a vulnerable situation.
 
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