Zx2963
Smash Journeyman
QD cheap? Its awfully punishable and easy to see comingQD is cheap
Can confirm
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QD cheap? Its awfully punishable and easy to see comingQD is cheap
Can confirm
Have you seen how fast that man moves when he does it??? Might as well be a teleloportQD cheap? Its awfully punishable and easy to see coming
QuickDraw. Ike's side B.QD means...?
Thanks!QuickDraw. Ike's side B.
That's the exact opposite of this thread XDCharizard is probably my least favorite character in the cast. Yet I main him. *shrug*
I think GHZ is better for Marth than WW anyway, and nobody ever bans it for some reason. It's like a mini FD with a platform sometimes. Does Ike CG handle spacies as well as Marth though?I'd say that's the inverse. I have the converse problem. I'm so good with/so used to my favorite character I literally cannot play any other now. My search for a secondary just led me to Marth, who I absolutely suck with compared to Ike and offers no advantage in terms of CPs. Regardless of which swordsman I pick, a spacie is going to ban FD and Warioware. Might leave GHZ open on Marth, though ...
You're completely right. Marth controls GHZ quite well, but maybe people don't make the obvious choice to ban it because he doesn't walljumpI think GHZ is better for Marth than WW anyway, and nobody ever bans it for some reason. It's like a mini FD with a platform sometimes. Does Ike CG handle spacies as well as Marth though?
Roy on WW though... *kills at 60*Marth walks a fine edge on WW. The sides are absolutely ridiculous for kills, but the platforms will get in your way 70% of games. They add nothing for Marth, besides an option for other people to cheese him worse. I wouldn't use it as a willing CP if other stages are available, but then again I just hate WW's design in general.
Don't you dare talk bad about muh Wario WareMarth walks a fine edge on WW. The sides are absolutely ridiculous for kills, but the platforms will get in your way 70% of games. They add nothing for Marth, besides an option for other people to cheese him worse. I wouldn't use it as a willing CP if other stages are available, but then again I just hate WW's design in general.
How do the platforms get in the way? You can juggle fine on them, and they're well placed to land tipper fsmashes. The lower platform is also low enough to ledge jump waveland onto and slide off to center stage, which is pretty neat.Marth walks a fine edge on WW. The sides are absolutely ridiculous for kills, but the platforms will get in your way 70% of games. They add nothing for Marth, besides an option for other people to cheese him worse. I wouldn't use it as a willing CP if other stages are available, but then again I just hate WW's design in general.
Sh zair?Although I love Lucas' playstyle the best, Samus is my favorite Nintendo character, with Bowser trailing behind slightly. Alas, Lucas is a challenge I relish. Samus is kinda boring because of her annoying high short hop. Makes for some unimpressive and uninteresting neutral game to me.
*pssst It's a jokeQD cheap? Its awfully punishable and easy to see coming
Sarcasm is my enemyLeave it, I've realized that dude is immune to sarcasm.
i dont know he just feels that way to meMarth is the same as melee. He isn't more floaty.
Everyone is more floaty? When you say P:M uses the Brawl engine but added Melee stuff do you mean characters have the same gravity as Brawl?Whoever said Marth isn't more floaty, everyone is more floaty in P:M then in Melee. Technically P:M still uses the Brawl engine but added Melee stuff
second sanicI dont havw this problem with my main, but trying to find a secondary is such a pain...all the characters I like just dont feel right, and the ones that do are usually too slow![]()
Sorry to tell you bro, you either a bad sonic player or you must be high, sonic is a freaking beast if used well and in brawl hr sacked balls in my opinion.EDIT: I wish my Sonic was just as good as it was in Brawl T-T
I'm pretty sure he's referring to how good he is with Sonic. Not how good Sonic is himself.Sorry to tell you bro, you either a bad sonic player or you must be high, sonic is a freaking beast if used well and in brawl hr sacked balls in my opinion.
I've actually started looking into him. The only thing that really weirds me out about him is his spin cancels atmsecond sanic
"I am good, you are not, any experience you have at the game if you're not at my level is pointless"Oh... at that level?
Mario and Link come to mind way before Ike.
C'mon bro, you aren't really "learning" a character at that level anyways.
Not really."I am good, you are not, any experience you have at the game if you're not at my level is pointless"
Translated that.
Link has a ton of spacing options with his projectiles, Marth depends on careful spacing, Ganondorf's dead if he's caught in a combo but you're dead if you're caught on his combos, Mario's extremely balanced and well-rounded, Luigi focuses on awkward hitboxes, Jigglypuff's an aerial control character, Bowser depends on taking advantage of super armor frames. You can know how a character plays by...playing them.Not really.
He's saying that you can't really have a firm grasp of how a character is supposed to be used in the early stages of play.
That's the gist of it, but there's a lot more to it.Link has a ton of spacing options with his projectiles
That's the gist of it, but there's a lot more to it.Marth depends on careful spacing
Not really. Ganondorf can really only get like 3-4 hits in a combo, but he's also pretty hard to 0-Death if you aren't a spacie or Falcon.Ganondorf's dead if he's caught in a combo but you're dead if you're caught on his combos
That's how he plays in almost every single game he's in.Mario's extremely balanced and well-rounded
Not even close.Luigi focuses on awkward hitboxes
This one is right.Jigglypuff's an aerial control character
This isn't really true. Super Armor is really only useful with a read. Otherwise you get punished. (Unless it's Up-B).Bowser depends on taking advantage of super armor frames.
You can learn what their moves do, but you can't learn where you should apply them. "What should I do in a tech chase?" "How should I follow up this combo?" "What should I be using to approach and how should I do it?". You can't really pick up those kinds of things just by "playing" the character. It takes quite a bit of time.You can know how a character plays by...playing them.
I guess you're in that "I can beat all my friends. I must be good." level.Saying that anyone not at the highest level isn't good...that's just not true, you can get good at many levels.