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That awful feeling when your best character isn't your favorite . . .

Jedisupersonic

Eight Leaves One Kame Style
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Sonic is my favorite video game character of all time yet in brawl or project M I'm only average at best with him.. I'm much better with quite a few others. Least I'm good with all my fire emblem guys and various other characters I love, then again I've played just about every game that has playable characters in smash so lol
 

Thane of Blue Flames

Fire is catching.
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Nov 23, 2013
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The other side of Sanity
I'd say that's the inverse. I have the converse problem. I'm so good with/so used to my favorite character I literally cannot play any other now. My search for a secondary just led me to Marth, who I absolutely suck with compared to Ike and offers no advantage in terms of CPs. Regardless of which swordsman I pick, a spacie is going to ban FD and Warioware. Might leave GHZ open on Marth, though ...
 
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shairn

Your favorite anime is bad.
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I'd say that's the inverse. I have the converse problem. I'm so good with/so used to my favorite character I literally cannot play any other now. My search for a secondary just led me to Marth, who I absolutely suck with compared to Ike and offers no advantage in terms of CPs. Regardless of which swordsman I pick, a spacie is going to ban FD and Warioware. Might leave GHZ open on Marth, though ...
I think GHZ is better for Marth than WW anyway, and nobody ever bans it for some reason. It's like a mini FD with a platform sometimes. Does Ike CG handle spacies as well as Marth though?
 

Thane of Blue Flames

Fire is catching.
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I think GHZ is better for Marth than WW anyway, and nobody ever bans it for some reason. It's like a mini FD with a platform sometimes. Does Ike CG handle spacies as well as Marth though?
You're completely right. Marth controls GHZ quite well, but maybe people don't make the obvious choice to ban it because he doesn't walljump :p Ike has a guaranteed Uthrow CG on the spacies up to like 45%, followed by a nice bair finisher (it has a forward hit, too, so DI just dictates which side of the stage the spacie flies off.) This forces the spacie into an early edge-guard situation and can end the stock there if Ike picks the right option.

Unfortunately spacies control the neutral so well that I'm uncomfortable fighting them with Ike regardless. They also punish Ike about as hard as his Uthrow chain and Fox's shine spike -> edgehog means death for Ike at any percent on a stage without walls. It's tough.
 

DMG

Smash Legend
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Slippi.gg
DMG#931
Marth walks a fine edge on WW. The sides are absolutely ridiculous for kills, but the platforms will get in your way 70% of games. They add nothing for Marth, besides an option for other people to cheese him worse. I wouldn't use it as a willing CP if other stages are available, but then again I just hate WW's design in general.
 
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Zx2963

Smash Journeyman
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Jun 11, 2014
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253
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New Jersey
Marth walks a fine edge on WW. The sides are absolutely ridiculous for kills, but the platforms will get in your way 70% of games. They add nothing for Marth, besides an option for other people to cheese him worse. I wouldn't use it as a willing CP if other stages are available, but then again I just hate WW's design in general.
Roy on WW though... *kills at 60*

EDIT: I wish my Sonic was just as good as it was in Brawl T-T
 
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Scuba Steve

Smash Ace
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Mar 30, 2014
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705
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Marth walks a fine edge on WW. The sides are absolutely ridiculous for kills, but the platforms will get in your way 70% of games. They add nothing for Marth, besides an option for other people to cheese him worse. I wouldn't use it as a willing CP if other stages are available, but then again I just hate WW's design in general.
Don't you dare talk bad about muh Wario Ware
 

Terotrous

Smash Champion
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Ontario
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Having your favourite character be the absolute best is equally bad, because then you feel cheap for using a character that just has a big edge over pretty much everyone else. What you want is for your favourite character to be good enough to be viable but not so OP that everyone uses them.

I got lucky in this game with Ivysaur. Ivy was already one of my favourites in Brawl when she sucked, but PM buffed her to ludicrous levels, including the fun new Solarbeam mechanic, so she's now both fun to use and really effective. Unfortunately I main random select so I still only get to play her 2% of the time.
 

shairn

Your favorite anime is bad.
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Marth walks a fine edge on WW. The sides are absolutely ridiculous for kills, but the platforms will get in your way 70% of games. They add nothing for Marth, besides an option for other people to cheese him worse. I wouldn't use it as a willing CP if other stages are available, but then again I just hate WW's design in general.
How do the platforms get in the way? You can juggle fine on them, and they're well placed to land tipper fsmashes. The lower platform is also low enough to ledge jump waveland onto and slide off to center stage, which is pretty neat.
 

DMG

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They get in the way for how I try to play Marth (which obviously isn't everyone, and some may enjoy the platform nuances). I see them as a nuisance for turning guaranteed punishes (especially from throws) into more effort. Like on Fthrow, DI up/in/neutral is some of the worst DI on that throw in general. Having the lower platforms there turns a guaranteed punishment on that DI, into more reading and more work. While it's not a free "out" by any means, the difference between landing on one of those or probably being forced into those tech options right at the edge or slightly offstage (for DI away) is probably much better to go for the platform.

Another example I can think of is when you Utilt or Uthrow someone at certain %'s. Say they get the option to jump out, and on most normal stages this still leads to a bad position for them being above Marth . The top platforms however get in the way and force Marth into more commitment if he wants similar results. It's a similar idea for the top platforms for BP and Dreamland, except on those stages you can kind of limit how well people can go for those platforms as they are spread away horizontally from the lower platforms.


Uthrow for various characters and %'s the other person won't touch the first platform before you can jump up there and swat them or pressure them. Having a second platform directly above that can let them tech much higher up (which would also prevent tipped Fsmashes or stronger non-aerial hits if you tech in place immediately) in scenarios where they might have gotten full hopped/DJ'd Uaired instead, or basically weaken your juggle opportunity regardless.

Mostly the upper platforms change a lot and probably benefits the defender a tad more than regular platformed stages. That may be a good thing for balance, but it's far from ideal if I'm the person trying to GG a dude's stock. If you want to make use of a platform on a diff stage, you can generally throw them near it or hit them near it and go to work. Having the extra platform above it changes things and doesn't really benefit the attacker as much. If you really have amazing hitbox coverage, like Zard territory, you can turn the platform into a liability for the other person. That doesn't fit too many characters, besides some of the bigger ones that tend to dominate smaller stages already (Bowser, DK, Zard, etc)
 
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Eisen

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Although I love Lucas' playstyle the best, Samus is my favorite Nintendo character, with Bowser trailing behind slightly. Alas, Lucas is a challenge I relish. Samus is kinda boring because of her annoying high short hop. Makes for some unimpressive and uninteresting neutral game to me.
 

Zx2963

Smash Journeyman
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Although I love Lucas' playstyle the best, Samus is my favorite Nintendo character, with Bowser trailing behind slightly. Alas, Lucas is a challenge I relish. Samus is kinda boring because of her annoying high short hop. Makes for some unimpressive and uninteresting neutral game to me.
Sh zair?
 

Zx2963

Smash Journeyman
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Whoever said Marth isn't more floaty, everyone is more floaty in P:M then in Melee. Technically P:M still uses the Brawl engine but added Melee stuff
 

Player -0

Smash Hero
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Whoever said Marth isn't more floaty, everyone is more floaty in P:M then in Melee. Technically P:M still uses the Brawl engine but added Melee stuff
Everyone is more floaty? When you say P:M uses the Brawl engine but added Melee stuff do you mean characters have the same gravity as Brawl?

If Marth/everyone were more floaty I'm sure a lot more attention would be raised.
 

thatoneguy1

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i dont see how marth is floaty at all in pm but one thing i have realized is that dash dance into wavedash doesnt feel as fluid as it does in melee
 

PlateProp

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I dont havw this problem with my main, but trying to find a secondary is such a pain...all the characters I like just dont feel right, and the ones that do are usually too slow :c
 

thatoneguy1

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I dont havw this problem with my main, but trying to find a secondary is such a pain...all the characters I like just dont feel right, and the ones that do are usually too slow :c
second sanic
 
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Exodo

Smash Ace
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Jul 15, 2013
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590
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Hyrule
EDIT: I wish my Sonic was just as good as it was in Brawl T-T
Sorry to tell you bro, you either a bad sonic player or you must be high, sonic is a freaking beast if used well and in brawl hr sacked balls in my opinion.
 

himemiya

Smash Lord
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Well in 2.6 I was a zelda main but not so long ago I picked up 3.2 and want kirby to be my #1 main so I have to train hard but sadly no one on dbdi wants to fite me when I'm available. Although I change mains for every release build but still.....
 

D-idara

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Oh... at that level?
Mario and Link come to mind way before Ike.
C'mon bro, you aren't really "learning" a character at that level anyways.
"I am good, you are not, any experience you have at the game if you're not at my level is pointless"
Translated that.
 

Alfonzo Bagpipez

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"I am good, you are not, any experience you have at the game if you're not at my level is pointless"
Translated that.
Not really.
He's saying that you can't really have a firm grasp of how a character is supposed to be used in the early stages of play.
 
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D-idara

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Not really.
He's saying that you can't really have a firm grasp of how a character is supposed to be used in the early stages of play.
Link has a ton of spacing options with his projectiles, Marth depends on careful spacing, Ganondorf's dead if he's caught in a combo but you're dead if you're caught on his combos, Mario's extremely balanced and well-rounded, Luigi focuses on awkward hitboxes, Jigglypuff's an aerial control character, Bowser depends on taking advantage of super armor frames. You can know how a character plays by...playing them.

Saying that anyone not at the highest level isn't good...that's just not true, you can get good at many levels.
 
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Alfonzo Bagpipez

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Link has a ton of spacing options with his projectiles
That's the gist of it, but there's a lot more to it.
Marth depends on careful spacing
That's the gist of it, but there's a lot more to it.
Ganondorf's dead if he's caught in a combo but you're dead if you're caught on his combos
Not really. Ganondorf can really only get like 3-4 hits in a combo, but he's also pretty hard to 0-Death if you aren't a spacie or Falcon.
Mario's extremely balanced and well-rounded
That's how he plays in almost every single game he's in.
Luigi focuses on awkward hitboxes
Not even close.
Jigglypuff's an aerial control character
This one is right.
Bowser depends on taking advantage of super armor frames.
This isn't really true. Super Armor is really only useful with a read. Otherwise you get punished. (Unless it's Up-B).
You can know how a character plays by...playing them.
You can learn what their moves do, but you can't learn where you should apply them. "What should I do in a tech chase?" "How should I follow up this combo?" "What should I be using to approach and how should I do it?". You can't really pick up those kinds of things just by "playing" the character. It takes quite a bit of time.
Saying that anyone not at the highest level isn't good...that's just not true, you can get good at many levels.
I guess you're in that "I can beat all my friends. I must be good." level.
 
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