Ok, for starters, this is not a question on whether or not Rollout is effective for Jiggly in competitive smash. That's already been discussed to death, so try not to bring it up.
I've tried locating a thread on this, but came up empty-handed, so here it is: After releasing and impacting the opponent with Rollout, most of the time what happens is that while they are sent out at a steep horizontal angle, Jiggs ends up bouncing backwards and slightly up into the air, and the Jigg must wait both to land, then to recover from the standup animation
However, in some circumstances, upon impact with the opponent, rather than popping up into the air, Jiggs will simply remain crouching in the exact same spot impact was made, cutting down on lag time considerably.
My question to you all is this: under what circumstances in particular make this happen, and is there anything under our control we can do to eliminate this lag? I have done some testing, but have not gotten consistent results.
What I HAVE gathered is that it is far more likely to happen when impact is made on a sloped surface, such as Corneria's fin. It sometimes happens when both Rollout and an opponent's attacks collide at the same time, but this is rarely the case as it usually just knocks Jiggs back and out of his falling recovery animation. And sometimes, it just seems to happen sometimes but not others when no variables are changed.
Is there a certain environmental feature that effects when this happens? Is there a particular sequence of button inputs just before impact that might cause this? Any input into this thread would be appreciated.
If this has already been discussed, apologies in advance for creating/dredging up a similar topic, but as is always the case in this game, eliminating lag time for any character will always prove invaluable, and this would allow jiggs to follow up a Rollout with much less time and keep the pressure. Thanks.
I've tried locating a thread on this, but came up empty-handed, so here it is: After releasing and impacting the opponent with Rollout, most of the time what happens is that while they are sent out at a steep horizontal angle, Jiggs ends up bouncing backwards and slightly up into the air, and the Jigg must wait both to land, then to recover from the standup animation
However, in some circumstances, upon impact with the opponent, rather than popping up into the air, Jiggs will simply remain crouching in the exact same spot impact was made, cutting down on lag time considerably.
My question to you all is this: under what circumstances in particular make this happen, and is there anything under our control we can do to eliminate this lag? I have done some testing, but have not gotten consistent results.
What I HAVE gathered is that it is far more likely to happen when impact is made on a sloped surface, such as Corneria's fin. It sometimes happens when both Rollout and an opponent's attacks collide at the same time, but this is rarely the case as it usually just knocks Jiggs back and out of his falling recovery animation. And sometimes, it just seems to happen sometimes but not others when no variables are changed.
Is there a certain environmental feature that effects when this happens? Is there a particular sequence of button inputs just before impact that might cause this? Any input into this thread would be appreciated.
If this has already been discussed, apologies in advance for creating/dredging up a similar topic, but as is always the case in this game, eliminating lag time for any character will always prove invaluable, and this would allow jiggs to follow up a Rollout with much less time and keep the pressure. Thanks.