Select Screen Info :Krystal (Assault Outfit art default) [includes adventures palette swap]
Appearance Animation: *her ship flies overhead and she warps out from it, it banks straight upwards after*
Punch-out!! Stage title: [Mysterious Sole Survivor]
Up Taunt: {*she spins the staff around her body before holding it upwards with one hand with the staff fully extended as she says* "So glad to have my staff back...}
Left/Right Taunt: {*she brings her finger up in a taunt and says "Try me"*} --a reference to ZSS who has the same voice actor
Down Taunt: {*she puts her first two fingers to her temples and closes her eyes before saying "...I'm sensing some discomfort"}
; ("Well... This is embarrassing.") --Victory quote against Fox
: (*she throws her staff up into the air as the camera follows it before it comes back down and she's ontop of her ship) --Victory animation
: ("Sorry Falco, looks like the skies are mine.") --Victory against Link obviously
: ("I am NOT 'princess'") --Victory against Wolf
-Stats
moderate damage
moderate grab strength
good speed
moderate aerials
good combo ability
low weight
good fall speed
good recovery
can prone
can walljump
medium dodges
[Shield] --she uses the staff shield from Adventures, this operates similar to Yoshi's shield
+her shield does not shrink in size
+the shield changes colors from blue to red (to indicate health, different palettes change the cycling colors)
-decreased shield activation speed
-decreased shield exit speed
Movement:
Idle: she stands similar to her idle animation in the multiplayer select screen with her staff titled a bit
Walk: she walks forward at a fairly slow pace, deliberately in a semi-passive catwalk model style
Run: she runs similar to her animations from adventures
Jump: she kicks up with her right foot and brings her left foot up a bit, below-average jump height
Double Jump: she is channeled upwards by a spirit, above-average jump height
Fall: maintains a pose similar to when she was trapped in the crystal
Land: she lands on one knee with her palm on the ground before reverting quickly to a standing pose
Croutch: she sits similar to zelda
Pullup: she pulls herself up with both hands then lands on her feet
Pullup Attack: she releases a small shockwave with her staff shortened on the stage and then pulls herself up with it
Recovering: she shakes her head and pushes herself up until she can use her legs and goes into a standing pose
Recovering Attack: she extends her staff horizontally quickly and jumps up into a standing pose after
Button 1:
Standard: she lets out a small blue pulse gently from her left hand, before releasing a lower, deliberate blue pulse from her right that pops the opponent in the air a short distance, she then brings out her staff at a moderate length above her head and starts spinning it facing diagonally upwards, this can be held indefinitley, hitting standard again will cause her to high kick into the spinning staff, stopping it and launching the opponent diagonally away into the air
Side Smash: she holds her staff outwards with both hands and a blue sphere charges across it, increasing the staff's length as it does, releasing it will cause her to swing in a small arc forward
Side Tilt: she struts forward with her left leg and does a high-knee kick
Dash Attack: she jumps up, equipping her staff and winding all the way around for a swing, deals more damage at the end of the attack
Up Smash: she croutches down a bit and holds her staff with both hands aimed partially upwards, a blue sphere travels across it and it increases it's length as it does, releasing it will cause her to swing in a short arc upwards, launches straight up
Up Tilt: she looks up as grenade materials in her hand and chucks it upwards, it detonates in a small radius after a set distance, treated as a projectile
NOTE: the throwing upwards animation can pop very close enemies into the grenade
Down Smash: she materializes a gatling gun as she croutches down and lets out a volley of fire for about a half second, this deals very high damage but has a very weak launching hit, only popping them off the ground a bit, has decent ending lag
Down Tilt: while crouched down she quickly extends the staff, wedging it into the ground and ripping upwards, triping the opponent. has decent ending lag
Button 2:
Damage: B Fire Blaster (the staff shrinks and she shoots a blast forward, it adheres to the opponent and expands, dealing 4% damage over a short time) --cannot be fired successively to avoid holstering animation
Utlity: Side+B Freeze Blaster (she grips the staff with two hands and it extends, she fires a gust of ice that rapidly hitstuns and pushes the opponents away, a final puff will freeze opponents and launch them upwards, her fall speed is reduced by 70% for the duration)
-NOTE: if you hit an opponent while the Fire Blaster shot is adhered to them, they take double damage from the ice attack with a boiling water effect, they are not frozen so make sure you follow up quickly!
Combo Starter/Interrupt: Down+B Super Quake (she extends her staff and plants it into the ground and it charges energy indicated by a blue glow traveling across the staff. Once fully charged the attack can be fairly quickly unleashed to create a ground-based stun pulse
-NOTE: When charged fully and used in the air: the attack will cause you to quickly speed downwards, the attack will complete after hitting ground, When not fully charged and used in the air, it will meteor if they are hit by the very bottom end
Recovery: Up+B Staff Booster (she grips the staff with two hands, floating much like fox as the staff channels energy downwards, it will carry opponents across it and launch them the opposite direction the player selected when they fly, decent flight path, deals no damage after initial charge up)
Ultimate: Spirit Conduit (she faces the screen and is locked into place, pooling in spirit energy and becoming invulnerable, the player can press the special button to create imploding pulses that shrink in from offscreen, if an enemy is hit by this pulse part of their soul is torn out and absorbed into krystal, they are pulled towards her and take fairly high damage, krystal heals a small amount aswell
and releases a small but powerful pillar that launches opponents heavily upwards, she can release 5 of these pulses before it ending or when the attack ends automatically)
-NOTE: the pillar has hitstun frames during it's charging animation to make it easier to get opponents into the launch zone, she does not fall if in the air either
Aerials:
Neutral: she faces the screen and holds out her hands to generate a strong barrier, this slows her descent by 70% while stopping any momentum or input, deals high damage and launch at the start (after a moderate amount of windup) and negates weak melee strikes and projectiles
Fair: she pulls out her staff diagonally upwards and extends it a little before swinging it down in a considerable arc
Bair: she kicks backwards and lets out a small burst of spirit energy, sending her forward a bit, has high launch and decent windup
Uair: she materializes a grenade and throws it upwards, deals no damage itself but it has a small detonation radius
Dair: she faces the screen with her legs posed much like her croutch animation and she brings her tail down, it deals multiple hits as it radiates with spirit energy, the initial hit can pull them in, deals weak damage, her tail is invulnerable for the duration
Grabs:
Grabbing: she holds out her palm and emits blue energy, if the enemy is close enough it will grab them
Grab Hit: she chops them with her hand
Forward Throw: she brings her right palm back and strikes them with it, deals moderate damage and launch
Down Throw: she trips them with her staff before jumping up and flipping before impaling the end of the staff on them, launching them upwards with small quake
Up Throw: she sets the bottom of the staff on the ground before extending it and letting go of their souls, launchs them upwards and deals damage once
Back Throw: she brings up her other palm open and circle throws them
Shield:
Shielding: she croutches down quickly as she plants her staff and extends it a bit, a shield forms out from it nearly identical to the one in adventures
Down Dodge: she dodges down like fox
Air Dodge: she floats away from the screen for a moment
Forward Dodge: she extends and anchors her staff and swings off it as if around something, moderate distance
Back Dodge: she back flips and then slowly lands, has a longer dodge period than expected
Quick Land: she lands stomach to the ground but before she hits the ground she channels a spirit to prevent herself from hitting the ground and floats back up with it into her idle
Quick Land Forward: identical to the start of Quick Land but instead she kicks off it and rolls before she lands, moderate distance
Quick Land Backward: identical to the start of Quick Land but instead she plants her staff on the ground and channels the spirit onto and kicks off with it into backflip before landing