I'll admit Command's my least favorite Star Fox, but then I never did play 64 3D, or if I did it was very unmemorable... and I only tried a small fraction of Zero. Command was a good game, but in terms of Star Fox for me, the weakest one I actually beat. The controls were a bit of a pain (but can't be worse than Zero probabaly) and the story line was new but did a lot of things beyond just the Krystal stuff that felt weird. I didn't quite like the new characters or the writing for any character really or the progression of the story for instance. I can say it was new and some of the stages were interesting, plus some innovative ideas about how to map the game progression more strategically and personalized ships was probably the best new idea to come out of it for me. But the story and controls kinda bothered me throughout. It's like the Other M of Star Fox for me except that it didn't necessarily mess with the flow of the game in a negative way too. And I know maybe it seems harsh to compare to Other M and I'll say that Other M is my least favorite Metroid, but it's also a game I enjoyed in parts and a game I don't regret buying or playing. I still have my copy of Other M and my copy of Command. They're definitely parts of series I love and although they're kinda the black sheep, (though honestly Adventures fits that description better probably), they're interesting experiences in their own way. Just, when you're a fan of something you're more likely to get critical of little things. So, relatively above average games that just don't quite stand up to their peers in the franchise, imo.
I get the feel about just having Krystal show up again. After Zero came out, I told our group that we're in the K.Rool group's position now, though we never were quite as big as Rool's group. But the comparison was that now we have our character legitimately missing from her home series and our push for her in Smash had to also pivot towards a push for her to return to the Star Fox series. Your comment on "Rare" and your ever characteristic name/avatar just reminded me of that. Would be awesome if K. Rool appeared in a third DKC to finish out a "Returns Trilogy", even if Retro isn't involved directly this time potentially. Feels right to do and I know Rool fans have been wishing for it. Likewise, the next Star Fox should return to a timeline with Krystal. Whether that's something like a game set between Adventures and Assualt, after Assualt, or after Command, or even a remake. Though, at this time, feels like maybe she needs a reintroduction however you might do that. I don't know that K. Rool does however since the DK games have always been a bit lighter on story obviously. The baddies of the Returns and Tropical Freeze games didn't get an intro other than a quick little cinematic at the start. Though K. Rool is more of a character, I could see a third DKCR game kinda just sneaking him in like he never left, Ganon style. Maybe not everyone would get it but the old fans certainly would. Not sure if Krystal can do that as easily, but I'd not object if they just did. Maybe at least an Assault or Adventures HD or remake would be helpful though.
I compare the two of them all the time it's not really a harsh comparison. My experience with Other M is probably a bit different than others. See my favorite game of all time is Metroid Fusion, and Other M borrows a lot from it, particularly Samus's obsession for this man Adam Malkovich, aswell as the sector based areas (and the odd resident evil offbrand of scientist type being Bergmen which phonetically is awfully similar to Birkin from resident evil) So I saw the first trailer and they had this black dude say "Any objections, Lady?" which caused me to squee like a fan girl which is monstrously rare. Game comes out and for some reason the black dude isn't Adam, Samus monologues to herself in Fusion but it's even more present in Other M, and in Fusion you never really get the impression that Samus was weak, after all she takes charge herself, just as we would expect, to destroy the whole station to end the X threat. However in Other M they exaggerate this and instead of making samus have her own strength like in Fusion she is wholefully dependent to this man, and as they dig deeper, make her nothing more than a laughable edgy teenager who just needs daddy's approval. In fact, an interview was translated with Sakamoto and the storyboard artist for Other M and they said quote "Samus has trouble coping" Which is just insane. And therein lies the issue, you take something that we've come to expect strength, independence and skill, and give us the opposite. It's remarkable that anyone could have thought people would like that, Though based on Sakamoto's reaction I doubt he really cared about what we wanted. Amusingly Other M was some of the most fun I had actually had playing a metroid game in terms of gameplay, I loved the high-action it had
Now with Command they do a similiar thing with Krystal, they take something most of us put with being lovable and kind to the purest undesirable and sadistic design that Imamura could muster. And again it's insane to expect anyone to like it. Oh another small thing that irritates, both Samus and Krystal receive the "Princess" nickname in these games, both given by otherwise likable characters (Anthony and Wolf respectively). That nickname is demeaning to someone like Samus and hilariously misplaced to command Krystal. Don't forget they're both space orphans with some connection to psychic ability, who wear blue and are voiced by the same person.
Though despite heavy similarities I'd say the reasons behind these things differ, Other M seems to be telling the tale of Samus's past, whereas I'd say that Command was a deliberate central concept to enhance character drama, I mean they shove it in your face in the intro, among it's high prevalance through out the game. I also have to agree, I didn't find the new characters particularly interesting, I felt like Dash existed just for that stupid ending, Lucy and Vivian I don't really have an opinion of, I guess someone wanted to put some more female characters and also wanted to flesh out peppy a bit. Amanda is just some kind of joke the developers pulled to have Slippy be the stable one. and I consider command Katt a seperate entity all together; the redesign was probably one of the most random and pointless things they did honestly, I can understand, though not agree with, the other decisions but not what they did with Katt. Why not right? I think why has a stronger pull there if you ask me.
You didn't really miss anything with Zero, it's an uninspired game that didn't really need to exist, You'll have a more enjoyable experience with 64 3D, Controls are as bad as they say, they're intuitive but it's quite difficult to free hand aim at the speed they want you to do it, You're more inclined to spam charge shots at things as a result. This makes them feel like a filter that exists to slow down a game that needs to be fast. There were a couple of things I liked though, Particularly with Star Wolf i liked the Lighting Tornado attack, which is a powerful dash attack that Wolf uses to cloak the ship in some kind of energy and just ram you, aswell as the Hunter, which is a wolf-like ground shift form for the Wolfen. Lastly, Andross is actually racist which I found interesting, he keeps talking **** about dogs in the fight, which goes back to the root of the war which was something about dogs and monkeys being enemies and it was based on some kind of culture thing, I should probably look it up but eh..
Krystal fans over-reacted to Zero, the game replaces SF 64, it's not some new timeline, the story even isn't different, there's just several differences to the fights. They didn't throw her out, they just put her in their back pocket. If anything Zero addressed Krystal more than 64 or the original could considering Sauria was mentioned in the trailer, Likely a good idea as being like "Hey guys, there's a planet that was never mentioned before" is pretty silly. Though the comparison is still solid as they're both fan favorites and are both largely irrelevant. Personally I think they'll have her in the next game as if she never left the franchise, I think we take things more personally than they do. Nintendo collectively places IP on ideas, they don't build ideas on IP, This lack of focus on the characters specifically can be seen. The majority of their protagonists don't really have notable personality characteristics, But we all love them and have these specific ideas of what and who they are. Hence why when it's not met Nintendo is left in confusion as why we didn't like it, this disconnect leads to this upset with us as fans.
They're starting to connect though, particularly through NoA and likely NoE aswell, Smash is an excellent example and source of how much we latch onto characters and specific renditions of said characters. So perhaps they'll try to keep in line with the characters. It's not to say that we wouldn't like innovation or changes to said characters, atleast not after peoples knee-jerk reactions. But we have some base expectations of how they should act, Krystal should be nice and Samus should be strong, just barebone things like that. Anyone would be upset if they purchased a steak and were given a salad instead. So why give us these characters and not pay respect to what we expect them to be?
Let's go back to the game I constantly forget exists with Federation Force, I compare it with Teen Titans and Teen Titans Go! This draws from the same concept of a rigid structure of what we expect something to be. Starfox has a precedent of experimentation these days, so none of us are too surprised with where they go anymore. But not Metroid, it's been a 2d or 3d atmospheric, lonely exploration focused game. The comparison lies in this pattern and expectation which has formed an almost religious construction of expectation with the franchise. Teen Titans was a fairly serious anime-like cartoon built for teens, well Teen Titans go is a wacky-zany show built for kids. This is a deliberate audience shift and despite it possibly being good is ruined by the fact that you placed this IP on an idea that isn't really what we've come to expect for that IP. Federation Force is a cartoony mockery of Metroid that appears to pay no respect to the franchise whatsoever, Samus not initially being in it is just a small fraction of the issue. There's little reason why Metroid fans should have liked it when it wasn't mean't to be a Metroid experience, innovation or changes in mind. Innovation was making a 3D-FPS of Metroid when we've only had 2D-platformers, Not shifting a serious atmosphere adventure game to a comedic-looking 4-player multiplayer game. At some point you lose what was the property to begin with. Quite awesomely though the game didn't sell nearly anything, despite Reggie's bombastic ignorance that we would get over it and buy the game anyway. I feel a bit bad for the company that had to make the game though.
I didn't mind the RTS elements of Command and I can agree that, even if it was pretty poorly executed, the idea of exploring character development in a choose your own adventure/visual novel style is a good one.
Personalised ships is a more questionable decision as, within the preestablished world, that's more of a team thing than an individual thing but, gameplay-wise, it helps to make the cast more unique. Were the fact that these were individuals working together again, not members of the same team, more evident, I'd be quite happy with it.
What really put me off Command was the actual combat. The hassle that is actually lining up a shot in a 1v1 dogfight has always been a series weak point, IMO. Taking that, adding a time limit and calling that the main form of battle was an obnoxious choice.
My experience with Command was simply me failing to find my enemies, losing three or so battles because of it and having great fox go down without a single shot landed by either side. It was so dumb.
But I get that, if you're better at the dog fights, the rest of you might actually find the game playable. I just don't.
I pioneer the games custom ships, Star Fox is one of nintendo's few properties that show a baseline of actual characters, Personality-depth is a welcome change in the franchise if you ask me and doing it with the ever-central spacefighter is a great start.
Lastly there's not really much to say except git gud, I didn't really like having a timer but the actual combat was fine, you have to body guard the great fox with someone who has a lock-on function, which is most of them. You can also sorta guess where the bases are by swiping away the smoke as they tend to be spread out in an even fashion.