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TAS request service

Indefa

Smash Apprentice
Joined
Aug 3, 2014
Messages
93
Location
Australia
I'm going to do Firo's Ness vs Kirby UpTilt and then I'm going to take a break for a while. I've done 15 requests in total so far.

Service is now closed as of today. Thank you for the requests.

Feel free to post more requests/ideas, just don't expect them to be done anytime soon.

EDIT: Ok done:


Conclusions:
- All 3 can theoretically work
- In my testing experience, I would say dash grab is most practical, then dash-a, then bair (if we're talking clean hits, I mean. If you like clanking and trading then they're all ok I guess lol).
Dropbox links seem to be broken :(
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
I got permission from B Link to ask more stuff.

Is Kirby rock -> cancel on first frame it hits -> aerial true on shield?

Is Pika upsmash -> jab grab true on shield? (I guess probably)

Is Pika jabgrab on Yoshi parry inescapable in any way? (shield jump, roll)

With frame perfect mashing can DK even get an fthrow? How about jump fthrow?
 
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B Link

Smash Lord
Joined
Sep 26, 2007
Messages
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Location
Toronto, Ontario
I got permission from B Link to ask more stuff.

Is Kirby rock -> cancel on first frame it hits -> aerial true on shield?

Is Pika upsmash -> jab grab true on shield? (I guess probably)

Is Pika jabgrab on Yoshi parry inescapable in any way? (shield jump, roll)

With frame perfect mashing can DK even get an fthrow? How about jump fthrow?

Hope this helps. Btw if anything needs clarification let me know.

Also, I didn't see hectohertz's post. Mayyybe I'll do it later
 
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The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
Thank you so much for the detailed answer.

However when I mentioned shield jump I meant parry the jab -> shield jump the grab. From what I understand shield jump is invincible frame 1 you initiate the jump. So if Yoshi can roll out of the grab after parrying the jab, could he not also shield jump the grab?

Damn DK sucks. How many frames does jumping in fthrow carry take?
 
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caneut

Smash Ace
Joined
Nov 4, 2013
Messages
945
I almost got this with kirby last night. Uair on side plat to run off suck. Is it true combo?
 

T Brett

Smash Journeyman
Joined
Dec 8, 2013
Messages
241
Location
Vancouver, BC
aerials with R:
a last minute z-cancelled falcon bair (for instance) is easy with A then Z, easy with R then R, but hard with R then Z. same timing on all.
is there a reason why R aerials have trouble fitting the Z-cancel input in?
worth a test maybe
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
Because R works as Z+A, you can't Z-cancel with Z if you are holding R (since you are already holding "Z"). No need for TAS for that one.
 

caneut

Smash Ace
Joined
Nov 4, 2013
Messages
945
does dk uair give him horizontal speed? no pls

also pls kirby suck combo tas blink HELP ME PLS!!!!!!!!!!!!!!!!!! pls
 

B Link

Smash Lord
Joined
Sep 26, 2007
Messages
1,579
Location
Toronto, Ontario
Sorry my adapter broke and I don't like using KB. Once I get a new one (probably this week) I'll start working on these again.
 

B Link

Smash Lord
Joined
Sep 26, 2007
Messages
1,579
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Toronto, Ontario
The adapter came early even though I ordered the slowest shipping method, lol.

hectohertz said:
I'm gonna have to brainstorm ideas for this one. Since I don't really know what method to use I can't do this one yet.

star king said:
The grab comes after the shield jump invincible frame, but anyway Pikachu can't jab grab regardless. Yoshi, though in vulnerable frames, is too far up for Pikachu to grab him.

Jumping in the jump throw takes 7 frames. But since DK can buffer the throw on Frame 6, jump throw only takes 6 frames longer than standing throw.

For reference, standing throw takes 39 frames done as early as possible, whereas jump throw takes 45.

caneut said:
Could you tell me which character you tried this on? It doesn't work on Pikachu, for example.

I'll check the horizontal speed later, I have to use Madao's cheat table for this.

shears said:
Nope. Too much hitstun.
 
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Shears

Smash Master
Joined
Mar 13, 2008
Messages
3,146
Location
disproving indeterminism
The adapter came early even though I ordered the slowest shipping method, lol.



I'm gonna have to brainstorm ideas for this one. Since I don't really know what method to use I can't do this one yet.



The grab comes after the shield jump invincible frame, but anyway Pikachu can't jab grab regardless. Yoshi, though in vulnerable frames, is too far up for Pikachu to grab him.

Jumping in the jump throw takes 7 frames. But since DK can buffer the throw on Frame 6, jump throw only takes 6 frames longer than standing throw.

For reference, standing throw takes 39 frames done as early as possible, whereas jump throw takes 45.



Could you tell me which character you tried this on? It doesn't work on Pikachu, for example.

I'll check the horizontal speed later, I have to use Madao's cheat table for this.



Nope. Too much hitstun.
This was a while ago but someone (probably star king) tried arguing with me that pika is unjabgrabable. They claimed that if another pika jabbed one pika, that one pika could upb escape before the grab.
 

hectohertz

Smash Ace
Joined
Aug 20, 2006
Messages
800
Location
Brooklyn, NY
This was a while ago but someone (probably star king) tried arguing with me that pika is unjabgrabable. They claimed that if another pika jabbed one pika, that one pika could upb escape before the grab.
i've heard firo say that jabgrab isnt real in general if you have really good DI
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
This was a while ago but someone (probably star king) tried arguing with me that pika is unjabgrabable. They claimed that if another pika jabbed one pika, that one pika could upb escape before the grab.
first of all it was either cobr or fireblaster (cobr says he thinks fireblaster told him about this), and second of all he says it was about on shield or ccing (isn't sure) so you asked b link the wrong thing

okay might as well ask something:

can you pika upb out of pika jab grab on shield

can you pika upb out of pika jab grab with a 0% crouch cancel

can you break shields with fully stale yoshi nairs and if so how many frames of leniency do you have

do you have to do a frame perfect short hop low laser to hit standing kirby/pika on the same height? 2 frames maybe?
 
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The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
one more thing

if falcon ftilt clanks with kirby utilt is there enough lag for falcon to have a guaranteed dash grab? what about fox dtilt vs kirby utilt?

(I tried to edit my last post and accidentally "replied" instead which caused a new post, that's how you know I'm Smashboards rusty
 
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B Link

Smash Lord
Joined
Sep 26, 2007
Messages
1,579
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1. no
2, yes (cool)
3. yes
- Character in shield is stunned for 28 frames with a maximally stale nair
- Yoshi can move immediately after the 8 frames of attacker hitstun (Is this already known? That there's no landing lag after a djc nair on shield?)
- Fastest DJC nair takes 12 frames
- 12 + 8 = 20
- Thus, there's 8 frames of leniency

4.

Pikachu
- no left/right input sh laser = 2 frames (doing it later hits Pikachu slightly lower)
- short hop with late left/right input sh laser = 1 frame
- low short hop = can't hit pikachu

Kirby (big/small)
- no left/right input sh laser = 1 frame (**only during certain portions of Kirby's standing animation lol, i.e. when he's at his highest. In other words, even if you do it frame perfectly, if Kirby is in low animation it'll miss, big or small lol)
- can't hit otherwise

5. no to both
 
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Grahamaglam

Smash Journeyman
Joined
Mar 27, 2015
Messages
257
Location
Athens, Georgia
Does doing a fair right after a jump as kirby really give you more horizontal distance when recovering? How much of a difference is it, if at all? I tried it myself and saw some differences but wanted someone to TAS it to be sure since there are a lot of things that could have caused it.
 
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B Link

Smash Lord
Joined
Sep 26, 2007
Messages
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Location
Toronto, Ontario
Does doing a fair right after a jump as kirby really give you more horizontal distance when recovering? How much of a difference is it, if at all? I tried it myself and saw some differences but wanted someone to TAS it to be sure since there are a lot of things that could have caused it.
Yes it does. I actually didn't need to TAS this one cuz I found a way to show proof without tools. Go to the top of Hyrule's green tent. Face the left, and roll backwards into the right ledge. Now try and jump fair twice toward the top platform on Hyrule. It should get you there. Now try and just jump and 2nd jump to make it. I couldn't make it personally, by just about a Kirby's hurtbox distance-wise. So I'd assume it's about 1 Kirby character per two fairs' distance. That could add up a lot if you're recovering from far away lol, and I believe Kirby has 6 jumps.
 
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Grahamaglam

Smash Journeyman
Joined
Mar 27, 2015
Messages
257
Location
Athens, Georgia
Yes it does. I actually didn't need to TAS this one cuz I found a way to show proof without tools. Go to the top of Hyrule's green tent. Face the left, and roll backwards into the right ledge. Now try and jump fair twice toward the top platform on Hyrule. It should get you there. Now try and just jump and 2nd jump to make it. I couldn't make it personally, by just about a Kirby's hurtbox distance-wise. So I'd assume it's about 1 Kirby character per two fairs' distance. That could add up a lot if you're recovering from far away lol, and I believe Kirby has 6 jumps.
I actually did this same exact test when I posted before LMAO. I just wanted to make sure because Near didn't believe me. I did it with a metronome so I wouldn't change the jump timing by accident.
 

Crazy Hand 2001

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Zantetsu

Smash Master
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The SSB64 scene usually dismisses the VC version because it has frame skipping, along with other issues.

But I did test it out on console and can confirm it crashes on console too.
 

Crazy Hand 2001

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The SSB64 scene usually dismisses the VC version because it has frame skipping, along with other issues.

But I did test it out on console and can confirm it crashes on console too.
Wouldn'5 it be easier to use VC if players want to change controller ports, espevially for crew battles?
 

Zantetsu

Smash Master
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How is it easier to change controller ports on VC than on an N64? Even if that were a thing, the trade offs are still not worth it to make VC the standard. Most players use N64 controllers, and there are GCN -> N64 controller adapters for those who prefer the GCN controller, so there's really no reason to use the VC version at all.
 

Crazy Hand 2001

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How is it easier to change controller ports on VC than on an N64? Even if that were a thing, the trade offs are still not worth it to make VC the standard. Most players use N64 controllers, and there are GCN -> N64 controller adapters for those who prefer the GCN controller, so there's really no reason to use the VC version at all.
Wouldn't the controls on the Gamecube controller be mapped to N64 style?

Where L is taunt, R is grab and Z is shield?
 

Zantetsu

Smash Master
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I only tested Dreamland, because frankly, I really don't care about the other stages since they're not tournament legal and I never play them. Nice find, but I don't think it's a very important bug that requires additional testing as it's very unlikely to happen in a tournament setting.
 
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Crazy Hand 2001

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Im sure Peach's Castle and Kongo Jungle are tournament legal too

I don't think two Jigglys will ever break their shield at the same time in a tournament, but it's still worth noting
 
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