ryuu seika
Smash Master
Site's been down for a while so here's some stages I've been working on in my away time:
Grand Chokmah
A stage based on the "floating capital" but not any one specific part of it. Visually, a wall encases this circular stage, water flowing over in and in towards the centre. This main wall represents the outer defense wall of the city itself and ends abruptly just before the playable cross section. As such, the only walls to this stage are ones of downward flowing water as seen in the picture above. The main stage also has flowing water, making its way in towards the one dry platform. This is a fountain of the sort only seen in Grand Chokmah. It is perfectly dry apart from a tiny stream of water just behind the playing area (ie. visual effect only) that sustains a large stationary orb.
As you can see, this stage provides an entirely new use of water within the Super Smash Bros. universe, one that I was very disappointed to discover I couldn't create in the stage builder.
The blast zones are further from the sides of stage than they were in the Altar Room to make up for the lack of walls and promote a greater use of downward angled edge guarding techniques. There are not, however, any further from the high point. They are, infact, closer to the top of the water, making it a dangerous place to spend any length of time.
Wall infinites are possible on this stage but not particularly easy since the attacker is constantly being pulled in towards the wall, messing up their spacing.
Tartarus
A cross section of the Tartarus' front deck with constantly changing scenery as it travels over land and sea. Due to the speed of the ship's movement, any collision with the land will act like a collision with the moving parts of Mute City, while water may be interacted with in the normal fashion. Sadly, I cannot seem to get a good reference picture for this stage.
The Albiore
A totally flat stage besides the engines, the angles of which change as the craft flies around. One might, therefore, expect it to be a tournament favourite but instead it plays like a reskin of the modded stage "Final Frustration". Probably not the best of stages but could be funny to see.
Grand Chokmah
A stage based on the "floating capital" but not any one specific part of it. Visually, a wall encases this circular stage, water flowing over in and in towards the centre. This main wall represents the outer defense wall of the city itself and ends abruptly just before the playable cross section. As such, the only walls to this stage are ones of downward flowing water as seen in the picture above. The main stage also has flowing water, making its way in towards the one dry platform. This is a fountain of the sort only seen in Grand Chokmah. It is perfectly dry apart from a tiny stream of water just behind the playing area (ie. visual effect only) that sustains a large stationary orb.
As you can see, this stage provides an entirely new use of water within the Super Smash Bros. universe, one that I was very disappointed to discover I couldn't create in the stage builder.
The blast zones are further from the sides of stage than they were in the Altar Room to make up for the lack of walls and promote a greater use of downward angled edge guarding techniques. There are not, however, any further from the high point. They are, infact, closer to the top of the water, making it a dangerous place to spend any length of time.
Wall infinites are possible on this stage but not particularly easy since the attacker is constantly being pulled in towards the wall, messing up their spacing.
Tartarus
A cross section of the Tartarus' front deck with constantly changing scenery as it travels over land and sea. Due to the speed of the ship's movement, any collision with the land will act like a collision with the moving parts of Mute City, while water may be interacted with in the normal fashion. Sadly, I cannot seem to get a good reference picture for this stage.
The Albiore
A totally flat stage besides the engines, the angles of which change as the craft flies around. One might, therefore, expect it to be a tournament favourite but instead it plays like a reskin of the modded stage "Final Frustration". Probably not the best of stages but could be funny to see.