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"Tales of Smashonia" The ultimate "Tales of" moveset thread!

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ImaClubYou

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Hello, valued Tales fans! This thread has gotten quite a big overhual since the DDoS attack.

Previously, each series represented every playable character in Tales as a potential character for Smash. While it gave us incentive to give our favorite characters some new life, it also presented a LOT of mess and clutter possibly forgetting the much more important characters like Lloyd, Luke, or Cless.

So for our new overhaul, we will be focusing on our main contenders from each series. The new goal of this thread is to create new unique styles and techniques for a single character of the series.

But fear not! The final section of this thread will be used for every other character!

EXAMPLE:

Detail your characters play style
Lloyd is a combo heavy character. He excells in multi hit moves with strong finishers at low percents. His only downfall is that his killing moves are slow, so if the opponent gets to high in the percents, he will have a hard time killing. Lloyd has the special ability of linking weak hits into strong ones.

Make your moveset! Note: It doesn't need to be complete
Be sure to add spoiler tags

Lloyd is the greatest!

There's your template :]

Finally, every other aspect of the game can be accounted for. Things that will be on the very top of the character section are:

+Victory Poses +Taunts +Final Smashes +Idle Stance +Crawl, Walk, Dashes
+Color swaps +Alternate costumes +Sword Variants +Phrases, Texts
+SFX +Items +Assist Trophies +Stages +Music Choice
+etc
 
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ImaClubYou

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Lloyd Irving!

Lloyd is definitely our main contendor due to being the most popular Tales character for a Nintendo console and one of the most popular Tales character period. His relevancy has only increased over the years with an anime created over 5 years AFTER the game and a very recent HD remake. Lloyd's only hinderance is ironically his home, Namco Bandai, which he he shares a room with Pac Man.

Lloyd Irving:

A young man with great ideals but goes about recklessly without consideration for his own life. His goal is to protect those he loves most, defeat the Desians, and reunite the two worlds. He is the hero of Symphonia, Lloyd Irving.

Most likely playstyle choices:
Fast, Combo Heavy, Multi Hit, Strong but slow finishers.

Dual Swordsman

Arte exhibition video: (Not all exhibition videos will be in English, unfortunately)


1st potential move set. By ImaClubYou

Focuses on attack mix ups by pressing B to completely change the properties of certain moves. This effectively gives Lloyd double the moves of a normal fighter.



Fighting Style: Very quick moving and combo orientated character. Strings attacks together well and moves quickly to boot. Easy to pick up character.

Smash Brothers Moveset:

Overall thoughts and notes. Lloyd is a fast moving character. Mobility, momentum, and attack speed are his greatest assests. He is also a combo machine. At least in his game. He shows idiocy but is brave and sometimes reckless or over confident. This should influence his moves.

SPECIAL TRAITS! For some of Lloyds attacks, if you press B during a specific frame in an attack, he will perform an extra move within the attack.

Here's the video.


Jab1, 2, 3
Sword Rain.

Time Frame 2:04

Lloyd rapidly thrust his sword. This is a continuous combo and will end once you let go of the A button. If you press the B button the moment you let go of A you will perform an ending thrust that will push the enemy away(set knockback).

Ftilt
Sonic Thrust

Time Frame 0:54 Hurricane Thrust Time Frame 1:04

Lloyd thrust his sword forward with unmatched force, sending opponents away. If you press B during the first few frames of this attack, Lloyd will instead perform Hurricane Thrust and launch the foe upwards instead.

Dtilt
Simple downward slice.

Not many of Lloyds moves would translate to a down attack unless coming from the air. Simple slice down. Pops enemies up and if done near an edge and connects with an opponent, they will be meteor smashed.

Utilt
Uppercut Slice.

Lloyds basic combo move. Lloyd slices his sword upwards. Enemies get sent in a 90 degree angle.

FSmash
Beast

Time Frame 3:06 Raging Beast Time Frame 3:13

2 part attack. Lloyd shoulder bashes his opponent linking into the main move Beast which is created with battle energy. If you press A + B together when performing this attack, Lloyd will perform Raging Beast. This move will suck enemies within range into the attack instead of Lloyd pushing himself into the enemy.

DSmash
Demonic Circle

Time Frame 0:48 Fierce Demon Fang Time Frame 0:34

Lloyd Smashes his sword down and creates a circle of Demonic energy. Horizontal killer. The move last long and running into it at any time will yield the same knock back. Strong. Lloyd is however vulnerable on his head. If you press B before he creates the circle, he will instead perform Fierce Demon Fang. This will instead create a shockwave in front of Lloyd that will deal massive damage if all hits connect.

UpSmash
Victory Light Spear


Time Frame for above video 1:43 Light Spear Cannon Time Frame 1:48

Borrowing power from his Father. Lloyd performs Victory Light Spear. This attack brings Lloyd up, sucking opponents in and the ending slash sends opponents sideways. If Lloyd presses B during the middle of Light Spears spins, Lloyd will instead perform Light Spear Cannon. This attack will bring the opponent back down and be pierced by a sword exuding energy. Sends opponents flying in an angle. Very strong ending knockback.

Dash Attack
Cross thrust(Single)

Back to original video. Time Frame 4:46

Lloyd slides through the field with sword in front. Multi hit attack with low knockback. Slides past shields with ease but has horrible ending lag.

Nair
Tempest

Time Frame 2:30 Omega Tempest Time Frame 2:43

Lloyd will spin rapidly in the air. However he will only spin and not rise in the air. Similar to Kirby's Nair. If you press B before the move ends you will perform Omega Tempest which will give you extra height. Can be used as a recovery and causes you to fall in the helpless state after execution.

UAir
Simple kick, kick, sword slash, sword slash.

Like before, Lloyd doesn't have many downward attacks, he also doesn't have much upward facing attacks. This is a multi hit attack with a strong ending hitbox.

DAir
Downward Sword Rain

Lloyd performs his version of the drill kick. Multiple sword thrust downwards. If you press B at the end he'll end with a downward Sonic Thrust. Meteor effect.

FAir
Sword Spike

Lloyd Raises his swords above his head, and smashes them in front of him. The momentum forces him to flip. Think about Donkey Kongs fair but with Lloyds Swords.

BAir
Backwards Thrust

Lloyd turns, does a quick slash and turns again performing an angles Sonic Thrust.

SPECIALS

B Special
Demon Fang

Time Frame 0:19 Double Demon Fang Time Frame 0:25

Lloyd throws a shockwave that follows the ground until it hits an edge or wall. Medium knock back. Cannot kill unless your enemy is above 300% or near an edge. If done in the air, Demon fang will slowly fall down at a 90 degree angle. If you press B again after throwing out one during lag frames, you will throw another Demon Fang quicker than if you threw one and threw one again after ending lag. The second fang cannot be thrown in the air.

Side Special
Lightning Thrust

Time Frame 1:00

Lloyd thrust his sword forward and lightning falls in front of him. The Lightning has a 50/50 chance to paralyze the enemy(Think ZSS). If done in the air, Lloyd will instead slash his sword downward with lightning landing where he hit rather than where his sword connects.

Down Special
Rising Falcon

Time Frame 3:35 Rising Phoenix Time Frame 3:42

Lloyd will jump off the ground and dive downwards into the enemy. Single hit move with high knock back to accommodate it's considerably high start up frames. Lloyd slides a considerable distance when landing. If done in the air Lloyd will perform it instantly but will convert to multi hit move with weak hitboxes all around. If you press B before the moves first active hitbox is executed, you will perform Rising Phoenix. This move has a fire hitbox which adds just a little move knock back but randomly changes around from normal Rising Falcon.

Up Special
Tiger Blade

Time Frame 1:23 Tiger Rage Time Frame 1:34

Lloyd rises up with the sword and then goes back down. During the apex of this attack he can grab the ledge. 2 part attack that throws the enemy up and then slams them down. This move cannot kill no matter what. If you press B at the apex Lloyd will instead perform Tiger Rage. This move is generally the same exact attack but Lloyd will perform 2 spinning slashes before executing the final hit. You also lose the ability to grab the ledge if you perform this attack.

Grabs

Grab
Lloyd will sheathe one blade and grab with his free hand.

Pummel
Lloyd rotates between attacking you with the hilt of his blade and kneeing you.

Forward Throw
Lloyd throws you up and golf swings your ass with his sword.

Back Throw
Lloyd thrust his sword into you and kicks you out of it.

Up Throw
Lloyd performs Stampede Strike a reference to Asbel Lhant from Tales of Graces(Wii in Japan). Kill move.

You can see it here:

Down Throw
Lloyd throws you down and precedes to body slam you.

Final Smash!
Lloyd performs Divine Judgement!



Taunts!

Taunt1

Taunt2

Reference to Tales of the Abyss, Lloyd, Colette, and Genis enact these lines instead of Luke, Guy, and Jade. Abyss was remade on the 3DS and this will continue the trend of this particular line, which was rehashed in Vesperia with

Taunt3
Recheck the Final Smash video. Lloyd will perform that as a taunt.


2nd potential moveset. By ImaClubYou

Focuses on combo strings that are cancellable on hit. Weak hits link to stronger hits to effectively KO your opponents.


Lloyd has unique properties in which he can cancel weak moves into strong moves. This is a reference to his game where he can combo a standard attack into a base arte into an arcane arte. In Smash Bros. he can link his tilts into Smash Attacks into B moves or tilts straight to B moves. Some aerials can be linked into B moves as well.

Playstyle: Lloyd is a combo oriented character. Moves that link into each other keep the enemy close while finishing moves have huge knockback. Lloyd must take care of the opponent quickly in order to remain effective otherwise he'll have a hard time killing because of high percentage because his killing moves are slow. In mid combo, Lloyds attacks are twice as fast and have double the hit stun.

Jab, Jab, Rapid Jab:
Lloyd starts with a simple vertical slice into a horizontal slice. Pressing A once more will result in his Rapid Jab dubbed "Sword Rain." Finishing move on jab(unknown as to how to finish jabs as of late) will be a ending thrust. Angled up will result in a rising slash similar to Sword Rain: Alpha and angled down results in Lloyd slamming both swords down. This move cannot be linked into another attack.

Ftlilt:
Simple thrust forward. This move can be linked into a Smash or B attack.

Uptilt:
Lloyd crosses the sword above his face and then forces them down covering his sides completely. Pops the opponent up on all parts of the attack. This move can be linked into a Smash or B attack.

Dtilt:
2 part attack. Lloyd pokes down, similar to Marth/Roy, then uses his second sword to shovel you upwards with brute strength. This move can be linked into a Smash or B attack.

Dash attack: Cross Thrust
With massive momentum, Lloyd slides across the ground with Sword pointed forward. Wind hitbox on top of Lloyd follows behind. This move can be linked into a Smash or B attack.

Special(B) moves:

Neutral B:
Demon Fang. Lloyd slides his sword through the ground producing a shockwave of energy. Hitting opponents, walls, or edges will end the attack. If used in the air the energy will instead fly at a downwards angle. Can be linked into a Smash Attack if it has not already been used in a combo string.

Forward B:
Sonic Thrust. Chargeable attack. Lloyd thrust his sword forward with impressive strength. Holding the attack button until fully charge will double knock back and hitstun. Long start up and end lag. This move should be used for combo finishers at early percents. Can be linked into a Smash Attack if it has not already been used in a combo string.

Up B:
Tiger Rage. Lloyd swings his sword upwards spins into a multi attack, then swings down. The apex of the attack can be used to grab ledges for recovery. For recovery reasons, Tiger blade will have increased distance and height compared to the canon rendition. This attack pops enemies up into a flurry of hits then spiked down into the floor. Thrown into helpless state if used in air. Can be linked into a Smash Attack if it has not already been used in a combo string.

Down B:
Rising Pheonix. Lloyd jumps up and then flies forward down at a medium speed dealing massive damage and hitstun. If used in the air Lloyd will immediately attack but will have reduced knockback and hitstun. Can be linked into a Smash Attack if it has not already been used in a combo string.

Smash Attacks:

Forward Smash:
Beast. Lloyd Bashes you with his shoulder then releases battle energy in the shape of a blue lion head after a spin. Long start up if used by itself. Strong knock back. Can be linked into a B move.

Up Smash:
Victory Light Spear. In reference to other characters in Symphonia, Lloyd twirls in the air then finishes with a strong pseudo spike spin. 2 part attack. Can be linked into a B move.

Down Smash:
Demonic Circle. Lloyd creates a shockwave that circles around him and ends with a finishing Demon Fang. The initial attack is a multi hit move while the finishing Demon Fang is the killing strike. To signify difference from a normal Demon Fang, this one will be bigger and red in color. Can be linked into a B move.

Aerials: Doing aerials near the ground can be cancelled into tilts or Smashs.

Neutral Air:
Tempest. Lloyd spins in the air repeatedly with swords out. Multi hit move ending with a pseudo spike. This attack brings Lloyd slightly upwards. This move can be linked into Demon Fang(Neutral B), Tiger Rage(Up B), or Rising Phoenix(Down B).

Forward Air:
TAYE! Lloyds signature spinning standard combo used in the air. Double hit attack. This move can be linked into all B moves.

Back Air:
Lloyd thrust his sword backwards and pulls it out of you. Kill move at high percents. This move can be linked into all B moves.

Up Air:
Double kick, Double slash. Lloyd kicks upwards twice then slashes upwards twice. Keeps enemies in for a combo string. This move can be linked into Tiger Rage(Up B).

Down Air:
Pseudo Hunting Beast. Lloyd performs the final part of Hunting Beast having him plummet down similar to Young Link. Lloyd crashes down on his shoulder releasing battle energy around him. Anyone caught near Lloyd is popped up and anyone near the shockwave is spiked down. This move can be linked into all B moves.

Grabs: Grabs can be cancelled into jumps to follow up aerials.

Pummel: Lloyd hits you with the hilt of his sword towards the stomach.

Forward Throw:
Lloyd throws you by putting you on his back and throwing you by the arm. Can be cancelled into a jump.

Back Throw:
Lloyd tosses you back and swings you with his sword like a bat. Can be cancelled into a jump.

Up Throw:
Lloyd throws you up with his exphere glowing and pierces you with both swords sending you up. Can be cancelled into a jump.

Down Throw.
Lloyd slams you down then then does a single tempest spin. Can be cancelled into a jump.
 
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ImaClubYou

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Cless Albane: Credit to Altais

An honest and caring swordsman. Best friends with Chester and has romantic feelings for Mint. His sword play was learned by his father. Though sometimes stubborn with his ideals. He is dead on on killing Dhaos without hesitation no matter his reasons.

♦ Index:

1). Regular Attack
2). Other Moves & Actions
3). Tilt Attacks
4). Smash Attacks
5). Aerial Attacks
6). Special Moves
7). Grab Attacks
8). Taunts, Poses, Etc.
9). Final Smash


Summary
In terms of weight, mobility, and attack speed, Cless is somewhat of a cross between Marth and Captain Falcon. Unlike Marth and Captain Falcon, however, Cless’s attacks consist of more magickal properties.



1). Regular Attack (or “jab”):

• Jab 1: Cless performs a swift downward vertical slash of his sword. Deals little damage and knockback.
• Jab 2: Cless performs a swift thrust of his sword. Deals little damage and pushes away the opponent a very short distance.

• Rapid Jab (Blade Storm): If the player presses the attack button rapidly, after the first two jabs Cless will perform a flurry of lightning-fast thrusts with his sword. He will continue to do so until either he takes damage or the player ceases to press the attack button.

• Regular Attack (with item): Cless brings the item up in a diagonal swing. Damage, speed, and knockback depends on what item Cless is wielding.



2). Other Moves & Actions:

• Initial Jump Animation & Height: Cless leaps into the air in the same pose as his fighting stance (with his body turned sideways and his sword held close to him, across his front). About as high and far as Marth’s initial jump.

• Initial Jump Animation & Height (backward): Cless leaps backward with his body facing forward and his sword held out in front of him defensively. About as high as Marth’s initial backward jump, but a little farther.

• Secondary Jump Animation & Height: Cless leaps into the air in a quick flip. About the same height and distance as Marth’s secondary jump.

• Secondary Jump Animation & Height (backward): Cless does a quick backflip. About as high as Marth’s secondary jump, but farther.

• Spot Dodge Animation & Duration: Cless leans to the side with his sword arm close to his chest, his sword pointing upward. A little longer than Marth’s spot dodge.

• Air Dodge Animation & Duration: Cless twists his body. About the same duration as Marth’s air dodge.

• Dash Attack: Cless leaps in the air a very short distance whilst performing a strong rising vertical slash that send the enemy flying upwards a short distance. Quick startup.

• Dash Attack (with item): Cless performs a diagonal slash with his sword and then a thrust with whatever item he is wielding. Quick startup.

• Get-up Attack (face up): Cless performs a quick diagonal slash in front of him, then a quick thrust behind him.

• Get-up Attack (face down): Whilst Cless is rising to his feet, he performs a quick spin-slash that damages opponents on both sides.

• Edge Climb Attack: Upon climbing onto the stage, Cless performs a quick, but weak, horizontal slash.

• Second Edge Climb Attack (when damage percent is high): Cless performs a slow and weak diagonal slash.



3). Tilt Attacks:

• Forward Tilt (Fury Slash): Cless performs a powerful horizontal slash that does plenty of damage whilst sending the opponent flying. Excellent horizontal range, but poor vertical range. Can kill at medium-high percentages, but has a slow startup. Can be used immediately after Jab 1 or Jab 2.

• Forward Tilt (with item): Cless performs a swift, strong downward vertical swing with the item. Damage, speed, and knockback depends on what item Cless is wielding.

• Upward Tilt (Lightning Bolt): Cless performs a quick, rising diagonal slash--at the same time, a lightning bolt strikes the ground in front of him, shocking any unlucky opponent several times before sending them flying upward a little. Quick startup. Great vertical range, but poor horizontal range.

• Downward Tilt (Magma Rift): Cless brings his sword to the ground with bone-breaking force. At the same time, a pillar of molten lava shoots from the ground in front of him. Does a decent amount of damage whilst sending the opponent flying upward. Can kill at high percentages, but has a slightly slow startup.



4). Smash Attacks:

• Forward Smash (Soul Wave): Cless brings his sword arm across his front, gathering force and momentum, then unleashes a spray of energy that sends any opponent in front of him flying. Slightly slow startup. Good horizontal range, medium vertical range. Can kill at high percentages, especially if charged.

• Forward Smash (with item): Cless performs a strong horizontal swing with the item. Damage, speed, and knockback depend on what item Cless is wielding.

• Upward Smash (Gale Barrier): Cless thrusts his sword into the ground, conjuring a magickal circle that unleashes a surge of energy which sends any adjacent or above opponents flying upward. Quick startup. Medium horizontal and vertical range. Can kill at high percentages, especially if charged.

• Downward Smash (Soul Edge): Cless hops upward a short distance whilst bringing his sword up in an uppercut slash, then, whilst landing, brings his sword down with bone-breaking force, unleashing a 180-degree burst of energy that sends any nearby opponent flying. Quick startup. Can kill at high percentages, especially if charged. Though powerful, Cless can easily be knocked out of this move by a fast attack before he finishes.



5). Aerial Attacks:

• Neutral Aerial (Dual Kick): Cless deals two swift, powerful kicks and a final downward diagonal thrust of his sword. Instant start up, very slight ending lag. Good horizontal range. Has little knockback, but does a decent amount of damage altogether.

• Forward Aerial (Tiger Teeth): Cless performs a swift uppercut vertical slash of his sword, then brings it down for a second swift vertical slash. Instant startup. Good horizontal and vertical range. Has little knockback, but good for building up damage. Cless will be kept afloat during this move.

• Backward Aerial (Reverse Dual Kick): Cless performs a swift, powerful backward kick, turns around whilst performing another swift and powerful kick, then finally performs a downward diagonal thrust of his sword. Similar to his Neutral Aerial, except it turns him around. Instant startup, very slight ending lag. Good horizontal range. Has little knockback, but does a decent amount of damage altogether.

• Upward Aerial: Cless swings his sword above him whilst turning his body in a full circle. Quick startup. Good vertical range, but little horizontal range. Deals a fair amount of damage whilst knocking the enemy upward a short distance.

• Downward Aerial: Cless performs two powerful, but slightly slow stomp-kicks. Very slightly slow startup. Has next to no knockback and poor horizontal range, but deals a good amount of damage.



6). Special Moves:

• Standard Special (Sonic Blade): With a swift swing of his sword, Cless launches a fast-moving shockwave that runs along the floor until it either collides with an opponent or object, or reaches the end of the platform. If this move is used in the air, the shockwave will travel downward at a 45-degree angle, dissipating once it hits the ground. Instant startup. Does minor damage, but stops the opponent in his/her tracks.

• Side Special (Lionheart): Cless charges forward, his sword held close to his body, pointing forward. On the ground, Cless continues to run until the player either cancels the move by holding the control stick in the opposite direction, Cless reaches the end of the platform, or if Cless collides with a wall or an opponent. In the air, Cless flies forward a long distance (roughly as far as Ike’s fully charged quickdraw, but a little slower). Upon colliding with a wall or an opponent, Cless will unleash a burst of energy shaped like a lion’s head, which will send the opponent(s) flying--if this happens in the air, Cless will enter helpless frames after. Quick startup. Very high ending lag if cancelled. Deals a good amount of damage. Can kill at high percentages.

• Upward Special (Spatial Soar): Whilst facing the screen, Cless levitates his body and holds his sword in front of him with both hands. At the same time, he emits a surge of energy, damaging any adjacent opponent whilst pushing them away. After roughly a second, Cless teleports either directly upward or in the direction the player holds the control stick. If the player holds down the “special attack” button whilst Cless is teleporting, Cless will teleport next to the nearest opponent, or the opponent aimed at with the control stick, and perform a barrage of slashes and stabs before descending in helpless frames. Whereas if the player lets go of the special attack button after beginning the move, Cless will simply teleport to his destination and slowly fall downward in helpless frames. Quick startup. Good for building up damage, but can leave Cless open if used haphazardly.

• Downward Special (Rising Phoenix): Cless leaps into the air, then dives down at a 45-degree angle with his entire body engulfed in a Phoenix-shaped flame, his sword thrusted out in front of him. In the air, he will simply dive downward without jumping. Any opponent whom Cless collides with will be engulfed in flame and sent flying upwards a short distance. Quick startup. Does a decent amount of damage.



7). Grab Attacks:

• Grab Animation & Speed: Cless lunges forward whilst reaching out to grab the opponent. About the same speed as Marth’s grab, but farther. Dashing grab is a little slower and has a slight ending lag. Pivot grab is the fastest and farthest.

• Pummel: Cless knees the opponent in the torso. Slightly slower than Marth’s pummel, but more powerful.

• Forward Throw: Cless pushes the opponent away and sends him/her flying with a strong front kick. Opponent does not fly too far, but takes a fair amount of damage.

• Backward Throw: Cless throws the opponent behind him and deals the opponent a swift and powerful kick, knocking him/her away. Opponent does not fly too far, but takes a decent amount of damage.

• Upward Throw: Cless tosses the opponent above him and delivers a strong slash of his sword, sending the opponent flying upward. Opponent does not fly too far, but takes a decent amount of damage.

• Downward Throw: Cless slams the opponent to the ground and brings his sword down on him/her in a bone-breaking two-handed vertical strike. The opponent is sent flying upward and slightly forward. Opponent does not fly too far, but takes a decent amount of damage.



8). Taunts, Poses, Etc:

• Up Taunt: Cless brings his fists close to his waist and lets out a “power-up” cry. At the same time, a strong wind blows under his cape.

• Side Taunt: Cless stands erect and points his sword at the opponent. At the same time, he says, “Had enough?”

• Down Taunt: Cless’s body droops forward and a ghost version of himself floats above him.

• Victory Pose 1: Cless twirls his sword in his hand once and raises it in the air. At the same time, Cless shouts, “All right! I did it!”

• Victory Pose 2: Cless casually swings his sword twice then sheaths it, one hand of his hip, the other on the hilt of his sword. At the same time he says, “Never stood a chance!”

• Victory Pose 3: Cless turns his back to the camera, looking over his shoulder. At the same time, he says, “I never abandon my comrades.”

• Idle Pose 1: Cless briefly glances to the side.

• Idle Pose 2: Cless taps the toes of his boots on the ground.

• Onscreen Appearance (when the match begins): Cless flies toward the stage atop a mystical, winged flying machine. As Cless reaches the stage, he hops off the Reabird, lands on the stage in a kneeling position, and then readies his sword.




9). Final Smash (Pegasus): Before Cless, a silvery white winged horse appears. Cless mounts the Pegasus, and the Pegasus rears on its hind legs whilst letting out a cry of challenge. The two then take flight. Similar to Super Sonic, for a limited amount of time the player is able to fly around the stage, though at a slower and more controlled pace than Super Sonic. Any opponent whom Pegasus collides with will be sent flying or even KO’ed, depending on their damage percentage. Cless is also able to slice enemies in front of him with his sword, which will do even more damage and send the opponent flying even farther. Eventually, Cless will dismount Pegasus and Pegasus will disappear through a time portal, concluding the Final Smash. Be sure not to be far off the stage when this happens![/quote]
 
Last edited:

ImaClubYou

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Luke Fon Fabre

1st potential moveset. By @ Altais Altais

[collapse="Luke Moveset"]Index
1). Jab & Dash Attack
2). Tilt Attacks
3). Smash Attacks
4). Aerial Attacks
5). Special Attacks
6). Grab & Throws
7). Taunts, poses, etc.
8). Final Smash

Summary
Luke is all about offence and combos. In terms of speed, weight, and mobility, Luke is a well-rounded character. If used right, he can rack up damage efficiently AND kill reliably. Even better is that he is very easy to pick up. However, he has two major weaknesses: poor defence, unreliable recovery. Once Luke's damage is high enough, he can be sent flying fairly easily. Even worse is that his recovery, though good, can only be used once in the air.



1). Jab & Dash Attack:

Jab 1: In a quick and fluid motion, Luke performs a downward vertical slash of his sword.
Jab 2: Luke continues the combo with a second downward vertical slash.

Note: Like Marth's jab in Melee, Luke's jab goes on and on and on. Unlike Marth's, however, Luke's jab keeps the opponent pulled in, allowing for better combos. If the opponent is against
 
Last edited:

ImaClubYou

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Reserved for the rest of the Tales franchise.
-Destiny
-Eternia
-Vesperia
-Xillia
-Legendia
-Rebirth
-Narikiri Dungeon series

Misc.
-Radiant Mythology
-Heroes
-Versus
-Project X Zone(Yuri/Estellise/Flynn)
 

ImaClubYou

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Write ups will be written soon. For anyone who stumbles upon my thread... feel free to discuss any Tales characters as well as characters who aren't even the main characters of the story(Tales of Symphonia ~ Yuan)

Move sets, Final Smashes, etc are welcomed as of now and may be quoted in the future.

LOOK HERE TO SEE WHO IS OPEN IF YOU PLAN TO MAKE UP MOVE SETS FOR CHARACTERS!

Taken Characters:
Arche Klaine -Phantasia(finished) (ryuu seika)
Lloyd Irving -Symphonia(finished) (Me)
Cless Alvien -Phantasia(finished) (Altais)

Characters may be edited.

Emil Castagnier- Symphonia2(Pending)(jaytalks)

Presea Combatir(Reserved)(Me)

Tales of Phantasia
>> Mint Adnade
>> Chester Barklight
>> Klarth F. Lester
>> Suzu Fujibayashi

Tales of the Abyss
>> Luke fon Fabre
>> Tear Grants
>> Guy Cecil
>> Jade Curtiss
>> Anise Tatlin
>> Natalia L.K. Lanvaldear
>> Van Grants
>> Asch the Bloody
>> Regret/Legretta the Quick
>> Sync the Tempest
>> Dist the Reaper/Rose/Runny
>> Largo the Black Lion
>> Arietta the Wild
>> Fon Master Ion

Tales of Symphonia/Dawn of the New World
>> Collet/Collete Brunel
>> Genius/Genis Sage
>> Kratos Aurion
>> Refill/Raine Sage
>> Zelos Wilder
>> Shihna/Sheena Fujibayashi
>> Regal Bryan/Bryant
>> Emil Castagnier
>> Marta Lualdi
>>Richter Abend
>>Ratatosk Emil

Tales of Graces (F)
>>Asbel Lhant
>>Cheria Barnes
>>Hubert Oswell
>>Sophie Lhant
>>Malik Ceaser
>>Pascal
>>Richard

Tales of Misc.

Only other character would be Yuri Lowell, Estellise, and Flynn Scifo. All of which appeared on Project X Zone on the 3DS, Nintendo
 

IsmaR

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I've never actually played the games myself, but my close female friend never shuts up about them so I know practically everything by association. That said I'd at least hope it gets a reference, and prefer it infinitely more to other Bamco reps.
 

ImaClubYou

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Symphonias write up is up! For now, only Lloyd has a move set for this fanchise. Anyone willing to help out can post their own ideas as well !
 

jaytalks

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I would include Emil and Marta as part of the Tales of Symphonia write up. Great work though! I might come up with an Emil moveset for fun.
 

ImaClubYou

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I would include Emil and Marta as part of the Tales of Symphonia write up. Great work though! I might come up with an Emil moveset for fun.
Yeah I was thinking whether to put Symphonia 1 and 2 in the same section or not. I'll probably make a sub section for them with title art and such on the Symphonia post.

And yeah go for it. I'll be glad to add your move set to Emil once I make the section.
 

FalKoopa

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Interesting thread. I'll be looking forward to the other analyses. (though I know little about the Tales series.)
 

Altais

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The Tales series is one of mine favourite videogame series of all time, though I have only played Tales of Phantasia, Tales of Symphonia, and Tales of the Abyss.

Like I have said before, mine most wanted Tales character is Cless Alvein. I wrote a moveset for him a long time ago; I might post it in here when I feel like fishing it out.
 

ImaClubYou

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The Tales series is one of mine favourite videogame series of all time, though I have only played Tales of Phantasia, Tales of Symphonia, and Tales of the Abyss.

Like I have said before, mine most wanted Tales character is Cless Alvein. I wrote a moveset for him a long time ago; I might post it in here when I feel like fishing it out.

Excellent Excellent! I would appreciate it if you did. I've already did the write up for Phantasia!
 

Altais

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Here is the moveset I mentioned earlier. I also posted it in a Cless thread I made a long time ago. Virtually all of these moves derive from various Tales games Cless has appeared in, a few I made up.

[collapse="Cless Moveset"]
♦ Index:

1). Regular Attack
2). Other Moves & Actions
3). Tilt Attacks
4). Smash Attacks
5). Aerial Attacks
6). Special Moves
7). Grab Attacks
8). Taunts, Poses, Etc.
9). Final Smash

Summary
In terms of weight, mobility, and attack speed, Cless is somewhat of a cross between Marth and Captain Falcon. Unlike Marth and Captain Falcon, however, Cless’s attacks consist of more magickal properties.​


1). Regular Attack (or “jab”):

• Jab 1: Cless performs a swift downward vertical slash of his sword. Deals little damage and knockback.
• Jab 2: Cless performs a swift thrust of his sword. Deals little damage and pushes away the opponent a very short distance.

• Rapid Jab (Blade Storm): If the player presses the attack button rapidly, after the first two jabs Cless will perform a flurry of lightning-fast thrusts with his sword. He will continue to do so until either he takes damage or the player ceases to press the attack button.

• Regular Attack (with item): Cless brings the item up in a diagonal swing. Damage, speed, and knockback depends on what item Cless is wielding.



2). Other Moves & Actions:

• Initial Jump Animation & Height: Cless leaps into the air in the same pose as his fighting stance (with his body turned sideways and his sword held close to him, across his front). About as high and far as Marth’s initial jump.

• Initial Jump Animation & Height (backward): Cless leaps backward with his body facing forward and his sword held out in front of him defensively. About as high as Marth’s initial backward jump, but a little farther.

• Secondary Jump Animation & Height: Cless leaps into the air in a quick flip. About the same height and distance as Marth’s secondary jump.

• Secondary Jump Animation & Height (backward): Cless does a quick backflip. About as high as Marth’s secondary jump, but farther.

• Spot Dodge Animation & Duration: Cless leans to the side with his sword arm close to his chest, his sword pointing upward. A little longer than Marth’s spot dodge.

• Air Dodge Animation & Duration: Cless twists his body. About the same duration as Marth’s air dodge.

• Dash Attack: Cless leaps in the air a very short distance whilst performing a strong rising vertical slash that send the enemy flying upwards a short distance. Quick startup.

• Dash Attack (with item): Cless performs a diagonal slash with his sword and then a thrust with whatever item he is wielding. Quick startup.

• Get-up Attack (face up): Cless performs a quick diagonal slash in front of him, then a quick thrust behind him.

• Get-up Attack (face down): Whilst Cless is rising to his feet, he performs a quick spin-slash that damages opponents on both sides.

• Edge Climb Attack: Upon climbing onto the stage, Cless performs a quick, but weak, horizontal slash.

• Second Edge Climb Attack (when damage percent is high): Cless performs a slow and weak diagonal slash.



3). Tilt Attacks:

• Forward Tilt (Fury Slash): Cless performs a powerful horizontal slash that does plenty of damage whilst sending the opponent flying. Excellent horizontal range, but poor vertical range. Can kill at medium-high percentages, but has a slow startup. Can be used immediately after Jab 1 or Jab 2.

• Forward Tilt (with item): Cless performs a swift, strong downward vertical swing with the item. Damage, speed, and knockback depends on what item Cless is wielding.

• Upward Tilt (Lightning Bolt): Cless performs a quick, rising diagonal slash--at the same time, a lightning bolt strikes the ground in front of him, shocking any unlucky opponent several times before sending them flying upward a little. Quick startup. Great vertical range, but poor horizontal range.

• Downward Tilt (Magma Rift): Cless brings his sword to the ground with bone-breaking force. At the same time, a pillar of molten lava shoots from the ground in front of him. Does a decent amount of damage whilst sending the opponent flying upward. Can kill at high percentages, but has a slightly slow startup.



4). Smash Attacks:

• Forward Smash (Soul Wave): Cless brings his sword arm across his front, gathering force and momentum, then unleashes a spray of energy that sends any opponent in front of him flying. Slightly slow startup. Good horizontal range, medium vertical range. Can kill at high percentages, especially if charged.

• Forward Smash (with item): Cless performs a strong horizontal swing with the item. Damage, speed, and knockback depend on what item Cless is wielding.

• Upward Smash (Gale Barrier): Cless thrusts his sword into the ground, conjuring a magickal circle that unleashes a surge of energy which sends any adjacent or above opponents flying upward. Quick startup. Medium horizontal and vertical range. Can kill at high percentages, especially if charged.

• Downward Smash (Soul Edge): Cless hops upward a short distance whilst bringing his sword up in an uppercut slash, then, whilst landing, brings his sword down with bone-breaking force, unleashing a 180-degree burst of energy that sends any nearby opponent flying. Quick startup. Can kill at high percentages, especially if charged. Though powerful, Cless can easily be knocked out of this move by a fast attack before he finishes.



5). Aerial Attacks:

• Neutral Aerial (Dual Kick): Cless deals two swift, powerful kicks and a final downward diagonal thrust of his sword. Instant start up, very slight ending lag. Good horizontal range. Has little knockback, but does a decent amount of damage altogether.

• Forward Aerial (Tiger Teeth): Cless performs a swift uppercut vertical slash of his sword, then brings it down for a second swift vertical slash. Instant startup. Good horizontal and vertical range. Has little knockback, but good for building up damage. Cless will be kept afloat during this move.

• Backward Aerial (Reverse Dual Kick): Cless performs a swift, powerful backward kick, turns around whilst performing another swift and powerful kick, then finally performs a downward diagonal thrust of his sword. Similar to his Neutral Aerial, except it turns him around. Instant startup, very slight ending lag. Good horizontal range. Has little knockback, but does a decent amount of damage altogether.

• Upward Aerial: Cless swings his sword above him whilst turning his body in a full circle. Quick startup. Good vertical range, but little horizontal range. Deals a fair amount of damage whilst knocking the enemy upward a short distance.

• Downward Aerial: Cless performs two powerful, but slightly slow stomp-kicks. Very slightly slow startup. Has next to no knockback and poor horizontal range, but deals a good amount of damage.



6). Special Moves:

• Standard Special (Sonic Blade): With a swift swing of his sword, Cless launches a fast-moving shockwave that runs along the floor until it either collides with an opponent or object, or reaches the end of the platform. If this move is used in the air, the shockwave will travel downward at a 45-degree angle, dissipating once it hits the ground. Instant startup. Does minor damage, but stops the opponent in his/her tracks.

• Side Special (Lionheart): Cless charges forward, his sword held close to his body, pointing forward. On the ground, Cless continues to run until the player either cancels the move by holding the control stick in the opposite direction, Cless reaches the end of the platform, or if Cless collides with a wall or an opponent. In the air, Cless flies forward a long distance (roughly as far as Ike’s fully charged quickdraw, but a little slower). Upon colliding with a wall or an opponent, Cless will unleash a burst of energy shaped like a lion’s head, which will send the opponent(s) flying--if this happens in the air, Cless will enter helpless frames after. Quick startup. Very high ending lag if cancelled. Deals a good amount of damage. Can kill at high percentages.

• Upward Special (Spatial Soar): Whilst facing the screen, Cless levitates his body and holds his sword in front of him with both hands. At the same time, he emits a surge of energy, damaging any adjacent opponent whilst pushing them away. After roughly a second, Cless teleports either directly upward or in the direction the player holds the control stick. If the player holds down the “special attack” button whilst Cless is teleporting, Cless will teleport next to the nearest opponent, or the opponent aimed at with the control stick, and perform a barrage of slashes and stabs before descending in helpless frames. Whereas if the player lets go of the special attack button after beginning the move, Cless will simply teleport to his destination and slowly fall downward in helpless frames. Quick startup. Good for building up damage, but can leave Cless open if used haphazardly.

• Downward Special (Rising Phoenix): Cless leaps into the air, then dives down at a 45-degree angle with his entire body engulfed in a Phoenix-shaped flame, his sword thrusted out in front of him. In the air, he will simply dive downward without jumping. Any opponent whom Cless collides with will be engulfed in flame and sent flying upwards a short distance. Quick startup. Does a decent amount of damage.



7). Grab Attacks:

• Grab Animation & Speed: Cless lunges forward whilst reaching out to grab the opponent. About the same speed as Marth’s grab, but farther. Dashing grab is a little slower and has a slight ending lag. Pivot grab is the fastest and farthest.

• Pummel: Cless knees the opponent in the torso. Slightly slower than Marth’s pummel, but more powerful.

• Forward Throw: Cless pushes the opponent away and sends him/her flying with a strong front kick. Opponent does not fly too far, but takes a fair amount of damage.

• Backward Throw: Cless throws the opponent behind him and deals the opponent a swift and powerful kick, knocking him/her away. Opponent does not fly too far, but takes a decent amount of damage.

• Upward Throw: Cless tosses the opponent above him and delivers a strong slash of his sword, sending the opponent flying upward. Opponent does not fly too far, but takes a decent amount of damage.

• Downward Throw: Cless slams the opponent to the ground and brings his sword down on him/her in a bone-breaking two-handed vertical strike. The opponent is sent flying upward and slightly forward. Opponent does not fly too far, but takes a decent amount of damage.



8). Taunts, Poses, Etc:

• Up Taunt: Cless brings his fists close to his waist and lets out a “power-up” cry. At the same time, a strong wind blows under his cape.

• Side Taunt: Cless stands erect and points his sword at the opponent. At the same time, he says, “Had enough?”

• Down Taunt: Cless’s body droops forward and a ghost version of himself floats above him.

• Victory Pose 1: Cless twirls his sword in his hand once and raises it in the air. At the same time, Cless shouts, “All right! I did it!”

• Victory Pose 2: Cless casually swings his sword twice then sheaths it, one hand of his hip, the other on the hilt of his sword. At the same time he says, “Never stood a chance!”

• Victory Pose 3: Cless turns his back to the camera, looking over his shoulder. At the same time, he says, “I never abandon my comrades.”

• Idle Pose 1: Cless briefly glances to the side.

• Idle Pose 2: Cless taps the toes of his boots on the ground.

• Onscreen Appearance (when the match begins): Cless flies toward the stage atop a mystical, winged flying machine. As Cless reaches the stage, he hops off the Reabird, lands on the stage in a kneeling position, and then readies his sword.



9). Final Smash (Pegasus): Before Cless, a silvery white winged horse appears. Cless mounts the Pegasus, and the Pegasus rears on its hind legs whilst letting out a cry of challenge. The two then take flight. Similar to Super Sonic, for a limited amount of time the player is able to fly around the stage, though at a slower and more controlled pace than Super Sonic. Any opponent whom Pegasus collides with will be sent flying or even KO’ed, depending on their damage percentage. Cless is also able to slice enemies in front of him with his sword, which will do even more damage and send the opponent flying even farther. Eventually, Cless will dismount Pegasus and Pegasus will disappear through a time portal, concluding the Final Smash. Be sure not to be far off the stage when this happens!
[/collapse]
 

ImaClubYou

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Here is the moveset I mentioned earlier. I also posted it in a Cless thread I made a long time ago. Virtually all of these moves derive from various Tales games Cless has appeared in, a few I made up.

[collapse="Cless Moveset"]
♦ Index:

1). Regular Attack
2). Other Moves & Actions
3). Tilt Attacks
4). Smash Attacks
5). Aerial Attacks
6). Special Moves
7). Grab Attacks
8). Taunts, Poses, Etc.
9). Final Smash

Summary
In terms of weight, mobility, and attack speed, Cless is somewhat of a cross between Marth and Captain Falcon. Unlike Marth and Captain Falcon, however, Cless’s attacks consist of more magickal properties.​


1). Regular Attack (or “jab”):

• Jab 1: Cless performs a swift downward vertical slash of his sword. Deals little damage and knockback.
• Jab 2: Cless performs a swift thrust of his sword. Deals little damage and pushes away the opponent a very short distance.

• Rapid Jab (Blade Storm): If the player presses the attack button rapidly, after the first two jabs Cless will perform a flurry of lightning-fast thrusts with his sword. He will continue to do so until either he takes damage or the player ceases to press the attack button.

• Regular Attack (with item): Cless brings the item up in a diagonal swing. Damage, speed, and knockback depends on what item Cless is wielding.



2). Other Moves & Actions:

• Initial Jump Animation & Height: Cless leaps into the air in the same pose as his fighting stance (with his body turned sideways and his sword held close to him, across his front). About as high and far as Marth’s initial jump.

• Initial Jump Animation & Height (backward): Cless leaps backward with his body facing forward and his sword held out in front of him defensively. About as high as Marth’s initial backward jump, but a little farther.

• Secondary Jump Animation & Height: Cless leaps into the air in a quick flip. About the same height and distance as Marth’s secondary jump.

• Secondary Jump Animation & Height (backward): Cless does a quick backflip. About as high as Marth’s secondary jump, but farther.

• Spot Dodge Animation & Duration: Cless leans to the side with his sword arm close to his chest, his sword pointing upward. A little longer than Marth’s spot dodge.

• Air Dodge Animation & Duration: Cless twists his body. About the same duration as Marth’s air dodge.

• Dash Attack: Cless leaps in the air a very short distance whilst performing a strong rising vertical slash that send the enemy flying upwards a short distance. Quick startup.

• Dash Attack (with item): Cless performs a diagonal slash with his sword and then a thrust with whatever item he is wielding. Quick startup.

• Get-up Attack (face up): Cless performs a quick diagonal slash in front of him, then a quick thrust behind him.

• Get-up Attack (face down): Whilst Cless is rising to his feet, he performs a quick spin-slash that damages opponents on both sides.

• Edge Climb Attack: Upon climbing onto the stage, Cless performs a quick, but weak, horizontal slash.

• Second Edge Climb Attack (when damage percent is high): Cless performs a slow and weak diagonal slash.



3). Tilt Attacks:

• Forward Tilt (Fury Slash): Cless performs a powerful horizontal slash that does plenty of damage whilst sending the opponent flying. Excellent horizontal range, but poor vertical range. Can kill at medium-high percentages, but has a slow startup. Can be used immediately after Jab 1 or Jab 2.

• Forward Tilt (with item): Cless performs a swift, strong downward vertical swing with the item. Damage, speed, and knockback depends on what item Cless is wielding.

• Upward Tilt (Lightning Bolt): Cless performs a quick, rising diagonal slash--at the same time, a lightning bolt strikes the ground in front of him, shocking any unlucky opponent several times before sending them flying upward a little. Quick startup. Great vertical range, but poor horizontal range.

• Downward Tilt (Magma Rift): Cless brings his sword to the ground with bone-breaking force. At the same time, a pillar of molten lava shoots from the ground in front of him. Does a decent amount of damage whilst sending the opponent flying upward. Can kill at high percentages, but has a slightly slow startup.



4). Smash Attacks:

• Forward Smash (Soul Wave): Cless brings his sword arm across his front, gathering force and momentum, then unleashes a spray of energy that sends any opponent in front of him flying. Slightly slow startup. Good horizontal range, medium vertical range. Can kill at high percentages, especially if charged.

• Forward Smash (with item): Cless performs a strong horizontal swing with the item. Damage, speed, and knockback depend on what item Cless is wielding.

• Upward Smash (Gale Barrier): Cless thrusts his sword into the ground, conjuring a magickal circle that unleashes a surge of energy which sends any adjacent or above opponents flying upward. Quick startup. Medium horizontal and vertical range. Can kill at high percentages, especially if charged.

• Downward Smash (Soul Edge): Cless hops upward a short distance whilst bringing his sword up in an uppercut slash, then, whilst landing, brings his sword down with bone-breaking force, unleashing a 180-degree burst of energy that sends any nearby opponent flying. Quick startup. Can kill at high percentages, especially if charged. Though powerful, Cless can easily be knocked out of this move by a fast attack before he finishes.



5). Aerial Attacks:

• Neutral Aerial (Dual Kick): Cless deals two swift, powerful kicks and a final downward diagonal thrust of his sword. Instant start up, very slight ending lag. Good horizontal range. Has little knockback, but does a decent amount of damage altogether.

• Forward Aerial (Tiger Teeth): Cless performs a swift uppercut vertical slash of his sword, then brings it down for a second swift vertical slash. Instant startup. Good horizontal and vertical range. Has little knockback, but good for building up damage. Cless will be kept afloat during this move.

• Backward Aerial (Reverse Dual Kick): Cless performs a swift, powerful backward kick, turns around whilst performing another swift and powerful kick, then finally performs a downward diagonal thrust of his sword. Similar to his Neutral Aerial, except it turns him around. Instant startup, very slight ending lag. Good horizontal range. Has little knockback, but does a decent amount of damage altogether.

• Upward Aerial: Cless swings his sword above him whilst turning his body in a full circle. Quick startup. Good vertical range, but little horizontal range. Deals a fair amount of damage whilst knocking the enemy upward a short distance.

• Downward Aerial: Cless performs two powerful, but slightly slow stomp-kicks. Very slightly slow startup. Has next to no knockback and poor horizontal range, but deals a good amount of damage.



6). Special Moves:

• Standard Special (Sonic Blade): With a swift swing of his sword, Cless launches a fast-moving shockwave that runs along the floor until it either collides with an opponent or object, or reaches the end of the platform. If this move is used in the air, the shockwave will travel downward at a 45-degree angle, dissipating once it hits the ground. Instant startup. Does minor damage, but stops the opponent in his/her tracks.

• Side Special (Lionheart): Cless charges forward, his sword held close to his body, pointing forward. On the ground, Cless continues to run until the player either cancels the move by holding the control stick in the opposite direction, Cless reaches the end of the platform, or if Cless collides with a wall or an opponent. In the air, Cless flies forward a long distance (roughly as far as Ike’s fully charged quickdraw, but a little slower). Upon colliding with a wall or an opponent, Cless will unleash a burst of energy shaped like a lion’s head, which will send the opponent(s) flying--if this happens in the air, Cless will enter helpless frames after. Quick startup. Very high ending lag if cancelled. Deals a good amount of damage. Can kill at high percentages.

• Upward Special (Spatial Soar): Whilst facing the screen, Cless levitates his body and holds his sword in front of him with both hands. At the same time, he emits a surge of energy, damaging any adjacent opponent whilst pushing them away. After roughly a second, Cless teleports either directly upward or in the direction the player holds the control stick. If the player holds down the “special attack” button whilst Cless is teleporting, Cless will teleport next to the nearest opponent, or the opponent aimed at with the control stick, and perform a barrage of slashes and stabs before descending in helpless frames. Whereas if the player lets go of the special attack button after beginning the move, Cless will simply teleport to his destination and slowly fall downward in helpless frames. Quick startup. Good for building up damage, but can leave Cless open if used haphazardly.

• Downward Special (Rising Phoenix): Cless leaps into the air, then dives down at a 45-degree angle with his entire body engulfed in a Phoenix-shaped flame, his sword thrusted out in front of him. In the air, he will simply dive downward without jumping. Any opponent whom Cless collides with will be engulfed in flame and sent flying upwards a short distance. Quick startup. Does a decent amount of damage.



7). Grab Attacks:

• Grab Animation & Speed: Cless lunges forward whilst reaching out to grab the opponent. About the same speed as Marth’s grab, but farther. Dashing grab is a little slower and has a slight ending lag. Pivot grab is the fastest and farthest.

• Pummel: Cless knees the opponent in the torso. Slightly slower than Marth’s pummel, but more powerful.

• Forward Throw: Cless pushes the opponent away and sends him/her flying with a strong front kick. Opponent does not fly too far, but takes a fair amount of damage.

• Backward Throw: Cless throws the opponent behind him and deals the opponent a swift and powerful kick, knocking him/her away. Opponent does not fly too far, but takes a decent amount of damage.

• Upward Throw: Cless tosses the opponent above him and delivers a strong slash of his sword, sending the opponent flying upward. Opponent does not fly too far, but takes a decent amount of damage.

• Downward Throw: Cless slams the opponent to the ground and brings his sword down on him/her in a bone-breaking two-handed vertical strike. The opponent is sent flying upward and slightly forward. Opponent does not fly too far, but takes a decent amount of damage.



8). Taunts, Poses, Etc:

• Up Taunt: Cless brings his fists close to his waist and lets out a “power-up” cry. At the same time, a strong wind blows under his cape.

• Side Taunt: Cless stands erect and points his sword at the opponent. At the same time, he says, “Had enough?”

• Down Taunt: Cless’s body droops forward and a ghost version of himself floats above him.

• Victory Pose 1: Cless twirls his sword in his hand once and raises it in the air. At the same time, Cless shouts, “All right! I did it!”

• Victory Pose 2: Cless casually swings his sword twice then sheaths it, one hand of his hip, the other on the hilt of his sword. At the same time he says, “Never stood a chance!”

• Victory Pose 3: Cless turns his back to the camera, looking over his shoulder. At the same time, he says, “I never abandon my comrades.”

• Idle Pose 1: Cless briefly glances to the side.

• Idle Pose 2: Cless taps the toes of his boots on the ground.

• Onscreen Appearance (when the match begins): Cless flies toward the stage atop a mystical, winged flying machine. As Cless reaches the stage, he hops off the Reabird, lands on the stage in a kneeling position, and then readies his sword.



9). Final Smash (Pegasus): Before Cless, a silvery white winged horse appears. Cless mounts the Pegasus, and the Pegasus rears on its hind legs whilst letting out a cry of challenge. The two then take flight. Similar to Super Sonic, for a limited amount of time the player is able to fly around the stage, though at a slower and more controlled pace than Super Sonic. Any opponent whom Pegasus collides with will be sent flying or even KO’ed, depending on their damage percentage. Cless is also able to slice enemies in front of him with his sword, which will do even more damage and send the opponent flying even farther. Eventually, Cless will dismount Pegasus and Pegasus will disappear through a time portal, concluding the Final Smash. Be sure not to be far off the stage when this happens!
[/collapse]

Very nice! I like the amount of creativity you put in this and you got every single detail down. I'll add this momentarily.

@ryuu seika: That's good. I'm sure it's easy to make up an entire move set for Luke and Emil.


For now, I'm calling Presea. She is one of my favorite Tales characters of all time.
 

ImaClubYou

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I will start adding Arte exhibition videos to each character.

I'll be working on Abyss write up soon.
 

ryuu seika

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Amidst the abounding light of heaven!
An unexpected Entrant:

Mieu!

Specials:
Up B - Mieu Wings: The sorcerer's ring gives off a turquoise glow which can be charged briefly or simply absorbed into Mieu's body. Upon its absorption, the little guy can fly for a brief time (exact duration depending on charge) by flapping his ears. During the move they have really tiny and low damage hitboxes on them but it's not really an attack.
Neutral B - Mieu Fire: The ring glows a reddish orange and can be charged briefly. When charging is complete or the button is released, Mieu will absorb the light and spit out a ball of fire with size, distance and trail length based on the charge duration. Does only a little damage and travels straight forward, rebounding off nothing but perfect guards and reflector moves. It will, however, deal incredible damage to any breakable stage element it might touch.
Forward B - Mieu Attack: After an optional charging stage, Mieu absorbs the golden brown glow from his sorcerer's ring and jumps forwards about 1.8 times his width, going into a somersault towards the top of the jump. After one and a quarter rotations, he goes into an impressive slamming attack where his full body is a hitbox with damage and knockback based on the charge. It has a slight downwards angling but is mostly forward.
The attack will fail if no collision is made before he has travelled an additional 1.8 Mieu lengths (by which point any height gain from the move has been lost). Otherwise, he will rebound off whatever he hits in a spinning motion.
Down B - Mieu Tears: Remember that other Fonon concentration? The one shown to you in Keterberg? Well, just because Mieu never absorbed it in game doesn't mean he can't use it here now does it? Again, the ring glows for an optional charging sequence before being absorbed. This time it is a very pale blue, the colour of 4th phonons.
Once absorbed by a grounded Mieu, he does a tiny sumo stomp and the area immediately to either side of him, as well as his sides themselves, become hitboxes with a freeze effect. There is then an area of slippery terrain around that, with a distance proportional to the charge time so that foes slide into the damaging zone.
If used in the air, Mieu will stomp down and slightly forward, travelling until a collision is made. On collision, he will cause small knockback and damage with a freeze effect.
In both cases, the move is more about the stun time of the freeze effect than actual damage or knockback, though it can still be dangerous if it hits a recovering foe in the air.

Smashes:
Up Smash - Rising Corkscrew: Mieu spins horizontally and performs a small jump, his ears cartwheeling out to the sides as he does so. His ears will hit for small horizontal knockback and minimal damage but the top of his head has a more damaging hitbox with the potential to kill vertically. Height reached and number of ear hits depends on charge time.
Forward Smash - Leaping Headbutt: A powerful forward jump launches Mieu straight into his foe head first. The range is approximately 1 Mieu width. Medium damage and knockback, both dependant on charge time.
Down Smash - Breakdance: The little guy quickly flips himself over, spinning on his head and striking out with hi ears. It is pretty much the same in effect as Kirby's.

Tilts:
Up A - Sacred Spike: Mieu quickly jabs his ears upwards. Does little damage but has surprisingly good knockback for such a small move
Forward A - Yulian Headbutt: A quick bash with Mieu's forehead. Damage and knockback are ok but the range is rather tiny. This is made up for by a tiny damage hitbox behind him on his ears in addition to the main attack, providing a little protection.
Down A - Nest Sweeper: Mieu slides forward about 0.8 Mieu widths with his feet extended infront of him for a tiny, low damage hitbox. The main advantage of this move is how low he is during it, making him even harder to hit than Kirby.

Aerials:
Up Air - Ear Booster: Mieu tucks his ears down against his sides with force, propelling himself upwards about 0.3 times his own height. The hitboxes from his ears are long (vertically) but don't extend out past the sides of his body at all and while they do reasonable damage, they do practically no knockback. The top of Mieu's head, however, is a hitbox extending out to the sides slightly and doing more notable knockback. Its damage, however, is actually slightly less than that of the ears.
Neutral Air - Somersault: Mieu curls into a ball, spinning round head first. This move acts almost like a grab, dragging opponents in a circle around him. It has no real knockback but does a tiny amount of damage and, since it's not actually a throw, can help gimp recoveries by cancelling the foes original trajectory. It's also rather good at keeping the player from getting hit.
Forward Air - Twin Kick: Mieu swings both feet forward a little and stays in this position for a short while. All time spent like this has a hitbox with small damage and ok diagonally down knockback but the hitbox is almost as tiny as the character's legs.
Backward Air - Back kick: Mieu spins himself forward and performs a backwards twin kick as his body reaches horizontal. This is his most powerful aerial A attack in all respects but it does take a bit of time to get going.
Down Air - Sacred Spin: Sort of the inverse of Rising Corkscrew, Mieu spins with his ears cartwheeling out and his feet extended downwards. His feet will push enemies downward if they make contact and his ears have horizontal knockback but neither are particularly strong. It is simply the number of hits that makes this move usable.

Others:
Neutral Combo - Ear Slap 1: Mieu rotates his head slightly and uses this motion to power a slap with one of his large ears. The damage and knockback are small but it has a lot of range for a character Mieu's size.
Neutral Combo - Ear Slap 2: The exact same as the above but with the other ear.
Neutral Combo - Float Kick: Ears now both at his sides, Mieu flaps them, raising himself of the ground a tiny bit. As he does so, he rocks his lower body forward a bit for a small kick. The range is less than the ear slaps, meaning it will often miss
Dash Attack - Fail Roll: Mieu does his classic forward roll but messes it up and lands on his back, doing small damage and knockback with the roll or significantly more of both if his feet connect on the way down. Can do 2 or 3 hits total but leaves Mieu in a downed position.

Final Smash:
Mini Howling: Mieu breaks from Abyss' canon by ripping of Luke's first Hi-Ougi. He makes a cute little noise of exertion as a white light builds around him, emanating from his feet. His ears blow upwards in a non-existent wind and a ball of energy appears in his hands, growing to about 1.5 Mieu heights in diameter over the length of the charging period. All in all, it works a lot like Mewtwo's Shadow Ball charging, except with more damage, a hitbox around the character and complete invincibility for the user. This charging phase has little to no knockback.
Charging may be continued for up to 3 times the time taken to reach maximum size or ended at any point by releasing the B button. If, however, the B button is held past 3x maximum charge, the energy sphere will burst in his hands, doing a fair amount of damage (think 30%-ish) and small knockback to everyone within a one stagebuilder block diameter of its centre. When this happens, Mieu becomes stunned for about a second and is forced to give up the smash ball.
So, what happens if charging is stopped? The sphere's size is noted and it is absorbed into Mieu's body. He is now significantly quicker and a little heavier but still just as floaty. During this state he may be forced to give up the charge but the smash ball is gone. He has only one B move which may be angled in absolutely any direction. It is simply a throwing of this high damage, high knockback light orb, which will explode on contact with the stage for an area of even greater effect. Mieu is not immune so try not to hit too close to yourself.

Weight: About that of Mr. Game & Watch.
Movement Speed: Similar to Peach's.
Air Movement Speed: Similar to Pikachu's
Fall Speed (Normal): Just under Mario's.

Jumps: Two roughly equal height hops which will, unless cancelled into another action, end in a somersault like Kirby's first jump does.


EDIT: Moveset finished!
 

Strider

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Tales of Symphonia (the first one, not DotNW) is probably my favorite game ever. (tied with Ocarina of Time) I am in the middle of playing Abyss right now and really want to play Xillia and Vesperia, though I don't have an Xbox 360 and I can't read Japanese for the PS3 version of Vesperia.

If I could choose any one character to make it into the next SB game it would be Kratos Aurion. Though I would almost be just as happy with Lloyd. I really see a nice list of moves that Kratos could use for a set too, I know his character really well as I almost exclusively played as him when he was in the party and Zelos when he wasn't. If Fire Emblem can get some reps I don't see why the Tales series couldn't.
 

ImaClubYou

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A move set for Mieu, huh? Interesting.

I'll make room for the bugger.

I'm a lil' discouraged to keep adding bio's and write ups for this thread. It looks like a whole load of work for so little discussion.

I always knew Tales was underrated in the west, but now I'm realizing just HOW unknown this franchise is.

Oh and here,

http://www.youtube.com/watch?v=ZQLAst8t4vI
 

jaytalks

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I'm a fan of the series, although I only have the Symphonia games and Tales of Phantasia. Unfortunately, a lot of the great iterations didn't come out for Nintendo consoles.
 

ryuu seika

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You don't have Abyss 3DS?

I'll agree with the implication that we need more Nintendo based Tales games though. I'm not particularly happy with the number of consoles I have sitting on my shelf just because of this one series (the Wii and 3DS I'd have anyway but add to that a PS3, a 360, a PSP and 2 PS2s and it's starting to get out of hand).

Totally willing to discuss the hell out of anything Tales btw, though avoiding Xillia spoilers would be nice.
 

jaytalks

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You don't have Abyss 3DS?

I'll agree with the implication that we need more Nintendo based Tales games though. I'm not particularly happy with the number of consoles I have sitting on my shelf just because of this one series (the Wii and 3DS I'd have anyway but add to that a PS3, a 360, a PSP and 2 PS2s and it's starting to get out of hand).

Totally willing to discuss the hell out of anything Tales btw, though avoiding Xillia spoilers would be nice.
I have a backlog of games to get and that is one of them. I hope it doesn't go up in price, if it hasn't already. I also really want Tales of Xilia and the Symphonia collection for the PS3.

I am happy with the comments the Tales creator made recently regarding the Wii U I believe. It seems like a reasonable position. The series has my favorite combat aside from maybe the Last Story in an RPG.

What's the best theme for the series? My personal favorite is Like a Glint of Light. It might actually be my favorite video game theme.
 

jaytalks

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Dude, that's my favourite too! Unless you allow fan remixes:
http://www.youtube.com/watch?v=Xj90Vcq2Kic <---So epic!
Cool! How many tales games have you played by the way? I'm hoping that it's a lot so it's your favorite out of all the tales games. I remember you get it when you leave Sylvarant and fight in Tethealla. If I recall correctly, it's about the start of disc 2. which I always took the theme to mean that this next half of the game is a big deal. which it was.

And that remix is pretty epic.
 

ImaClubYou

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Fan remixes are sick, especially this one:

http://www.youtube.com/watch?v=fwE-y-EJjHg


Yo jaytalks, do you have a link to Namcos thoughts on the Wii U? Last one I saw implied they thought it was risky or a glass cannon.

A great topic for now would be stages for each serie, music to fit it, items, relevance in whatever little storyline that te Tales of character may be in, etc.

@ryuu seika: I heard lots of bad on Xillia, but I'm watching a playthrough and it's not so bad. Great I might even add. I got a little teary eyed at one point. I'm planning to buy it for pure collection.
 

ryuu seika

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Lets see.
I started with Symphonia, then spent ages in anticipation of Dawn, only for it not to release in Europe due primarily to laziness on Atarii's part so I went out and bought a PS2. Spent some time playing non-Tales RPGs on it while I sourced a copy of Legendia and a Swap Magic disk so I could use it (it was never released in Europe). Somewhere along the lines I got hold of a copy of Phantasia GBA and loved the retro feel of it, aswell as the JRPGness of course. After many failed searches on my part, my parents finally bought me Abyss (PS2) for my birthday. It was far from my favourite but http://www.youtube.com/watch?v=-SHM-7qMiDs (so long as you don't scroll down you should be spoiler free). That theme is definitely way up there.
Next I got handed a PSP by a total stranger. It was an undeniably weird moment but I hey, free gaming!
It didn't work and no amount of disassembly would fix the issue but I found a helpful guy on ebay who, for £20, would con his insurance for a brand new one. Not exactly legit but hey, £20 (plus maybe £5 postage) for a working and (then) current games console is pretty sweet.
So that let me play Eternia. It felt a little too much like Symphonia and Legendia crossed IMO but it was still fun and that's clearly just me anyway since Eternia was made first. Radiant Mythology was also on the PSP and I loved that for sure. The minimal story content (it's a crossover game, what'd'ya expect) left it with little replay value though.
Then there was Star Ocean: First Departure. Also on the PSP and not technically a Tales game but heavily tied to Phantasia in ways I'm willing to explain if you so desire.
I played Destiny PS1 on an emulator but it kinda sucked (not aged well at all and the remake never got translated) and so I only ever got the bad ending.
Then there was a long pause before the 360 went down in price enough to justify its purchase (I did play a bit of Abyss 3DS here but it's not really that different to the PS2 version, just less loading time and a 3D effect) but I eventually got Vesperia. Great game, a little darker than the others. Let me tell you though, Microsoft make it remarkably hard to purchase download games. The number of times I found myself shouting "Stupid Microsoft, why won't you just take my god damn money?!" was more than I could keep track of.
I had intended to sell my Xbox for a PS3 when I was done but that didn't work out. The family had other plans and eventually I had to get it without the trade in.
Graces was a total joke, with the whole thing potentially just being one giant euphemism for the characters' gay fantasies and, unlike others, I didn't see the appeal of the battle system. That said, there is a certain fun to be had from the hilarity and randomness of it all and Pascal is the best character ever.
And now I'm in the middle of Xillia. Great gameplay, great story, amazing plot twists. Beautiful scenery (even more so than Legendia), interesting world, nice to get full camera control. Only complaint is I dislike/hate more than half the playable cast. It does reuse a lot of standard Tales plot elements though, which some might take issue with.
Oh, and at one point Namco stepped in and personally took care of the Dawn issue, netting me a game that was far from worth the wait.

So, to answer your question, that makes nine and a half.

@ICY: Nice, a second good Dawn track and neither of them are in the real game :p.
 

jaytalks

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Fan remixes are sick, especially this one:

http://www.youtube.com/watch?v=fwE-y-EJjHg


Yo jaytalks, do you have a link to Namcos thoughts on the Wii U? Last one I saw implied they thought it was risky or a glass cannon.

A great topic for now would be stages for each serie, music to fit it, items, relevance in whatever little storyline that te Tales of character may be in, etc.

@ryuu seika: I heard lots of bad on Xillia, but I'm watching a playthrough and it's not so bad. Great I might even add. I got a little teary eyed at one point. I'm planning to buy it for pure collection.
Tales Producer, not Namco. And not creator, my bad:
http://www.nintendolife.com/news/20..._immediate_plans_to_bring_the_series_to_wii_u
http://www.nintendolife.com/news/20..._the_series_could_eventually_make_it_to_wii_u

"It's not really about our opinions on whether or not it's a good system; ultimately it becomes a question of, 'What consoles do our fans have?'"
I guess for me that sounds hopeful.

Hopefully we will at least see an original 3DS title.

Stages:
Tower of Salvation



If I remember correctly, this is the part you get separated and there are all those various traps. So for this stage, you fight on different levels as you go up the tower of salvation, like Castle Siege.
Derris Kharlan:



Just your straightforward stage. I figure the stage opens itself up to cool effects.

Music:
ToS:
Lloyd
Like a Glint of Light
Fatalize
Shinha
Fighting of the Spirit
ToS:2
AvengerRun Through
To Be FearlessFinal Boss
Ratatosk Mode
Phantasia
Battle Theme
Fighting of the Spirit
Mint's Theme
The Dream Will Never Die

Items:
Eternal Sword:
It comes as the Flamberge and the Vorpal Sword. They come separately and can be picked up by two different people. But if they are picked up by the same person, they will fuse together and make the Eternal Sword, which makes it into a one hit KO weapon, although it disappears soon after a few successful strikes.
 

ryuu seika

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On that note, may I present to you, the Altar Room.


and the version you can play on:





It was designed years ago for a custom stage contest in which the winner of each category would become a tournament legal stage. Sadly, the event in which they were to be tested fell through but I really feel like I was in with a chance. This place is one solid counterpick!

It's a long flat stage but the central raised section (the altar in the Yggy fight room of the tower) prevents projectile spamming and gives characters with little upwards KO potential a chance to hit over the walls. These walls are made of ice to help prevent camping and remove all chance of ledge hogging. In the plan version they are made breakable to reference the original game. Players can then camp in their centres but are far more attackable there than they would be atop the full version. They are given stairs/curves to prevent infinites and the curves are ice so as to avoid camping on that tiny edge (you'd just slide off as is) while still having the lip of the stage pass the pillar as it does in ToS. The drop blocks give a much needed aid to recovery and extend the edge game phenomenally. You should be able to pass through bottom and sides but not drop through them. They are modelled after the transparent staircase found throughout the tower and were inspired by the SSF2 version of this stage.
All in all, it is a very different style of play to most stages, with dramatic high percentage combat, a lot of aerial trickery and a highly intense edge game. I totally recommend you stage builder it at the very least!

Yes, I did forsee the day when Lloyd would be a contender and yes, I was prepared.
 

ImaClubYou

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Good stuff, good stuff. Good detail on the stage also ryuu. I myself was thinking about the stage you fight Mithos Yggdrasill. It looks exactly like a Smash stage - suspended in air, nice and flat, and big enough that it's not a traditional fighter game arena. Just add some platforms and you're dandy.
 

ryuu seika

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It wasn't what I was going for but the Derris meteorite could make for an interesting stage. It would be mostly flat but with a (roughly 60 degree) gradient to its edges, providing interesting slopes to work with. Ontop of that, smallish rocks would constantly be flowing upwards from it as briefly witnessed in the battle's introductory cutscene. These would serve as your platforms.
 

ryuu seika

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Meaning of Birth needs to be a special event based unlockable. Possibly a stamina match versus an alt. costume of Luke's.
Awkward justice is good too but it's not the same level of memorable and it's not tied to a specific scene like Meaning of Birth so it could fit as a starting theme on a TotA stage or a minor unlockable for another Tales stage.
 

ImaClubYou

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Yeah, I would go with Long hair as default Luke as well. I feel he's more iconic and I personally like him better with long hair. A costume for botb short hair and Asch would be cool, too.
If you guys like music, check out this dual mix of Meaning of Karma.
http://www.youtube.com/watch?v=OicrY-6wD3w

Anyway, since this thread is showing more life, I may start on Abyss' write up and post a move set for Presea.

EDIT: This song, too. I always liked it.. I don't even want a remix, straight up rip.

Struggle to Survive

http://www.youtube.com/watch?v=WJVCuBnTZJU
 

ryuu seika

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Struggle was a good boss theme.
Meaning of Karma is pretty much just one after the other but they're blended well and both great tracks that (obviously) fit well together. Not too keen on the lyric'd version personally but it's not a big deal. Still a great track.

Added a few more of Mieu's moves. I have the moveset all down on paper, I just need to explain how it all works now.

EDIT: Also, this should totally be remixed for Mieu's theme. I know it's the wrong game but it has always been the most iconic comedy Tales scene music and could easily be adjusted to be a (joke) battle theme. Would fit him perfectly.
 
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