Played better than I remembered, huh. Still, regarding the MU and against Ed (best Zelda player ever, for sure), it can kind of go either way. Like, it's obvious Corrin wins considerably, but you have to know how to DI the HOO HAA or you'll die at 80-100, depending on her RAGE. Considering it's Ed, you either win or get rekt. Low percent combos are also a thing, so be careful, watch your DI, your jump and stuff like that.
Do you think you were a bit over aggressive in that MU Oz?
It strikes me as if Zelda stood around a lot allowing you to make approaches, then simply threw counter options or punishes once you had over extended. A good chunk of the time she would literally stand still while you did your dancing around then only apply herself once you had come in.
Could you not opt for making Zelda do the approaches? What safe options does she have? Is there really anything in her toolkit that's a threat if she is being the aggressor?
Seems like playing the MU defensively rather than aggressively would play against Zelda's weaknesses considerably more. The only particularly interesting approach option I've seen her use is edge cancelled upB.
Breaking down that fight, this Zelda really only uses 2 options to be concerned about - Dtilt combo startup and dash grab. If both of those are avoided then she doesn't get much. She liberally used dashattack as a long range and landing punish but it doesn't give her anything as it just knocks away.
I get the impression that a lot of the standing around and waiting is the Zelda biding their time not trying to apply damage because they're looking for percent specific startup of combos that MUST start on either the dtilt on grab. With that being the case simply applying a gameplan to the MU that ensures neither of these moves can connect at any time would grossly abuse Zeldas that rely on them.
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