Rampage
vx
Wow...Ganon is so good. I **** with ganon
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Why is it relevant that her ground game is worse again? Like I said, you should rarely be tied to the ground unless you know you can follow up with a Boost Smash, Roll Out, Jab or UTilt.While of course you could just stay off the ground with Jiggs, that still doesn't detract from the fact that her Ground game is terrible. While her edgeguarding game is good, you do have to realize comparitvely many other characters have the same if not better edgeguarding capabilites (MK, ROB,DDD, Lucario,Marth,Kirby) and not at the expense of being super light and having a piss poor ground game. Rollout shouldn't really even be mentioned because it is so **** easy to see coming and either Spotdodge or Shieldgrab. While she has good priority on a couple of moves, her priority overall and pretty bad. Plus, the fact that she'll have to be in the air a lot means she'll be just those few inches close to flying off the screen when hit. I do agree with Rapid_Assassib here, Jiggs is looking to be one of the Bottom Tier characters in Brawl, and Tournament Results aren't lying to us right now.
tru that BROTHER!Wow...Ganon is so good. I **** with ganon
Because it shows that she's predictable, she'll always have to be in the air to be an effective character, characters like Metaknight are great on Land or in the air and are harder to stop overallWhy is it relevant that her ground game is worse again? Like I said, you should rarely be tied to the ground unless you know you can follow up with a Boost Smash, Roll Out, Jab or UTilt.
Also, Jiggs has superior aerial chase over any of those characters barring maybe Marth and ROB. ROB flies, and Marth has much better reach and knockback. The others are hampered by not having those assets to compensate for there aerial influence that doesn't match Jiggs.
Roll Out is predictable in theory, but it is different when mixed in with the particular stage at hand and good edge guard tactics. If it hits you, you're likely losing a stock, and a good Jiggs can work this into there game.
For the record, very few characters are better than Meta Knight, and I definitely never stated Jiggs was. I did leave out the fact that he edge guards better, but that was my fault. As for the paste, I understand the meaning behind it, but it is flawed in two ways.Because it shows that she's predictable, she'll always have to be in the air to be an effective character, characters like Metaknight are great on Land or in the air and are harder to stop overall
I seriously doubt Jiggs outclasses Metaknight either, espiacially when Meta has disjoints and range on his aerials because of Galaxia, and how retardedly powerful Dair can be in terms of priority is knockback. And even what you say about Rollout is true, there is one piece of copypasta I would like to have you read.
Sure, all of can debate and discuss a character's strengths and weaknesses here, but what truly matters is that what happens when it's actually applied in a tournament setting. Sure theorycrafting is nice and can be very productive, but it's all moot if experimental and factual evidence proves otherwise. Take the ICs and Diddy for example, many thought with the Infinte Grabs that the ICs would become broken and Top Tier, but when you actually look at tourney results, the truth is shown that it's far from that, because simply the best of players know to not get grabbed and the fact that they are relatively hard to learn drives away others, keeping them from being consistently used. Diddy with his hax Nanerz mindgames was thought to be a very capable and possibly Very High Tier canadate, but again look at tourney results as of now, this doesn't seem to be the case at all. Now look at a character like Ike, I personally hate him with a burning passion, and think he's way too laggy and predictable to be of any use, but the thing is he's still placing relatively well aside from that. Now i'm not denying that these characters aren't good or bad, and in fact they are actually starting to rise/drop in performance respectively, but we cannot rely our opinions on just theorycraft alone, we have to see how these things actually play out in a real life situation and make judgements from there.
Extremely light, no ground game, no range, no projectiles, poor priority, no kill moves, no speed, should I continue? All she has that makes her semi playable is aerial maneuverability, but if I wanted that I could just play Wario, and get some real attacks to go along with it. Even if you can combo d-air to rest on a semi-competent player, that doesn't make her good considering that the opponent needs to be at a good 100+% for that to kill, and there are many characters capable of comboing people to death or high %'s. Lots of characters can double aerial in a short hop and have better aerials to do that with. I've survived a Charged Jigglypuff fsmash at well over 100% with Olimar, without super armoring it either... That pretty much means that the attack can't even get him 6 inches away from the stage, let alone kill at an acceptable %. If you honestly think Jigglypuff is good, come to the next esticle, so you can money match Cort, PC, and all the other top placing Snakes there. If you win, that'll be awesome.I already stated why Sonic is at the bottom above.
And no offense or anything, but you can't be very good as a Jiggs secondary if you really believe she is at the bottom. She is one of the faster characters in brawl due to her aerial maneuverability (second only to Wario, and you should never be on the ground with Jiggs either). She has one of the best edge guarding games that kills anyone not named Pit, Sonic and ROB, her aerials have high priority, Rest still kills at low percents compared to most moves in Brawl and be combo'd into via Dair... If you're just going to compare it to Melee Rest, of course it's garbage. Her Fair kills quite easily now and her Bair is still great, as is her Pound. She can double aerial in a short hop, and her Roll Out has been buffed out the wazoo. The only disadvantages Jiggs has is being extremely light and having no long range attacks or projectiles. Both can be worked around somewhat through proper DI and anti camping tactics.
So i hear the earth is flat.After some testing, Ganon's recovery goes almost as far as Zelda's (in vertical).
By example, Ike's recovery sucks.