ss118
Smash Master
Poison now hits Bug Super-Effective. = 10/15
Poison now hits Fighting Super-Effective. = 10/15
Poison now hits Normal Super-Effective. = 4/15
Poison now hits Dragon Super-Effective. = 4/15
Psychic now hits Dark Not-Very-Effective. = 8/15
Psychic now hits Steel Neutral. = 14/15
So it was pretty unanimous that Psychic should hit Steel Neutral: 14/15 is VERY solid, with only one person disagreeing to the change.
A lot of people voted for Bug and Fighting to be weak to Poison: and got their wish! Now Poison types can safely come into both of those AND hit them super-effective, making them great counters! 10/15 is less solid than 14/15, but was a super-majority nonetheless.
Psychic comes in by the teeth in a 8/15 vote for being ONLY resisted by Dark types: sorry, Tyranitar, you can't come in every time anymore. Just 98% of the time.
Poison, unfortunately, lost the polls when it came to hitting Normal and Dragon super-effective, but with the boosts given to them now I'm sure they can still thrive.
--------------------------------------
FINAL CHANGES
Poison is now Super-Effective against Bug and Fighting.
Psychic is resisted by Dark.
Psychic is now Neutral against Steel.
THANKS FOR VOTING!
-------------------------------------
FOLLOW THE DIRECTIONS TO PARTICIPATE IN THE POLL!
Now, we are nearing completion of the SWF Server Type Chart, where things have been edited to make not seen types more useful both defensively and offensively, while centralizing ones(Dragon and Steel, ahem) have been knocked down a couple of notches. To see the entire type chart look for my topic.
1) To vote on this thread, simply BOLD what choices you support. You can choose all of them, the first three and the last one, every other one, none of them, whatever!
2) Please try to limit your posting in this thread to one, so that tally can be taken quickly.
3) The time limit for this thread is however long it stays alive: it gets one bump from me when I post my vote BUT THAT'S IT! If a period of twenty-four hours goes by and no one posts in this after the initial bump, I tally up the votes.
4) For the change to be made, the suggestion must have 50%+1 support. In the case there is a tie, "the lower court's decision stands". The lower court in this case being Nintendo.
5) If you wish to add notes, please do so AFTER your vote(meaning you bold stuff at the first part in your post and THEN post your opinion on the subjects at hand).
6) If you read all the rules please begin your post with a "Smiles" icon that has NOT been used yet. If you don't your vote will be disregarded completely when it comes time to tally.
CURRENT SUGGESTIONS FOR POISON AND PSYCHIC
Poison now hits Bug Super-Effective.
Poison now hits Fighting Super-Effective.
Poison now hits Normal Super-Effective.
Poison now hits Dragon Super-Effective
Psychic now hits Dark Not-Very-Effective.
Psychic now hits Steel Neutral.
Poison now hits Fighting Super-Effective. = 10/15
Poison now hits Normal Super-Effective. = 4/15
Poison now hits Dragon Super-Effective. = 4/15
Psychic now hits Dark Not-Very-Effective. = 8/15
Psychic now hits Steel Neutral. = 14/15
So it was pretty unanimous that Psychic should hit Steel Neutral: 14/15 is VERY solid, with only one person disagreeing to the change.
A lot of people voted for Bug and Fighting to be weak to Poison: and got their wish! Now Poison types can safely come into both of those AND hit them super-effective, making them great counters! 10/15 is less solid than 14/15, but was a super-majority nonetheless.
Psychic comes in by the teeth in a 8/15 vote for being ONLY resisted by Dark types: sorry, Tyranitar, you can't come in every time anymore. Just 98% of the time.
Poison, unfortunately, lost the polls when it came to hitting Normal and Dragon super-effective, but with the boosts given to them now I'm sure they can still thrive.
--------------------------------------
FINAL CHANGES
Poison is now Super-Effective against Bug and Fighting.
Psychic is resisted by Dark.
Psychic is now Neutral against Steel.
THANKS FOR VOTING!
-------------------------------------
FOLLOW THE DIRECTIONS TO PARTICIPATE IN THE POLL!
Now, we are nearing completion of the SWF Server Type Chart, where things have been edited to make not seen types more useful both defensively and offensively, while centralizing ones(Dragon and Steel, ahem) have been knocked down a couple of notches. To see the entire type chart look for my topic.
1) To vote on this thread, simply BOLD what choices you support. You can choose all of them, the first three and the last one, every other one, none of them, whatever!
2) Please try to limit your posting in this thread to one, so that tally can be taken quickly.
3) The time limit for this thread is however long it stays alive: it gets one bump from me when I post my vote BUT THAT'S IT! If a period of twenty-four hours goes by and no one posts in this after the initial bump, I tally up the votes.
4) For the change to be made, the suggestion must have 50%+1 support. In the case there is a tie, "the lower court's decision stands". The lower court in this case being Nintendo.
5) If you wish to add notes, please do so AFTER your vote(meaning you bold stuff at the first part in your post and THEN post your opinion on the subjects at hand).
6) If you read all the rules please begin your post with a "Smiles" icon that has NOT been used yet. If you don't your vote will be disregarded completely when it comes time to tally.
CURRENT SUGGESTIONS FOR POISON AND PSYCHIC

Poison now hits Bug Super-Effective.
Poison now hits Fighting Super-Effective.
Poison now hits Normal Super-Effective.
Poison now hits Dragon Super-Effective
Psychic now hits Dark Not-Very-Effective.
Psychic now hits Steel Neutral.