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Any character that places in top 32 for any tournament needs to be ranked higher(+- Has so many good options, and 3 ike's placed in top 32 at BH5
-- I main marth and he is not that good he is high low tier at best (
Roy has so many more options)
+- Its time to slam
Not all but yea some that are getting better need to (also secondary isAny character that places in top 32 for any tournament needs to be ranked higher()
Those were the only characters I remember seeing during top 32 of Big House(fell asleep alot sadly), so I went with them...Tink as a secondary is never a bad thingNot all but yea some that are getting better need to (also secondary ishe's fine where he is)
Eh, to me it just seems like there's no point in playing Doc when you can play Mario. It's irrational to cripple yourself when you can play a different character with a similar play style that is way better. The only argument that I can see is that some people like the way Doc looks but other than that he's completely negated by Mario.The shield nerf made his approach options better, and unlike many people falsely assume, he is not a "bad Mario clone". The only thing he clones about Mario is his frame data, which is good because that plus his power makes him great at killing. His combos and strings are good, and the pill really isn't bad. ("It bounces over opponents", why does that make people think it's 10x worse? :/)
So you're one of the ignorant people, huh? Doc is not a worse Mario: he's a different character, and you should respect that.Eh, to me it just seems like there's no point in playing Doc when you can play Mario. It's irrational to cripple yourself when you can play a different character with a similar play style that is way better. The only argument that I can see is that some people like the way Doc looks but other than that he's completely negated by Mario.
Eh, to me it just seems like there's no point in playing Doc when you can play Mario. It's irrational to cripple yourself when you can play a different character with a similar play style that is way better. The only argument that I can see is that some people like the way Doc looks but other than that he's completely negated by Mario.
With theSo you're one of the ignorant people, huh? Doc is not a worse Mario: he's a different character, and you should respect that.
(I just realized that we're both arguing for one of our mains...)
That's like saying no one should play Dark Pit because Pit has 3 advantages over him, or that no one should play Marth because Roy is arguably better (despite Roy being the semi-clone). Characters that are similar to others but with different play styles exist to suit people preferences.Eh, to me it just seems like there's no point in playing Doc when you can play Mario. It's irrational to cripple yourself when you can play a different character with a similar play style that is way better. The only argument that I can see is that some people like the way Doc looks but other than that he's completely negated by Mario.
Yes to the Pits moving higher-1
Stop there's a reason she's lower, holy ****.
+1
Shield Stun Buff
+1
Just move one more up cmon Pittoo
Honorable:
Stop
Upvoting puffs have no counters but up voting kirbys do. Ok then.
Why would you downvote this
Eh. Up another
P.S. I swear if Lucina ends up higher than Marth there's something wrong.
Here we go again, people quick to point out negatives but know non of the positives... le sigh...-Jab, up smash, and forward air have trouble connecting, dash attack goes right through the opponent 90% of the time-
-Not low tier-
Ok, to be fair to you, you've had a good look at it from both sides, but I'll give you some more info on the disadvantages.Well then, what she has:
Alright recovery
Good z-air
Up air can combo, followup into Screw attack, and is good.
Forward KOs fairly early, and it has no bad thing about it,
Charge Shot is pretty much good at everything but getting away from projectiles
Green missile is pretty good too
Advantage aganist Luigi
Terrible Disadvantages:
No jab
Forward air NEVER connects
Dash attack hits on only 1-2 frame(s)
Down Smash is crap
Neutral air was crap for sure, but I think it was buffed this patch iirc? If it wasn't, that sucks too
Pink missile.... well, let's just go with that it isn't in the game
Down special sucks too I believe
You make some good points though, I never knew Up Smash was for Anti-Air or that she has advantages aganist Ness, Peach, and Donkey Kong.
I notice you just changed your main to Toon Link.So you're one of the ignorant people, huh? Doc is not a worse Mario: he's a different character, and you should respect that.
(I just realized that we're both arguing for one of our mains...)
That's because I actually did, not to avoid the argument.I notice you just changed your main to Toon Link.
Heh. Well, to each their own. I hope ol' Doc serves ya well.That's because I actually did, not to avoid the argument.![]()
AmenAlso, just in case anybody is thinking of votingup due to his grab invulnerability glitch, Nintendo are releasing a patch, 1.1.2 to fix this issue.
http://www.nintendo-insider.com/201...sed-in-super-smash-bros-version-1-1-2-update/
http://www.nintendo.co.jp/wiiu/axfj/update/index.html
This tier list goes by default Miis. This means we are judging Mii Brawler by 1111 50/50 size. Mii Brawler does not have access to Helicopter Kick and Feint Jump. Instead, he gets Soaring Axe Kick and Head-On Assault. He just lost two attacks that helped his recovery and a grab kill confirm that can kill at very low percentage. To add insult to injury, he doesn't have combos since he is default size. If Brawler were small, he would have access to more combos thanks to his size, but we are not going by X122 Tiny Brawler, we're going by 1111 Default Brawler.Why would you downvote this
Of course they are similar, they have the same exact moveset save for 2 moves.That doesn't mean he's 5 tiers below Mario, though, and simply saying "Mario exists" is not how you evaluate characters on tiers. If that were the case, about 6 characters would be bottom tier in Street Fighter 4 simply because Evil Ryu exists.Don't pretend Doc has some drastically different playstyle (his playstyle is different, but that's mostly because of how his flaws cripple him to his bait/punish gameplan which doesn't make sense because his punish game is weaker than Mario's) so you can make up reasons that he isn't directly inferior to Mario in every way.
-1
-1
+1![]()
If possible I'd like to change my Marth vote for:If this is the last round of voting then I doubt I'll be able to make any last minute significant changes but...
+Call it main biased, maybe you're right although I try not to be. However, I think his advantaged state is great and his bad neutral isn't as crippling as people make it out to be. At the very least I refuse to believe he's worse than wii fit trainer.
+A couple of pages back I said this was getting close to the ideal tier list for me. I didn't notice the ranking among the fire emblem characters.
-That's where DK should be.
if I had another vote I'd give it to Ike.
They have also different speeds in running and attack speed. Dr. Mario is slower but stronger, and he has a bad recovery. Mario is faster, has an OK recovery, and great combos. Mario's u-air does less damage than Dr. Mario's u-air (for example), but Mario can string 2 or even more u-airs together when Doc can only hit one. To add on to this, Mario's sped, combos, and even spike give him an even better punish game than Doc.Of course they are similar, they have the same exact moveset save for 2 moves.That doesn't mean he's 5 tiers below Mario, though, and simply saying "Mario exists" is not how you evaluate characters on tiers. If that were the case, about 6 characters would be bottom tier in Street Fighter 4 simply because Evil Ryu exists.
I know Doc has many things that hold him back, but I'm not saying he's top tier. I'm simply saying he's way underrated.
Doc can combo/string other things into up air, like nair. bair and even tornado. What people need to understand is that the difference isn't as small as it was in Melee, so you can't really jump from Mario to Doc and back like it was nothing. Doc's recovery isn't as bad as you may think thanks to tornado, the problem is that it's easily gimpable because it's predictable, so Doc has to mix it up so it won't get punished every time. Doc also has a better up smash than Mario in the sense that it doesn't have a blind spot at the end of it, as well as being useful for strings.They have also different speeds in running and attack speed. Dr. Mario is slower but stronger, and he has a bad recovery. Mario is faster, has an OK recovery, and great combos. Mario's u-air does less damage than Dr. Mario's u-air (for example), but Mario can string 2 or even more u-airs together when Doc can only hit one. To add on to this, Mario's sped, combos, and even spike give him an even better punish game than Doc.
Having 2 different moves isn't that much, but all of the compiled differences that are overall WORSE than Mario makes him bad.
The reason she's lower is ignorance. Ignorance to the fact that she has different yet similar tools than Marth that make her about as good if not better than Marth. Her damage output is absurd. Sure, Marth hs tippers, and those are very strong, but every one of Lucina's hitboxes are equally strong and comparable to Marth's tippers. This makers her juggling game much more rewarding and her kills, while not always as early, more reliable outside of hard reads or shieldbreaks. It also gives her a kill option unique to her in Usmash on a grounded opponent.-1
Stop there's a reason she's lower, holy ****.
I don't usually get into these kinds of "clone wars" debates. but I have to pipe up this time. I can 100% guarantee to you that Lucina is NOT better than Marth and all her hitboxes are NOT as strong as Marths tippers. I don't have a real opinion on whether Lucina is way worse or on par with Marth, but she is not better. No way no how. And the other statement is pure hyperbole or lies. If you actually look at the data on their moves you will see that marths non tipper damage is BARELY weaker than Lucina's damage. But his tipper is much stronger. Please don't exaggerate or give false informationThe reason she's lower is ignorance. Ignorance to the fact that she has different yet similar tools than Marth that make her about as good if not better than Marth. Her damage output is absurd. Sure, Marth hs tippers, and those are very strong, but every one of Lucina's hitboxes are equally strong and comparable to Marth's tippers. This makers her juggling game much more rewarding and her kills, while not always as early, more reliable outside of hard reads or shieldbreaks. It also gives her a kill option unique to her in Usmash on a grounded opponent.
There's absolutely no reason for her to be in a tier below Marth.
Saying his recovery isn't that bad due to tornado is absurd. That's like saying Mac's recovery isn't that bad because he can side-B or up-b. Doc's tornado is a highly punishable move offstage, and his up-b is a terrible recovery move.Doc can combo/string other things into up air, like nair. bair and even tornado. What people need to understand is that the difference isn't as small as it was in Melee, so you can't really jump from Mario to Doc and back like it was nothing. Doc's recovery isn't as bad as you may think thanks to tornado, the problem is that it's easily gimpable because it's predictable, so Doc has to mix it up so it won't get punished every time. Doc also has a better up smash than Mario in the sense that it doesn't have a blind spot at the end of it, as well as being useful for strings.
Like other people have said, he has Mario's frame data, which means his attacks come out quite fast. His mobility might take a hit, but he compensates for it with his higher kill power compared to Mario. Once again, I'm not saying he's god-like, but he's quite underrated.
Mediocre range? Marth has good ranged, DISJOINTED moves. Not saying you're wrong about tier placement though, but Marth's problem is not the range, it's the speed.Can people seriously stop putting&
higher? They are not as good as you think they are. They have bed match ups against all the other fire emblem characters especially
&
. yes
has tip shots that allow early kills but with the way half the cast moves in this game such as
,
,
,
and,
it can be potentially hard to hit people because of his mediocre range. Honest to god take it form someone who has mained him since the game had come out.
I meant that all of her hitboxes are equally strong to each other and those hotboxes are comparable in strength to Marth's tippers. Of course theyre mot as strong as the tippers, but you dont need to get a tipper to do a lot of damage. That's what the rest of my argument was based on.I don't usually get into these kinds of "clone wars" debates. but I have to pipe up this time. I can 100% guarantee to you that Lucina is NOT better than Marth and all her hitboxes are NOT as strong as Marths tippers. I don't have a real opinion on whether Lucina is way worse or on par with Marth, but she is not better. No way no how. And the other statement is pure hyperbole or lies. If you actually look at the data on their moves you will see that marths non tipper damage is BARELY weaker than Lucina's damage. But his tipper is much stronger. Please don't exaggerate or give false information
I don't think you realize this, but the better you are, the better at spacing you are. A good Marth can space tipper f-smashes more than a bad one, and while they ain't always gonna get it, the (let's say) 70% to get a kill at 70% is way better than the 100% chance to get it at 110% lets say. This gives marth better kill moves, yet still having the same (basically) everything else. The tipper does WONDERS that don't include killing also. For example, it makes Marth's neutral better because tipper aerials get Marth stage control better. It also makes the opponent play weary, since one mistake can lead to a death at 70%. Lucina doesn't have that.I meant that all of her hitboxes are equally strong to each other and those hotboxes are comparable in strength to Marth's tippers. Of course theyre mot as strong as the tippers, but you dont need to get a tipper to do a lot of damage. That's what the rest of my argument was based on.
You'll probably just want to go edit your old post to make sure there isn't any confusion.If possible I'd like to change my Marth vote for:
+
I thought about it and I'll admit Marth vs Roy is a bit more open to opinion. However, I'm finding it hard to place Roy above Ike, who is quickly establishing himself as a very viable character. The population of Ikes in top 32 at Big House should serve as evidence that the buffs Ike has been getting (thanks Japan lol) is making a difference, and a significant one at that.
Of course I realize this. I even said in my original post that Marth gets earlier kills with perfect spacing. My counterargumemt to this was that nobody will get the tip every time unless they get a hard on their opponent or a shieldbreak. Lucina' in exchange for later kills, is at leadt more reliable in her kills. She doesn't need perfect spacing.I don't think you realize this, but the better you are, the better at spacing you are. A good Marth can space tipper f-smashes more than a bad one, and while they ain't always gonna get it, the (let's say) 70% to get a kill at 70% is way better than the 100% chance to get it at 110% lets say. This gives marth better kill moves, yet still having the same (basically) everything else. The tipper does WONDERS that don't include killing also. For example, it makes Marth's neutral better because tipper aerials get Marth stage control better. It also makes the opponent play weary, since one mistake can lead to a death at 70%. Lucina doesn't have that.
That's not how the neutral game works. You don't have room for mistakes when fighting for stage control. One mistake can cost you the stage control, and in some cases, the stock.but Lucina has a strong plus in the neutral too: room for error.
1. This isn't Melee. You have room to fail once or twice in the neutral.That's not how the neutral game works. You don't have room for mistakes when fighting for stage control. One mistake can cost you the stage control, and in some cases, the stock.
I know it's not Melee. However in terms of neutral, one mistake can still put you in a bad position. You whiff a move? You might not be on the receiving end of a combo, but you will be on the defensive if you commit to something and fail at it. The point I am getting at is that neither Marth or Lucina have room for error at all. The fact that Lucina has an average blade doesn't make her neural safer at all. Alternatively, Marth having sourspots doesn't make his worse than Lucina either. It doesn't really matter at all what you do, whether you get a tipper, a sourspot, or are using the Parallel Falchion, just landing that initial hit that gives you the control is important, which puts the opponent in a bad position.1. This isn't Melee. You have room to fail once or twice in the neutral.
2. My point was, it's a thousand times HARDER to fail with Lucina because you don't need to constantly aim for a specific hitbox. Therefore, using your argument, Lucina is safer in the neutral than Marth, which I agree with.
3. If a Marth could somehow got tippers 100% of the time, I would be more willing to agree that Marth is better than Lucina, but that's not how it works. Nobody will ever get 100% tippers on command.