Villi
Smash Lord
Now that the game has been out a while and people's metagames have been developed, I'm curious how many people attempt Zelda's Lightning Kicks. In Melee, it was the heart of her game, but here it seems almost like it's not worth the risk with so many other great moves in her arsenal.
I wonder if anyone has any notes to share on Zelda's fair and bair, or if anyone has managed to integrate it with any success into their game.
Fast play is an important consideration. If you've ever jumped in the air in front of someone and wiggled around trying to position yourself for a fair, you know how obvious and punishable it is. The problem with her lightning kicks is that they're extremely difficult to land, and if you don't want to sourspot you might often visibly try not to.
An easy solution is to stop trying, a possibly better solution is to come up with better and less obvious techniques for using them. Simple methods tend to work best.
You will miss -- if -- you are too close, too far, or too high above your target; or if you are too close to the ground before attempting the lightning kick. Many things can go wrong.
Three things:
It would be much appreciated if anyone had anything to add. Mastery of this attack is a big step toward top tier.
I wonder if anyone has any notes to share on Zelda's fair and bair, or if anyone has managed to integrate it with any success into their game.
Fast play is an important consideration. If you've ever jumped in the air in front of someone and wiggled around trying to position yourself for a fair, you know how obvious and punishable it is. The problem with her lightning kicks is that they're extremely difficult to land, and if you don't want to sourspot you might often visibly try not to.
An easy solution is to stop trying, a possibly better solution is to come up with better and less obvious techniques for using them. Simple methods tend to work best.
You will miss -- if -- you are too close, too far, or too high above your target; or if you are too close to the ground before attempting the lightning kick. Many things can go wrong.
Three things:
- Bair is faster than fair.
The sweetspot for bair is so much easier to land for this reason. It means that you have more time before landing to initiate your attack; it's a critical difference in practice. It means you can SPAM it. It also means that if you short hop and bair immediately (almost simultaneously with) your launch, you can hit characters even as short as Mario and TL with considerable speed and accuracy.
RARing for Zelda, then, becomes a useful tool in one's arsenal. It gives her more time to aim and less time for her opponent to react. It also makes it possible to aim for people's shins like I like to do.
Dependant on the height of the character you're facing, opting for a bair isn't always necessary, but it is much less exposure to error. For fairs, about the limit is at the height of her short hop -- if you want to fastfall without gimping her fair, it's pretty much simultaneous down on the joystick, fair with the C-Stick -- or else gimp. It's a much slower, and therefore less effective, approach. If you even begin to fall after short hopping, abandon fairing and do something else.
Here is a humble video. lol
http://www.youtube.com/watch?v=LoQn55Fw6ZM
- Shorter characters are harder to hit.
These characters include: Olimar, Jigglypuff, Pickachu, Squirtle, Ivysaur, Kirby, Metaknight. You must (fast)fall to hit them if you decide to attempt to.
- Zelda's Dthrow does not have knockback growth and puts opponents behind her in a position for a bair.
That's self explanatory. It's affected by DI, of course.
It would be much appreciated if anyone had anything to add. Mastery of this attack is a big step toward top tier.