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Social Swamp's Social Thread 3 - And now, the end is near, and so I face the final curtain...

Should we add a poll to the thread?


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Champ Gold

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I mean.
For one of these.
Shulk has limited visions of the future as a "6th" sense which awakens when he uses the Monado.
He's not... from it.
It's moreso a joking situation
 

Chrono.

...
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It can be done though.

Apparently Project X Zone and Namco X Capcom was good at it.

As was Street Fighter X Tekken.

And Mahvel baby!
Namco X Capcom/PxZ never takes itself very seriously, the crossover works because of that.

Same goes for SFxT (though they practically share the universe by now).

And Mahvel is just a fighting game with no story (unless you count that comic).

Then you have stuff like MK vs DC Universe which was

no

just no
 

Frostwraith

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In regards to the previous discussion, since this post came longer than I expected:

The speculation community can be just as toxic and bad. And it was during the DLC run...

Take Corrin, to be as controversial as possible, you've had two sides of the same toxic coin:
1. The salty users that fired insults at the game and its creators and whined like little babies who didn't get what they wanted.
2. Those who provoked said users with their "tear drinking" and trolling people just for not liking a character they like.

Both are equally bad. Equally obnoxious and equally venomous.

There is a difference between criticism and obnoxiousness:
1.
"I don't like Corrin's addition because I feel there is an excessive amount of FE characters."
"Though I think Corrin is a unique addition, there are plenty of other characters from other series who could be just as unique."
"I don't agree with adding characters from upcoming games for advertising purposes."
vs.
"WTF Sakurai, who is this nobody who no one asked for? **** you!"
"Where is X, Y and Z, characters more wanted than this crap? I hope Sakurai gets fired."
"Anyone who agrees with this addition is an idiot and a blind fanboy."

The former examples express dislike for Corrin but do so in a way that doesn't disrespect anyone. It's legitimate criticism and provides with the flaws seen by the speaker to justify their stance. The others either disrespect the developers and ignore their hard work or fellow fans of the series, showing immaturity and spreading negativity.

2.
"Though I do think FE has too many characters, I feel it doesn't matter because the character looks fun to play as."
"I'm a fan of FE and I enjoy that they included a character from a game I'm looking forward to."
"I may not know who this character is and I feel bad for those who didn't get their favorites, but he seems cool with his dragon abilities."
vs.
"lol those X character fanboys are salty because they didn't get what they wanted lolololol"
"Corrin is a better choice than <insert character here> anyway. Praise Sakurai for putting the fanboys in their place. lol"
"People are mad because their waifu isn't in but mine is. lol"

Same thing, other side of the coin.

On a personal note: saying that a game designer should get fired just because the game isn't exactly as you expected is quite petty. I've heard enough stories of people actually getting fired from their jobs and have their lives, sometimes that they worked hard to achieve, go down the drain.

For me, wishing someone to lose their job is something that shouldn't be taken lightly and I really dislike seeing that kind of commentary. It is personal for me for reasons I won't disclose here, but hopefully you understand my point.

Well, I suppose I could carry on and let the subject go.
 
D

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Guest
WAIT WHAT?! HOW DID THIS HAPPEN?! HOW DID BASED ORE SOUL ANNA GET THERE?!?!
A lot of our avy's ended up there because... Well, Swamp mentioned swamp the hedgehog here. :p

Was dissapointed I wasn't part of the results...
 
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Poots

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A lot of our avy's ended up there because... Well, Swamp mentioned swamp the hedgehog here. :p
So, what you're saying is that we've all been our own original hedgehogs this whole time?

I'd sooner go back to being nothing but a lurker here than to be associated with inflation art.
 

Bedoop

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WAIT WHAT?! HOW DID THIS HAPPEN?! HOW DID BASED ORE SOUL ANNA GET THERE?!?!
Probably because the Thread is called "Swamp the Hedgehog" and we're posting in it.
Probably if you're willing to scroll down far enough, you'll find all of us. :4pacman:
 

Kenith

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That and the limited to no dialogue doesn't help a bit in a sense.

Plus, it's gonna require doing the whole generic world SSE had.


I hated that. No Mushroom Kingdom, no Hyrule, no Dreamland and everything looked dead and lifeless as hell (but that's due to Brawl's artstyle)
No, they could have had more exciting visuals even with Brawl's artstyle.
They just chose not to, for some reason.

That being said, the only location I remember liking in the SSE was Subspace itself...
 
D

Deleted member

Guest
Yeah... That's the main problem with the SSE.... All of these amazing and unique worlds... And we get bland and often dead looking atmospheres. They even made the halberd bleh, and that was the one location from a franchise they had, how the heck do you even do that?
 
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Bedoop

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upload_2016-1-5_16-51-35.png

Found this Game Wars thing
Here's my opinion with the Top 10 I got
1) On my Wanted List (AKA Super Dedede Maker amirite)
2) Own (Technically), play 3DS version erryday
4) Own, play with sister a lot
5) Own, Love it
6) Own, play when I get the chance
7) Own that even though CPU is about to explode, no shame
8) Own for both N64 and DS
9) BEARS (Own)
10) Own, play occasionally to appreciate Animal Crossing things
You'll notice that I skipped 3rd; FE: Awakening.
Because I don't own it nor is it on my want list.
I just sorta like it. Seems like a good game.
( Cutie Gwen Cutie Gwen you're rubbing off on me)
 
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Kenith

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Yeah... That's the main problem with the SSE.... All of these amazing and unique worlds... And we get bland and often dead looking atmospheres. They even made the halberd bleh, and that was the one location from a franchise they had, how the heck do you even do that?
Not to mention, some of the series' locations that would have looked good in Brawl's artstyle, like Zelda or F-Zero...are never shown.
What makes Halberd so special?
 
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Personally the SSE areas I liked were that watery area (the one where you play as Fox and Diddy I believe), The desert, the castle (Marth's level) and Mother 1's Abandoned Zoo

No one asked but I dont care. We definitely needed more areas though. It's not like there weren't any good potential areas >_>
 

Depressed Gengar

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I found the extreme lack of replay value to be the SSE's biggest problem. I mean, yeah the lack of Nintendo worlds stunk, but even if the SSE had that, I'd have no real reason to go back after round one.

:094:
 

Chrono.

...
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I found the extreme lack of replay value to be the SSE's biggest problem. I mean, yeah the lack of Nintendo worlds stunk, but even if the SSE had that, I'd have no real reason to go back after round one.

:094:
True.

The only reason I came back was to unlock the 3 remaining characters.

Mostly because to me it seemed like the "right way" to get them.
 

Cutie Gwen

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View attachment 90945
Found this Game Wars thing
Here's my opinion with the Top 10 I got
1) On my Wanted List (AKA Super Dedede Maker amirite)
2) Own (Technically), play 3DS version erryday
4) Own, play with sister a lot
5) Own, Love it
6) Own, play when I get the chance
7) Own that even though CPU is about to explode, no shame
8) Own for both N64 and DS
9) BEARS (Own)
10) Own, play occasionally to appreciate Animal Crossing things
You'll notice that I skipped 3rd; FE: Awakening.
Because I don't own it nor is it on my want list.
I just sorta like it. Seems like a good game.
( Cutie Gwen Cutie Gwen you're rubbing off on me)
PLAAAAAAAY IIIIIIIIIIT!
Seriously, so gud~
 

Kenith

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Honestly, SSE with the graphical fidelity of Smash 4 would have been a lot prettier.
There isn't anything fundamentally wrong with Brawl's visuals, the Wii just couldn't have done them justice.
 

IceBreakerXY

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I'm really glad SSE didn't come back.It was boring and tedious and nowhere near as fun as melee adventure mode.Plus the cutscences really werent that cool.At the end of the day and can be sum'd up as lol kirby series saves day. I rather just unlock the characters by playing the game(like smash 4 or smash 64) or give us a actually fun story mode with unique places,enemies, and fun level design.
 

Coricus

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You know, I think the problem with SSE was that it was so utterly nextgen brown and washed out. The actual stages in Brawl had an incredible dynamic-ness about them to counteract and even compliment the washed out colors, but a still map to be explored just doesn't function as well with washed out colors. And it's not even that a generic map couldn't work, but it would need to be balanced out by areas from actual games. The same goes for enemies.

Let's say 2/3rds of areas and enemies are from games, with most of the original ones focused to the latter half of the storyline. There's a brighter color scheme for everything, and the character reactions are tweaked to be more unique and entertaining without trying too hard and making the opposite mistake by over exaggerating character traits like SOME OTHER CROSSOVERS (GEE THANKS FOR MAKING SONIC LOOK LIKE A *REDACTED*, ARCHIE /sarcasm).

I think it could work.



They'd have to actually try when making it, and we all know no corporation will ever make effort when writing a story unfortunately, but it COULD work.

Also simple fix: Let you play as any character it says it currently part of your group, regardless of the storyline.
 
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Kenith

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Fine, but you're buying Awakening!
Kenith Kenith check mynintendonews. Something about a figurine would excite you~
If it's about the Wolf Link amiibo being sold separately, I already know-

OMFGSKDFLKJHGKJHERTGHERTUHGERQIUGERJ
HOLY ****ING **** THIS IS AMAZING

I'LL NEVER HAVE THE MONEY FOR THIS WHY DID YOU SHOW ME THIS OH MY GOD

...*ahem*
I liked Okami. I don't remember ever mentioning it to any of you though.
 

Cutie Gwen

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If it's about the Wolf Link amiibo being sold separately, I already know-

OMFGSKDFLKJHGKJHERTGHERTUHGERQIUGERJ
HOLY ****ING **** THIS IS AMAZING

I'LL NEVER HAVE THE MONEY FOR THIS WHY DID YOU SHOW ME THIS OH MY GOD

...*ahem*
I liked Okami. I don't remember ever mentioning it to any of you though.
You've shown interest in Okami in the past, and didn't like it when I jokingly said Amaterasu is Tumblr's fav protagonist, meaning you clearly hold the franchise dear. Lovely figure, didn't see how much it costs lol
 

Rosalinatehplumber

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I don't miss the SSE too much because it would take so much development time and more things such as characters would have to be cut due to time constraints.
 

Coricus

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You've shown interest in Okami in the past, and didn't like it when I jokingly said Amaterasu is Tumblr's fav protagonist, meaning you clearly hold the franchise dear. Lovely figure, didn't see how much it costs lol
I swear, that site makes the best things, but they all cost as much as a console. You should see their Sonic and their Mega Man.

And there's two versions of everything: vanilla and GLOWING GLORY OF GLOWING. . .I mean Exclusive.
 

Kenith

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You've shown interest in Okami in the past, and didn't like it when I jokingly said Amaterasu is Tumblr's fav protagonist, meaning you clearly hold the franchise dear. Lovely figure, didn't see how much it costs lol
I don't remember any of that tbh.
I ****post way too much.

I actually played the game now though...it hurts me to see this because I know I'll never own it.
It's more likely I'd get an Ammy amiibo from an Okami Wii U sequel than to get that figure.
 
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Cutie Gwen

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I swear, that site makes the best things, but they all cost as much as a console. You should see their Sonic and their Mega Man.

And there's two versions of everything: vanilla and GLOWING GLORY OF GLOWING. . .I mean Exclusive.
If I had more love for the Okami franchise I probably wouldn't mind spending more than half my monthly paycheck for this lovely figure tbh
 

ChikoLad

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Yeah... That's the main problem with the SSE.... All of these amazing and unique worlds... And we get bland and often dead looking atmospheres. They even made the halberd bleh, and that was the one location from a franchise they had, how the heck do you even do that?
Well the Halberd...really didn't look that different from how it looked in Kirby Super Star.




Looks a bit darker but that's the result of the fact that Brawl has a lighting engine while Super Star doesn't.

In both games it was a fairly standard looking steampunk ship.

As far as locations go, Halberd wasn't the only Nintendo location. There was a stage titled Skyworld, the one where you first play as Pit, obviously referencing the Kid Icarus location. And some other areas draw interesting parallels to Nintendo locations. The Jungle, where you first play as DK and Diddy, is obviously like Kongo Jungle. There is a foggy lake area that I always thought was kinda like Lake Hylia, not to mention the Forest with Link and Yoshi looks not much different from the forest areas in any 3D Zelda. And there is the Mines level, which looks like the Underground segments of Mario (it looks STRIKINGLY similar to the version from Super Mario All-Stars SMB), complete with Mario enemies in the level.

While I would have preferred more flat out Nintendo locations, I think the environments in SSE serve as nice little parallel version anyway.

I found the extreme lack of replay value to be the SSE's biggest problem. I mean, yeah the lack of Nintendo worlds stunk, but even if the SSE had that, I'd have no real reason to go back after round one.

:094:
I mean, if you didn't enjoy the mode period, then it isn't gonna have much replay value to you. Same goes with any game.

Objectively though, SSE has a ton of replay value:

-30+ characters to play through the game as, each feeling very different. Not dissimilar to replaying Kirby games with different copy abilities each time, or playing through 3D World with all 5 characters (which is actually required for 100% in that game).
-5 difficulties with noticeable differences (I highly recommend trying Intense. In the Iwata Asks for Brawl, Sakurai mentions that Very Hard is intended as the "true" highest difficulty of SSE, with Intense more serving as a crazy challenge with unique quirks, and it really shows, it's super fun).
-Sticker system allows you to tweak characters in different ways.
-Co-op, it's gonna feel different with each pair of players.
-Hidden items to find.
-Catching enemies in trophies to add to your trophy collection.
-Higher difficulties of SSE have an increased likelihood of giving you trophies you don't have from the Item Cubes.

Me personally, I know I have at least:

-Played through and 100%'d each difficulty at least once
-Done a no sticker, 100% run of Intense Mode
-Done a speed run of Easy Mode and Intense Mode
-Played through the game various times in co-op, both on my system and other people's systems
-Played through every level as Sonic and Snake (I may have done it with other characters though I can't remember. I MIGHT have done it with Mario, Toon Link, and Kirby too)
-Not exactly a full run but during one of my runs, I made an extra save before doing the Subspace levels. In this save, I played through the Great Maze and Tabuu with just the required characters (which is the ones that don't need to be manually saved in the Subspace levels. Those characters are: :luigi2::bowser2::kirby2::dedede::ness2::sonic:)

Doing stuff like this got me all of the trophies I needed pretty nicely, along with doing everything else in the game.

And beyond my original Wii save (don't have it anymore), I've definitely played through it once on my Wii U save, when I was playing Brawl in anticipation for Smash 4.

So really there is a lot of potential reasons to go back to SSE.
 
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SegaNintendoUbisoft

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If it's about the Wolf Link amiibo being sold separately, I already know-

OMFGSKDFLKJHGKJHERTGHERTUHGERQIUGERJ
HOLY ****ING **** THIS IS AMAZING

I'LL NEVER HAVE THE MONEY FOR THIS WHY DID YOU SHOW ME THIS OH MY GOD

...*ahem*
I liked Okami. I don't remember ever mentioning it to any of you though.
I wish I had the money to buy First4Figure statues.
 

Kenith

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Yeah, that Amaterasu is easily the most fantastic thing I've ever seen out of First 4 figures.
Some of their Zelda figures are extremely lackluster or derpy (especially for that price), especially Wolf Link and Midna.

I've seen Ganondorf and Brawl Link in person and they're just not that great.

But this...this figure is 100% on-model and it's beautiful.
Shut up and take my money.
 
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Coricus

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Look, everyone. After trying SSE and playing partway through it, I can see it has flaws.

A LOT of flaws.

But after all the whining from the fanbase during 4's prerelease about it like it killed everyone's families and peed in their cereal, I'm kind of sick of hearing about it.

Less complaining, more suggesting. Or you'll drive me nuts. :4sonic:
 

Chrono.

...
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Probably won't be posting here for while.
Xenoblade X is now in my grasp so it's got most of time occupied.
But before I go XenoBlade Friends Is it best for me to use my real name in the Game? Or does it matter.
It's up to you but I used my real name lol
 

Kenith

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As far as locations go, Halberd wasn't the only Nintendo location. There was a stage titled Skyworld, the one where you first play as Pit, obviously referencing the Kid Icarus location. And some other areas draw interesting parallels to Nintendo locations. The Jungle, where you first play as DK and Diddy, is obviously like Kongo Jungle. There is a foggy lake area that I always thought was kinda like Lake Hylia, not to mention the Forest with Link and Yoshi looks not much different from the forest areas in any 3D Zelda. And there is the Mines level, which looks like the Underground segments of Mario (it looks STRIKINGLY similar to the version from Super Mario All-Stars SMB), complete with Mario enemies in the level.
There's a difference between inspired and being the actual locations.
Halberd is Halberd.
The generic jungle isn't Kongo Jungle.
The generic forest isn't the Lost Woods.
The generic lake isn't Lake Hylia.
The generic battlement isn't Akaneia.

Etc.
Melee's Adventure Mode does it right. It has the locations and enemies pulled directly from the games.
The only exceptions are Underground Maze for Zelda (which still had the enemies and music) and Icicle Mountain (Ice Climber had little to pull from).
 
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ChikoLad

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There's a difference between inspired and being the actual locations.
Halberd is Halberd.
The generic jungle isn't Kongo Jungle.
The generic forest isn't the Lost Woods.
The generic lake isn't Lake Hylia.
The generic battlement isn't Akaneia.

Etc.
Melee's Adventure Mode does it right. It has the locations and enemies pulled directly from the games.
The only exceptions are Underground Maze for Zelda (which still had the enemies and music) and Icicle Mountain (Ice Climber had little to pull from).
...I know that?

I was just pointing the inspiration out since nobody ever references it. The only one I was saying was literally the actual world was Skyworld since there is an SSE level with that exact name.

Though in some cases, they may as well be the same thing. Lost Woods is literally just a forest with no real special aesthetic to it. Would be cool if they made it and the temple inside of it one level though.
 

PushDustIn

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Oh my god, which one of you actually changed the thread title to Swamp the Hedgehog.

I hate you and I love you.
You're welcome.

(plus with all the Sonic talk it was the only natural title...)
 

Wario Bros.

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While I really enjoyed the gameplay/platforming of Subspace Emissary, the lack of any real plot made the whole experience lifeless and empty.

Fighting games typically fall flat on a story mode feature and I'm not surprised Subspace Emissary was a victim of this. If a story mode returns, great but oh well if not.
 
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Shroob

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It still feels sorta unreal that the DLC comes to an official end next month.

I almost wanna wait to play Smash until it does, that way I'll be able to play the game in its final(*) form.

*Denotes content, not balance patches.
 

Kenith

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Just curious if it affected the game tis all.
Thought Elma would call my character be name :p
Spent a good 30 minutes in the character creation :estatic:
I just made up my own name because I always play a female character and I'm...not.
Speaking of female lead I figured this is as good a place to ask this question as anywhere.

I remade her after playing with the original version for 60+ hours. It was kinda difficult but I like the result.
What about you guys though?

Do you prefer this:
Or this:
(Ignore creepy Elma)
 
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