Here's a game inspired by real life events.
Lately lots of folks here have been on an iconic video game character love-fest since Cloud's reveal, myself included. So imagine: some billionaire benefactors commission a team to build an all-star fighting game. Using their riches, licensing fees are a non-issue, and they hire some of the best in the business to work on the game for all major systems. All that's left is the roster. That's where you come in.
Rules for the game:
You are to create an all-star fighter roster full of iconic video game characters, but to keep it a challenge as opposed to a pure wishlist, there are some ground rules.
- The starting roster is only sixteen characters. DLC can come later if sales warrant it, but assume you're only getting those sixteen. Make 'em count.
- No company, due to the sixteen character limit, can get more than
two characters. This is to maintain roster diversity.
- No single series can have more than one character, so adding both Mario and Luigi, or Sonic and Tails, won't be able to occur.
- While not a mandate, and more so a guideline, do try to make your roster a diverse as possible as far as gameplay, as well.
- Because it'll be on all major consoles, Nintendo, Sony, and Microsoft must have a presence.
Under these regulations, who do you pick? Tried to make it as challenging as possible to encourage some thinking.