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Social Swamp's Social Thread 3 - And now, the end is near, and so I face the final curtain...

Should we add a poll to the thread?


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Swamp Sensei

Today is always the most enjoyable day!
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I'm gonna by Sun/Moon no matter what honestly.

I rather liked X and Y. Was never disappointed.
 

AreJay25

May or May Not Be Pac-Man
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Downloaded Pokemon Yellow. You won't be seeing me in any Red and Blue arguments, no sirree.

I still want to know whose idea was it to make the player unlock the run button.
Like... Why?
It is kinda silly...

... But to their defense, the levels before that point don't really need you to run (except for a few cages you need to backtrack for). Especially in Band Land where you'll be slipping and sliding a lot of the time.
 

Haze.

not a nice guy
Joined
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I'm gonna by Sun/Moon no matter what honestly.

I rather liked X and Y. Was never disappointed.
The only thing about X and Y that was a little disappointing was that they didn't introduce as many new pokemon. hope that they add a bunch more new ones in Sun and Moon.
 

Burruni

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Kalos had 4 problems, imo.
A) Underwhelming additions barring Mega Evos.
B) No sense of a "post game."
C) Team Flare being so lifeless and unimportant.
D) THAT GAP BETWEEN GYM 1 AND 2.
 

Haze.

not a nice guy
Joined
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Kalos had 4 problems, imo.
A) Underwhelming additions barring Mega Evos.
B) No sense of a "post game."
C) Team Flare being so lifeless and unimportant.
D) THAT GAP BETWEEN GYM 1 AND 2.
yeah true, you get to the second gym with like level 50 mons
 
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Burruni

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I seriously think the gap between Gym 1 and 2 in Kalos is the biggest gap in Pokemon's history.
Kanto's biggest is Erika - Koga but that's a matter of how much you choose to do in between (Rocket Hideout, Lavender Tower, and ONE of the routes to Fuscia being needed, but you can also do the second path down, Silph Co., AND the fighting dojo before hand).
Johto's biggest gap... is Gym 7 and 8, because of how much Rocket Stuff happens then.
Hoenn's is Fortree-Mossdeep... because of the Team Magma/Aqua events after going down a LONG stretch of routes.
Sinnoh's is Gym 7 to 8 because of Galactic sending the world into Chaos.
Unova... didn't really have any major gap between any two gyms.

And the thing is...
All of those are because of some of the biggest events FROM the major antagonistic team.
In Kalos; it's because of raw landmass you have to cover.
 

Radical Bones

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X and Y are great but the game hits a certain point where it becomes boring. Team Flare are the worst - especially after Team Plasma who were fantastic.

Not enough new Pokemon and too many Pokemon available in the first quarter of the game compared to the last 3 quarters.

Great game though.
 

AreJay25

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The lack of post game was the main thing that disappointed me in Kalos.

I mean, I'm not asking for another whole region... but after BW2, I was expecting a little more.
 

Radical Bones

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Oh and XY are far far far far too easy. I remember challenging Ghetsis for the first time and actually not knowing how to beat him with my team.
 
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There's one thing that would make me buy Pokémon Sun and Moon withouth hesitation....

....and that's the return of Walking Pokémon, just like in HeartGold and SoulSilver.

Better yet, let me have an option of turn it on/off in the options menu. That way people can choose to have their Pokémon walking alongside their trainers outside of battle or not.
Easily my disapointment with games after HG/SS. I loved that mehanic so much and it's easily one of my favorite things added into any pokemon game. RIP



Also Elite Beat Agents is so ****ing good. Why did this series have to die so young?
 

Swamp Sensei

Today is always the most enjoyable day!
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Eh.

X,Y, OR,AS are harder when you use the EXP Share like you're supposed to.

And raise twenty guys in one go.

I did that in AS and the game became much more fun.
 

Babycowland

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There's one thing that would make me buy Pokémon Sun and Moon withouth hesitation....

....and that's the return of Walking Pokémon, just like in HeartGold and SoulSilver.

Better yet, let me have an option of turn it on/off in the options menu. That way people can choose to have their Pokémon walking alongside their trainers outside of battle or not.
I'd totally be down for that.

It'd also be cool if we got something like the Pokémon World Tournament again. I really liked having a post-game battle facility that wasn't based on win streaks. I think Battle Tower/Maison are fine for what they are, but I don't think it's very fun when you spend a bunch of time getting a nice win streak, lose a battle for whatever reason, and then go back to square one. While that's probably not as big of an issue for super competitive battlers, I feel like it can be pretty discouraging for people like me who aren't as hardcore when it comes to stuff like that.
 

Bedoop

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those pikachu costumes look really hard to manuever in, how often do you think they fall over or bump into people lol
Can we take note that this was just last year when this happened
IT WAS A SIGN
xfilestheme.mp4
 

Arcanir

An old friend evolved
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Just beat Chapter 24:
Thank Naga they had those Dragon Vein spots scattered throughout as Hinoka giving her fliers high range was difficult to deal with without it.

Fire Emblem Question: Can the 5 hits of Astra Crit and/or proc offensive skills like Luna or Sol?
They can critical, but they can't proc Luna or any other Offensive skills.
 
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Ivander

Smash Legend
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Fire Emblem Question: Can the 5 hits of Astra Crit and/or proc offensive skills like Luna or Sol?
I know they can't activate skills like Luna and Sol. I'm not certain on crits however. I think if Astra crits, all hits will be critical or they each crit separately. I think it's the former.
 

Coricus

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I just thought of an idea for difficulty settings in Pokémon.

Normal
Hard
and Battle Facility.

The last one is like Hard, except RNG goes out of it's way to kick you in the teeth as much as possible.

. . .should I try to round it out?

Easy
and Phoenix Mode, where your Pokémon never faint and your capture rate is always 100%.
 

Z25

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So a bunch of actually awful things just fall on me....Actually this entire day has just be awful.Let's just say things in the past started to show up and i kinda have to leave the site for an undetermined amount of time.Guess you cant always run away from problems.I know i was never really someone "of note" in this group but i do see alot of you as friends and i hope some of you do to.But i would like to tell some people in practical for being just well awesome people.

Z25 Z25 @Champ Black AreJay25 AreJay25 @Akxareth CyberHyperPhoenix CyberHyperPhoenix and @Zoroarking (m̶y̶ ̶t̶r̶u̶e̶ ̶l̶o̶v̶e̶) for just being some of the nicest people i met online.Your some cool people and i wish you the best in future and i mean that.Sorry if this seems small not good with goodbyes

A Distant Demon A Distant Demon @Naoshi aldelaro5 aldelaro5 @HyperIrene @PushDustIn @Kokonoe and @IntelliHeath1 for all the laughs,discussions, and randomness at the discord chat.Really i enjoyed every part it,so thanks for letting me be there.Cant say ill be there as much as i am now but ill try to stop in when i get the chance.

Swamp Sensei Swamp Sensei even though i dont think we were the bestest friends.Cant say i wont miss you. Opossum Opossum for blanchin in a mansion at the gravity falls group.And everyone else i came across in my time here.Really um was a really fun ride.I'lll try to be around during E3 if not.I'll catch you when i can.Thanks!
Thanks for the mention! IT was nice to read! I don't know what your situation is, but I hope you can overcome it, and solve your problems! I wish you the best of luck wherever you go, and hope to see you again one day!
 

PsychoIncarnate

The Eternal Will of the Swarm
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I just thought of an idea for difficulty settings in Pokémon.

Normal
Hard
and Battle Facility.

The last one is like Hard, except RNG goes out of it's way to kick you in the teeth as much as possible.

. . .should I try to round it out?

Easy
and Phoenix Mode, where your Pokémon never faint and your capture rate is always 100%.
Make it like bravely default where difficulty can be switched on the menu

Switching to easy for all legendary captures
 

Bedoop

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I just thought of an idea for difficulty settings in Pokémon.

Normal
Hard
and Battle Facility.

The last one is like Hard, except RNG goes out of it's way to kick you in the teeth as much as possible.

. . .should I try to round it out?

Easy
and Phoenix Mode, where your Pokémon never faint and your capture rate is always 100%.
Wussing Out - Easy + Infinite Great Balls
Easy - Damage Taken = 50% / Damage Given = 150% / Accuracy Up +1 on your Team
Normal - Normal
Hard - Damage Taken = 125% / Damage Given = 50% / Accuracy Up +1 on Enemy Team
Anna - Damage Taken = 150% / Damage Given = 45% / OHKO Moves are 50% or Higher accuracy for Enemy Team / Magnitude is always 6 or Lower for Your Team and 7 or Higher for Enemy Team / Moves that have Charge or Recoil Charge time don't anymore for Enemy Team / Recoil Damage Doubled for your team and Halved for Enemy Team / Nuzlocke Rules apply

Thanks, and have fun. :4pacman:
 

PsychoIncarnate

The Eternal Will of the Swarm
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How about easy -

Asks you what pokemon you want, with what natures, moves and IV's. Level 100
 

Aetheri

W/E happens don't panic...
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I decided to brainstorm what I had in mind for my hypothetical MetroidxEvolve cross-over...Like Hyrule Warriors and Pokken, it is an All-star spin-off game of sorts as a way to play as various characters, mainly fan-favourites, so characters like Samus and Ridley are mandatory while some characters like Rundas and Nightmare are given new life despite being killed off in their games...
The idea is basically its an assymetrical multiplayer, one or more players play as any of the hunters, while one player plays as one of the bounties (or ZSS if Survival Mode)...and the objective is for the hunters to take down the bounty (or complete some other objective while the bounty wreaks havoc), the bounty just has to survive or take down all the hunters...however unlike in Evolve, the hunters don't have to be on the same team, it could be a co-operative team match or just a flat-out free for all, taking out your competition makes it easier for you to claim the bounty, although that also makes you more of target against the bounty...it could make for some interesting alliances during each run...
Eazch environment will include various enemies and such to make things harder for the hunters while they hunt their bounties...
I can see a game like this be great for online multiplayer as well...If Nintendo wants to do more multiplayer in Metroid, this is how it should be...

-Samus Aran (frikkin duh...)
-Sylux
-Rundas
-Gandryda
-Ghor
-Trace
-Weavel
-Noxus
-Spire
-Kanden
-G Fed Trooper
-Space Pirate

-Ridley (also frikkin duh...)
-Dark Samus
-Nightmare
-Metroid*
-Phantoon
-SA-X**

*-Metroids would be able to evolve and grow stronger showcasing their lifecycle (Hatchling>Alpha>Gamma>Zeta>Omega), the longer they stay alive the harder they are to kill, each form is playable and does something unique compared to the lesser form, Omega Metroids are teh final and strongest form and also teh hardest to kill...

**-The SA-X starts off playing exactly like Hunter Samus, however after taking a certain amount of damage it will transform into it's monster form which gives it more power, speed, and more variety of attacks as an X infected monster...

-Zero Suit Samus

-playing Zero suit Samus in the survival mode requires the player to either last a certain amount of time or reach specific objectives before the hunters take her out...she's obviously going to be very easy to kill but very hard to catch, her Lasers will stun the hunters as usual which allow her to escape, that's about the extent of her self-defense, besides some close range melee which is more for 'get off of me' than anything else...the point isn't to take out your enemies but to survive...Samus Aran is not available as a hunter in this mode...

-Kraid
-Quadraxis
-Mother Brain
-Metroid Queen
-Mecha Ridley
-Crocomire
-Vorash
-Thardus

This game could still run off of a story mode in a way, probably function similar to Brawl's SSE, where you use different characters as you progress through the story, as a result only certain characters will face certain bosses...The hunters would likely be the only playable characters against these bosses...afterwards you can unlock a boss mode where you pick one character and fight against all of the bosses...

-Chozo Ruins
-Phendrana Drifts
-Phazon Mines
-Agon Wastes/Dark Agon*
-Torvus Bog/Dark Torvus*
-Sanctuary Fortress/Dark Sanctuary*
-Bryyo Cliffs
-Skytown
-Phaaze
-Crateria
-Lower Norfair
-Upper Brinstar
-Wrecked Ship
-Maridia
-Chozodia/The Mothership

*-Dark Aether is accessible through dimensional portals, both the bounties and the hunters can travel between them, the harsh atmosphere of Aether can damage almost all characters besides Dark Samus, Nightmare, and Metroids

I wanted to include more stuff from Metroid II, Fusion, and Hunters but I haven't played those games yet...
 
Last edited:

Swamp Sensei

Today is always the most enjoyable day!
BRoomer
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I decided to brainstorm what I had in mind for my hypothetical MetroidxEvolve cross-over...Like Hyrule Warriors and Pokken, it is an All-star spin-off game of sorts as a way to play as various characters, mainly fan-favourites, so characters like Samus and Ridley are mandatory while some characters like Rundas and Nightmare are given new life despite being killed off in their games...
The idea is basically its an assymetrical multiplayer, one or more players play as any of the hunters, while one player plays as one of the bounties (or ZSS if Survival Mode)...and the objective is for the hunters to take down the bounty (or complete some other objective while the bounty wreaks havoc), the bounty just has to survive or take down all the hunters...however unlike in Evolve, the hunters don't have to be on the same team, it could be a co-operative team match or just a flat-out free for all, taking out your competition makes it easier for you to claim the bounty, although that also makes you more of target against the bounty...it could make for some interesting alliances during each run...
Eazch environment will include various enemies and such to make things harder for the hunters while they hunt their bounties...
I can see a game like this be great for online multiplayer as well...If Nintendo wants to do more multiplayer in Metroid, this is how it should be...

-Samus Aran (frikkin duh...)
-Sylux
-Rundas
-Gandryda
-Ghor
-Trace
-Weavel
-Noxus
-Spire
-Kanden
-G Fed Trooper
-Space Pirate

-Ridley (also frikkin duh...)
-Dark Samus
-Nightmare
-Metroid*
-Phantoon
-SA-X**

*-Metroids would be able to evolve and grow stronger showcasing their lifecycle (Hatchling>Alpha>Gamma>Zeta>Omega), the longer they stay alive the harder they are to kill, each form is playable and does something unique compared to the lesser form, Omega Metroids are teh final and strongest form and also teh hardest to kill...

**-The SA-X starts off playing exactly like Hunter Samus, however after taking a certain amount of damage it will transform into it's monster form which gives it more power, speed, and more variety of attacks as an X infected monster...

-Zero Suit Samus

-playing Zero suit Samus in the survival mode requires the player to either last a certain amount of time or reach specific objectives before the hunters take her out...she's obviously going to be very easy to kill but very hard to catch, her Lasers will stun the hunters as usual which allow her to escape, that's about the extent of her self-defense, besides some close range melee which is more for 'get off of me' than anything else...the point isn't to take out your enemies but to survive...Samus Aran is not available as a hunter in this mode...

-Kraid
-Quadraxis
-Mother Brain
-Metroid Queen
-Mecha Ridley
-Crocomire
-Vorash
-Thardus

This game could still run off of a story mode in a way, probably function similar to Brawl's SSE, where you use different characters as you progress through the story, as a result only certain characters will face certain bosses...The hunters would likely be the only playable characters against these bosses...afterwards you can unlock a boss mode where you pick one character and fight against all of the bosses...

-Chozo Ruins
-Phendrana Drifts
-Phazon Mines
-Agon Wastes/Dark Agon*
-Torvus Bog/Dark Torvus*
-Sanctuary Fortress/Dark Sanctuary*
-Bryyo Cliffs
-Skytown
-Phaaze
-Crateria
-Lower Norfair
-Upper Brinstar
-Wrecked Ship
-Maridia
-Chozodia/The Mothership

*-Dark Aether is accessible through dimensional portals, both the bounties and the hunters can travel between them, the harsh atmosphere of Aether can damage almost all characters besides Dark Samus, Nightmare, and Metroids

I wanted to include more stuff from Metroid II, Fusion, and Hunters but I haven't played those games yet...
Instead of a generic GF troop, why not Anthony?
 

aldelaro5

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HIIIIIIIIIIIIIIIIIII!

Metal Shop X Metal Shop X spm stuff!

Yeah, I found a way to do the second screen of 4-2 by completely going out of bounds :)


It's possible on console, but it's tight. I doubt it can save time on speedruns, but it does show interesting thing with corner clip :)
 
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Aetheri

W/E happens don't panic...
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Instead of a generic GF troop, why not Anthony?
Personally am not really a fan of Anthony...and see below...

I think he's going for the "federation force" rep

I wonder if Anthony is in Federation force
Federation Force wasn't even on my mind, I'd prefer to see how the game plays out first before adding anything from it, since we still at this point don't really know much about the game...

My intent literally was adding a generic GFed Trooper that represents all aspects of the Galactic Federation, while the Space Pirate represents all aspects of the Space Pirates...I contemplated adding variants such as a Plasma GFed Trooper like Anthony, but I just limited it to one for the time being...
 
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Metal Shop X

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HIIIIIIIIIIIIIIIIIII!

Metal Shop X Metal Shop X spm stuff!

Yeah, I found a way to do the second screen of 4-2 by completely going out of bounds :)


It's possible on console, but it's tight. I doubt it can save time on speedruns, but it does show interesting thing with corner clip :)
It is me, or the fact that he have 1000 HP is actually what i find the most "Wait, what?" here?
Except' that, yeah, it loook good for speedrun.
 

Metal Shop X

CHAINSAW POWEEEEEEEER
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Hey, I am glitch hunting, I need convenience stuff like absurd hp so that i don't have to check it all the time :)

I could put 65535 hp if you want :)
Nah thanks, 1000 is enough, beside, 1000 is a better number than 65535, i mean, it look nice in my opinion. And it end with 0, so, yeah.
freddy emote.png
 

aldelaro5

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Nah thanks, 1000 is enough, beside, 1000 is a better number than 65535, i mean, it look nice in my opinion. And it end with 0, so, yeah.
View attachment 98736
actually no.

the hp is a 2 bytes values, that means 16 bit.

a bit is 0 OR 1.

basically, the number of possible combination you can have is 2^16.

which is 65536.

Because the HP CAN be 0, you have to count it so the hp can go from 0 to 65535.

aka, it;s theoretically the very maximum value that the game can accept :)
 

Metal Shop X

CHAINSAW POWEEEEEEEER
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actually no.

the hp is a 2 bytes values, that means 16 bit.

a bit is 0 OR 1.

basically, the number of possible combination you can have is 2^16.

which is 65536.

Because the HP CAN be 0, you have to count it so the hp can go from 0 to 65535.

aka, it;s theoretically the very maximum value that the game can accept :)
..I was saying that 1000 look nicer than 65536.
u9VJZ9T.png
 

aldelaro5

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..I was saying that 1000 look nicer than 65536.
View attachment 98737
but......65535 is a known number in computer science!

So you look smart to use it :)

(I mean, tbh, if you work with computer stuff, powers of 2 are pretty remarkable. like 256 is I think the most known number because it;s the amount of stuff a byte can reproduce so this is why you hear it a lot with some gltioches because they underflow a byte, this is why for example you see that number for missingno, except it;s a flip, not a underflow).
 
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Metal Shop X

CHAINSAW POWEEEEEEEER
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but......65535 is a known number in computer science!

So you look smart to use it :)

(I mean, tbh, if you work with computer stuff, powers of 2 are pretty remarkable. like 256 is I think the most known number because it;s the amount of stuff a byte can reproduce so this is why you hear it a lot with some gltioches because they underflow a byte, this is why for example you see that number for missingno, except it;s a flip, not a underflow).
..You see my dear friend. I prefer looking nice to people rather than looking smart.

Also, the thing that you are saying are like another level of science for me. So i won't probably understand them all. (Plus, it's morning here and my brain isn't fully activate if i can say that.)
 

PsychoIncarnate

The Eternal Will of the Swarm
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Got my all star pokemon blue team of Wartortle, Nidorino, and Butterfree

The game has some weird ...hiccups though. I swear wasn't in gen 1
 
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Pictures may not be the best, but here are two photos for Pokemon 20th I took!

bigger pics in spoiler.





 
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