Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
It appears that you are using ad block :'(
Hey, we get it. However this website is run by and for the community... and it needs ads in order to keep running.
Please disable your adblock on Smashboards, or go premium to hide all advertisements and this notice. Alternatively, this ad may have just failed to load. Woops!
... But to their defense, the levels before that point don't really need you to run (except for a few cages you need to backtrack for). Especially in Band Land where you'll be slipping and sliding a lot of the time.
The only thing about X and Y that was a little disappointing was that they didn't introduce as many new pokemon. hope that they add a bunch more new ones in Sun and Moon.
Kalos had 4 problems, imo.
A) Underwhelming additions barring Mega Evos.
B) No sense of a "post game."
C) Team Flare being so lifeless and unimportant.
D) THAT GAP BETWEEN GYM 1 AND 2.
Kalos had 4 problems, imo.
A) Underwhelming additions barring Mega Evos.
B) No sense of a "post game."
C) Team Flare being so lifeless and unimportant.
D) THAT GAP BETWEEN GYM 1 AND 2.
I seriously think the gap between Gym 1 and 2 in Kalos is the biggest gap in Pokemon's history.
Kanto's biggest is Erika - Koga but that's a matter of how much you choose to do in between (Rocket Hideout, Lavender Tower, and ONE of the routes to Fuscia being needed, but you can also do the second path down, Silph Co., AND the fighting dojo before hand).
Johto's biggest gap... is Gym 7 and 8, because of how much Rocket Stuff happens then.
Hoenn's is Fortree-Mossdeep... because of the Team Magma/Aqua events after going down a LONG stretch of routes.
Sinnoh's is Gym 7 to 8 because of Galactic sending the world into Chaos.
Unova... didn't really have any major gap between any two gyms.
And the thing is...
All of those are because of some of the biggest events FROM the major antagonistic team.
In Kalos; it's because of raw landmass you have to cover.
X and Y are great but the game hits a certain point where it becomes boring. Team Flare are the worst - especially after Team Plasma who were fantastic.
Not enough new Pokemon and too many Pokemon available in the first quarter of the game compared to the last 3 quarters.
There's one thing that would make me buy Pokémon Sun and Moon withouth hesitation....
....and that's the return of Walking Pokémon, just like in HeartGold and SoulSilver.
Better yet, let me have an option of turn it on/off in the options menu. That way people can choose to have their Pokémon walking alongside their trainers outside of battle or not.
Easily my disapointment with games after HG/SS. I loved that mehanic so much and it's easily one of my favorite things added into any pokemon game. RIP
Also Elite Beat Agents is so ****ing good. Why did this series have to die so young?
There's one thing that would make me buy Pokémon Sun and Moon withouth hesitation....
....and that's the return of Walking Pokémon, just like in HeartGold and SoulSilver.
Better yet, let me have an option of turn it on/off in the options menu. That way people can choose to have their Pokémon walking alongside their trainers outside of battle or not.
It'd also be cool if we got something like the Pokémon World Tournament again. I really liked having a post-game battle facility that wasn't based on win streaks. I think Battle Tower/Maison are fine for what they are, but I don't think it's very fun when you spend a bunch of time getting a nice win streak, lose a battle for whatever reason, and then go back to square one. While that's probably not as big of an issue for super competitive battlers, I feel like it can be pretty discouraging for people like me who aren't as hardcore when it comes to stuff like that.
I know they can't activate skills like Luna and Sol. I'm not certain on crits however. I think if Astra crits, all hits will be critical or they each crit separately. I think it's the former.
So a bunch of actually awful things just fall on me....Actually this entire day has just be awful.Let's just say things in the past started to show up and i kinda have to leave the site for an undetermined amount of time.Guess you cant always run away from problems.I know i was never really someone "of note" in this group but i do see alot of you as friends and i hope some of you do to.But i would like to tell some people in practical for being just well awesome people.
Z25@Champ BlackAreJay25@AkxarethCyberHyperPhoenix
and @Zoroarking (m̶y̶ ̶t̶r̶u̶e̶ ̶l̶o̶v̶e̶) for just being some of the nicest people i met online.Your some cool people and i wish you the best in future and i mean that.Sorry if this seems small not good with goodbyes
A Distant Demon@Naoshialdelaro5@HyperIrene@PushDustIn@Kokonoe and @IntelliHeath1 for all the laughs,discussions, and randomness at the discord chat.Really i enjoyed every part it,so thanks for letting me be there.Cant say ill be there as much as i am now but ill try to stop in when i get the chance.
Swamp Sensei
even though i dont think we were the bestest friends.Cant say i wont miss you. Opossum
for blanchin in a mansion at the gravity falls group.And everyone else i came across in my time here.Really um was a really fun ride.I'lll try to be around during E3 if not.I'll catch you when i can.Thanks!
Thanks for the mention! IT was nice to read! I don't know what your situation is, but I hope you can overcome it, and solve your problems! I wish you the best of luck wherever you go, and hope to see you again one day!
Wussing Out - Easy + Infinite Great Balls
Easy - Damage Taken = 50% / Damage Given = 150% / Accuracy Up +1 on your Team
Normal - Normal
Hard - Damage Taken = 125% / Damage Given = 50% / Accuracy Up +1 on Enemy Team
Anna - Damage Taken = 150% / Damage Given = 45% / OHKO Moves are 50% or Higher accuracy for Enemy Team / Magnitude is always 6 or Lower for Your Team and 7 or Higher for Enemy Team / Moves that have Charge or Recoil Charge time don't anymore for Enemy Team / Recoil Damage Doubled for your team and Halved for Enemy Team / Nuzlocke Rules apply
I decided to brainstorm what I had in mind for my hypothetical MetroidxEvolve cross-over...Like Hyrule Warriors and Pokken, it is an All-star spin-off game of sorts as a way to play as various characters, mainly fan-favourites, so characters like Samus and Ridley are mandatory while some characters like Rundas and Nightmare are given new life despite being killed off in their games...
The idea is basically its an assymetrical multiplayer, one or more players play as any of the hunters, while one player plays as one of the bounties (or ZSS if Survival Mode)...and the objective is for the hunters to take down the bounty (or complete some other objective while the bounty wreaks havoc), the bounty just has to survive or take down all the hunters...however unlike in Evolve, the hunters don't have to be on the same team, it could be a co-operative team match or just a flat-out free for all, taking out your competition makes it easier for you to claim the bounty, although that also makes you more of target against the bounty...it could make for some interesting alliances during each run...
Eazch environment will include various enemies and such to make things harder for the hunters while they hunt their bounties...
I can see a game like this be great for online multiplayer as well...If Nintendo wants to do more multiplayer in Metroid, this is how it should be...
*-Metroids would be able to evolve and grow stronger showcasing their lifecycle (Hatchling>Alpha>Gamma>Zeta>Omega), the longer they stay alive the harder they are to kill, each form is playable and does something unique compared to the lesser form, Omega Metroids are teh final and strongest form and also teh hardest to kill...
**-The SA-X starts off playing exactly like Hunter Samus, however after taking a certain amount of damage it will transform into it's monster form which gives it more power, speed, and more variety of attacks as an X infected monster...
-Zero Suit Samus
-playing Zero suit Samus in the survival mode requires the player to either last a certain amount of time or reach specific objectives before the hunters take her out...she's obviously going to be very easy to kill but very hard to catch, her Lasers will stun the hunters as usual which allow her to escape, that's about the extent of her self-defense, besides some close range melee which is more for 'get off of me' than anything else...the point isn't to take out your enemies but to survive...Samus Aran is not available as a hunter in this mode...
This game could still run off of a story mode in a way, probably function similar to Brawl's SSE, where you use different characters as you progress through the story, as a result only certain characters will face certain bosses...The hunters would likely be the only playable characters against these bosses...afterwards you can unlock a boss mode where you pick one character and fight against all of the bosses...
*-Dark Aether is accessible through dimensional portals, both the bounties and the hunters can travel between them, the harsh atmosphere of Aether can damage almost all characters besides Dark Samus, Nightmare, and Metroids
I wanted to include more stuff from Metroid II, Fusion, and Hunters but I haven't played those games yet...
I decided to brainstorm what I had in mind for my hypothetical MetroidxEvolve cross-over...Like Hyrule Warriors and Pokken, it is an All-star spin-off game of sorts as a way to play as various characters, mainly fan-favourites, so characters like Samus and Ridley are mandatory while some characters like Rundas and Nightmare are given new life despite being killed off in their games...
The idea is basically its an assymetrical multiplayer, one or more players play as any of the hunters, while one player plays as one of the bounties (or ZSS if Survival Mode)...and the objective is for the hunters to take down the bounty (or complete some other objective while the bounty wreaks havoc), the bounty just has to survive or take down all the hunters...however unlike in Evolve, the hunters don't have to be on the same team, it could be a co-operative team match or just a flat-out free for all, taking out your competition makes it easier for you to claim the bounty, although that also makes you more of target against the bounty...it could make for some interesting alliances during each run...
Eazch environment will include various enemies and such to make things harder for the hunters while they hunt their bounties...
I can see a game like this be great for online multiplayer as well...If Nintendo wants to do more multiplayer in Metroid, this is how it should be...
*-Metroids would be able to evolve and grow stronger showcasing their lifecycle (Hatchling>Alpha>Gamma>Zeta>Omega), the longer they stay alive the harder they are to kill, each form is playable and does something unique compared to the lesser form, Omega Metroids are teh final and strongest form and also teh hardest to kill...
**-The SA-X starts off playing exactly like Hunter Samus, however after taking a certain amount of damage it will transform into it's monster form which gives it more power, speed, and more variety of attacks as an X infected monster...
-Zero Suit Samus
-playing Zero suit Samus in the survival mode requires the player to either last a certain amount of time or reach specific objectives before the hunters take her out...she's obviously going to be very easy to kill but very hard to catch, her Lasers will stun the hunters as usual which allow her to escape, that's about the extent of her self-defense, besides some close range melee which is more for 'get off of me' than anything else...the point isn't to take out your enemies but to survive...Samus Aran is not available as a hunter in this mode...
This game could still run off of a story mode in a way, probably function similar to Brawl's SSE, where you use different characters as you progress through the story, as a result only certain characters will face certain bosses...The hunters would likely be the only playable characters against these bosses...afterwards you can unlock a boss mode where you pick one character and fight against all of the bosses...
*-Dark Aether is accessible through dimensional portals, both the bounties and the hunters can travel between them, the harsh atmosphere of Aether can damage almost all characters besides Dark Samus, Nightmare, and Metroids
I wanted to include more stuff from Metroid II, Fusion, and Hunters but I haven't played those games yet...
Federation Force wasn't even on my mind, I'd prefer to see how the game plays out first before adding anything from it, since we still at this point don't really know much about the game...
My intent literally was adding a generic GFed Trooper that represents all aspects of the Galactic Federation, while the Space Pirate represents all aspects of the Space Pirates...I contemplated adding variants such as a Plasma GFed Trooper like Anthony, but I just limited it to one for the time being...
Nah thanks, 1000 is enough, beside, 1000 is a better number than 65535, i mean, it look nice in my opinion. And it end with 0, so, yeah. View attachment 98736
but......65535 is a known number in computer science!
So you look smart to use it
(I mean, tbh, if you work with computer stuff, powers of 2 are pretty remarkable. like 256 is I think the most known number because it;s the amount of stuff a byte can reproduce so this is why you hear it a lot with some gltioches because they underflow a byte, this is why for example you see that number for missingno, except it;s a flip, not a underflow).
but......65535 is a known number in computer science!
So you look smart to use it
(I mean, tbh, if you work with computer stuff, powers of 2 are pretty remarkable. like 256 is I think the most known number because it;s the amount of stuff a byte can reproduce so this is why you hear it a lot with some gltioches because they underflow a byte, this is why for example you see that number for missingno, except it;s a flip, not a underflow).
..You see my dear friend. I prefer looking nice to people rather than looking smart.
Also, the thing that you are saying are like another level of science for me. So i won't probably understand them all. (Plus, it's morning here and my brain isn't fully activate if i can say that.)