GameTrekker
Smash Cadet
- Joined
- Nov 12, 2009
- Messages
- 43
Not taking this personally at all. In fact, your post is very much appreciated.
Okay, first I want to say I never touched your Ice Climbers PAC files. All edits to Nana (and nearly all to Popo) are in the hex code itself. As to why I didn't add the pummel speed reduction, I... well, honestly I think I thought the change was for some other purpose. I'm sorry about that one; should have done my research. That infinite will be removed in the next build (whenever that is).
As for Mr. Game & Watch, you appear to have a legitimate concern here. As it is now, he does 44 damage to shields with his dash attack (with 70 being a shield break). Based on your arguments concerning lingering hitboxes, that may be... quite a bit much. The reason I increased its shield damage is because of how very unsafe it is, but if it's as good with this change as you're worried it is, that will definitely need to be fixed.
Concerning shields in general, it isn't my intention to make them as limited a resource as only being able to use them a few times per stock. They do recharge slower, but not that slow, unless you disagree after testing. My intention was more along the lines of shield damage actually meaning something. I mean, what characters could adequately pressure shields in vBrawl? I guess Marth and Mr. Game & Watch, but almost solely because they had a couple moves that were good for that. For quite a while during the production of Unstoppabrawl, I was adding shield damage to moves but had not yet reduced the shield recharge speed, and basically it just wasn't working; the only shield damage buffs that made a difference at that point were the really big ones. (Perhaps one thing that still needs to be added is a full recharge to shields after they are broken.)
Also I just want to add at the end here that I have a lot of respect for you and your work on Balanced Brawl. It's a great product and achievement, and I do not mean to belittle any aspect of it or yourself with my work on Unstoppabrawl. It's mostly out of personal taste that I've continued with my own mod instead of switching to the easier route of learning to play yours.
Okay, first I want to say I never touched your Ice Climbers PAC files. All edits to Nana (and nearly all to Popo) are in the hex code itself. As to why I didn't add the pummel speed reduction, I... well, honestly I think I thought the change was for some other purpose. I'm sorry about that one; should have done my research. That infinite will be removed in the next build (whenever that is).
As for Mr. Game & Watch, you appear to have a legitimate concern here. As it is now, he does 44 damage to shields with his dash attack (with 70 being a shield break). Based on your arguments concerning lingering hitboxes, that may be... quite a bit much. The reason I increased its shield damage is because of how very unsafe it is, but if it's as good with this change as you're worried it is, that will definitely need to be fixed.
Concerning shields in general, it isn't my intention to make them as limited a resource as only being able to use them a few times per stock. They do recharge slower, but not that slow, unless you disagree after testing. My intention was more along the lines of shield damage actually meaning something. I mean, what characters could adequately pressure shields in vBrawl? I guess Marth and Mr. Game & Watch, but almost solely because they had a couple moves that were good for that. For quite a while during the production of Unstoppabrawl, I was adding shield damage to moves but had not yet reduced the shield recharge speed, and basically it just wasn't working; the only shield damage buffs that made a difference at that point were the really big ones. (Perhaps one thing that still needs to be added is a full recharge to shields after they are broken.)
Also I just want to add at the end here that I have a lot of respect for you and your work on Balanced Brawl. It's a great product and achievement, and I do not mean to belittle any aspect of it or yourself with my work on Unstoppabrawl. It's mostly out of personal taste that I've continued with my own mod instead of switching to the easier route of learning to play yours.