They had a hard enough time getting the stream going and there was still lag on the gameplay.
The stream was 720p and Twitch didn't give downscaling options to viewers so some machines/connections couldn't handle it. I watched it, though, and it was full speed the entire time.
I'm a little worried about McLeodGaming giving the demo a release date. I mean it's not bad but more of risky. I've been following Super Smash Flash 2 ever since they released the very first demo (7 years ago) and in the past things never ran smoothly when a release date was given for a demo. Problems included eager fans would be in a huge uproar when it took too long to release as promised (one time a demo came the second hour of the day after the promised date). And with this GIANT inclusion of registering hundreds and hundreds of online accounts worries me more.
I'm still super excited for this demo but there's a reason why I prefer McLeodGaming to not include release dates on demos.
We're running ahead of schedule, so *knocks on wood* we should be fine this time so long as our online database doesn't give us trouble. We gave a release date instead of a release time which should also help.
I'm going to wait until the afternoon before I check. I don't want to rush the servers.
And I am so angry at Kotaku right now. Yes, they gave SSF2 exposure... but they focused on the living relics, the four characters most likely to drive new players away. Argh. And they called it a stripped-down Brawl, which simply isn't true...
Don't be angry! Kotaku gave us like 50k views on the Direct alone (and counting)!
People are checking us out, at least. It's good to get more attention. I'd rather someone watch the Direct/read the article and decide the game sucks than to never hear of it.