Damn, MKLeo is just an anime character. Not only the comebacks, but the comebacks on game 4, when he HAS to win, and he is 2 stocks down. Simply absurd.
I felt like Samsora was doing best when he was stalling Arsene more, and wish he had tried it a little more. That said, MKLeo will pick your defensive options apart so quickly that I understand having to fight, and it isn't as simple as timing it out being the best because you take big hunks off his meter by hitting him with Peach Combos.
Samsora was amazing at getting around the reflector edgeguards, peach can go so low and airdodge to the stage. It seems having an airdodge to ledge option adds another layer, because what once was a guaranteed counter hit (see FE in smash 4) can now be bypassed... but if you call it out you can usually get a brutal spike.
Pulling a bomb to get it shot by the gun immediately is tough. With how much Peach dislikes the little chip damage from guns it is really a pretty scary deterrent to pull turnips in spite of the gun. I mean, getting shot a few times is annoying enough but a small chance to detonate when it happens really pushes that home. I know its a small percentage, but Peach gets enough small percentages through the sets that it is certainly scary.
These sets are tgoing to be rewatched by me a lot. Master class on how to adapt to a player, even at the top level. Usually in these huge comebacks nerves are factor and the losing player seems to play pretty poorly; I definitely didn't feel this way this time. I mean sam made mistakes, but no one can play perfect with that kind of joker pressure on deck.
Peach combo trees seem pretty interactive, not as BnB guaranteed as they felt early on but certainly good enough that you don't just get chip damage on good players. I really like the interaction.