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it doesn't do any good to say "make less jank stages" without showing what is considered a non-jank stage."sakurai please make less jank stages"
The Star KO / Screen KO toggle could be interesting.- An option to turn Star KOs/Screen KOs on or off at the menu
- Better crowd chanting quality
- adding certain voice clips for certain characters like Mega Man and Pac-Man
What a shame. A certain challenge (an odd one) I did in "Smash 64" involved a Star KO at the end of the match, which was actually part of my goal. I brought this up because there are people that do not like Star KOs/Screen KOs and are actually very annoyed by them occurring off-stage, and there are others (like me) that actually like those KOs on-stage. There are even certain others that may have wanted to do certain challenges that involve Star KOs/Screen KOs only, no matter how odd or stupid they are. I've thought of certain others too.I appreciate the response, but these concerns are not big enough and have way too small of an impact to be brought up to the Dev staff.
I've limited the feedback to the 10 goals that are agreed upon by the mass majority of Smashers and offer the largest enhancements to the game.
This isn't gonna happen. We didn't lose any characters because of the clones, and the clones are here just as a bonus and as a different alternative to an already existing character.I, for one, think that the clone characters () should become palette swaps like .
That is what I'm thinking right now. I'm not willing to go out and get a new console for a game that I already have (assuming Smash NX is just a port).Why can't we just enjoy Smash 4 for the next 5 years until the next game comes out? Jeez guys...
(♯`∧´)
Hi Manly
Except Doc is a completely different character to what Mario is. Play him and you'll understand what I mean. I definitely do not agree on him being a palette swap. If anything, he proves that clone characters are capable be unique with just a few tweaks (Seriously. All they did was to add a multiplier, a few different moves, KB changes and what not to an already existing character. Slap in different textures and there ya go).I, for one, think that the clone characters () should become palette swaps like .
i agree with you on that one. i just hope the others will understand. i already quit playing the wii u/3ds one because of that. i wanted to do a challenge that involves only star/screen kos with jigglypuff using rest. lousy programmers took that away by making them random and rare.What a shame. A certain challenge (a weird one) I did in "Smash 64" involved a Star KO at the end of the match, which was actually part of my goal. I brought this up because there are people that do not like Star KOs/Screen KOs and are actually very annoyed by them occurring off-stage, and there are others (like me) that actually like those KOs on-stage. There are even certain others that may have wanted to do certain challenges that involve Star KOs/Screen KOs only, no matter how weird or stupid they are. I've thought of certain others too.
You see, there are Jigglypuff players that heavily rely on Rest to score KOs on-stage (sometimes off-stage, but that's only if one wants an upward Blast KO to occur). But because Star KOs/Screen KOs are often very rare and random, Jigglypuff can either get severely punished or revenge KO'd on-stage. And that's why Jigglypuff is at the very bottom of the tier list. Jigglypuff is the biggest example of them on-stage (and off-stage). Same with Ness players using PK Thunder 2 off-stage and expecting an upward Blast KO to occur, but a Star KO/Screen KO occurs instead, resulting in an unfair loss. Ness is also one of the big examples of this. And it's not just Jigglypuff and Ness, it's other characters too. Though it may not seem like much of a problem, it's actually happened to those players many times. Randomness on those KOs as well as tripping from "Brawl" is bad for the metagame. Really unfortunate.
I did mention an idea on other threads as well as my own thread about this type of problem. My idea would be for off-stage moves to force upward Blast KOs, and on-stage moves (ground/air) to force Star KOs/Screen KOs. That way, all randomness on those KOs would be removed completely, and matches would go much more smoother. However, I'm beginning to think that's not possible because of the engine the game runs on, which is why I suggested an option to turn Star KOs/Screen KOs on or off at the menu to be added in the first place.
If that doesn't work, then I at least expect the Star KOs/Screen KOs to occur completely frequent, absolutely no randomness. They're the best part about playing "Smash" games. Personally, I've always liked those KOs, mostly Star KOs. I've been getting those KOs since "Smash 64". Without those KOs, playing "Smash" won't ever be the same again. I wanted everyone to be happy about this type of problem once and for all, but I guess true happiness won't be there.
If that's not big enough to be brought up to the Dev staff, then maybe this link will prove it.
http://www.gamefaqs.com/boards/632937-super-smash-bros-for-nintendo-3ds/70245902
One person has actually tried to get Star KOs/Screen KOs. Out of 110 attempts (that being upward Blast KOs), only 4 Star KOs and 2 Screen KOs occurred. There's like 20% chance of Star KOs/Screen KOs occurring, and 80% chance of upward Blast KOs occurring. That's how bad it is. So bad that it heavily affects Jigglypuff's chances of winning. As I said before, Jigglypuff's Rest is heavily relied on to score KOs on-stage (sometimes off-stage). Again, that's why Jigglypuff is at the very bottom of the tier list. Biggest problem if you ask me.
I hope I explained it good enough.
Oh... So you WERE serious about quitting "Smash 4". See? This is why I'm thinking of certain others too.i agree with you on that one. i just hope the others will understand. i already quit playing the wii u/3ds one because of that. i wanted to do a challenge that involves only star/screen kos with jigglypuff using rest. lousy programmers took that away by making them random and rare.
Speaking of clones, Dixie Kong would make a good addition. However, I doubt that's going to happen.Except Doc is a completely different character to what Mario is. Play him and you'll understand what I mean. I definitely do not agree on him being a palette swap. If anything, he proves that clone characters are capable be unique with just a few tweaks (Seriously. All they did was to add a multiplier, a few different moves, KB changes and what not to an already existing character. Slap in different textures and there ya go).
I don't even care clones or not clones anymore. Those characters are bonuses that require lesser amount of effort put in to be added. And frankly? It's awesome we got a sharpener along with a pack of colored pencils rather than none at all. It's not like they're cluttering the CS screen either; the more, the merrier.
What is the actual benefit of this?I, for one, think that the clone characters () should become palette swaps like .
People stop complaining about "too many Fire Emblem characters"What is the actual benefit of this?
Yes, but they're already implemented! In this context, keeping them in requires no effort!People stop complaining about "too many Fire Emblem characters"
No more having a character that is LITERALLY THE SAME as another, and gets almost less tournament usage than 1111 Mii Fighters.
I get that Dr. Mario is the Melee moveset, but we already have a Luigi that has a lot of those attacks... not too necessary. I like the guy, but do we really need a "classic Mario"?
We are not really losing anything with them, though. They give a slightly different spin on well estabilished characters that might click better to some people. They also add a bigger variety of representatives to their séries. There is also the fact Lucina, for example, wouldn't make sense as a Marth alt, anyway.People stop complaining about "too many Fire Emblem characters"
No more having a character that is LITERALLY THE SAME as another, and gets almost less tournament usage than 1111 Mii Fighters.
I get that Dr. Mario is the Melee moveset, but we already have a Luigi that has a lot of those attacks... not too necessary. I like the guy, but do we really need a "classic Mario"?
You know, I also personally believe the next game is going to be in 2017 as well, but we really shouldn't say it in such a matter of fact tone, since unless you're a Nintendo Developer we have no way of really knowing.Smash NX is planned for release in 2017.
The next game is coming out in 2017.
Had a feeling this was going to be last one in the series.Actually, Sakurai said he may retire from the series, so we really want to make sure its good.
Sources? And I'm not talking about a leak or a rumor. Do you have hard facts that, 100% without a shadow of a doubt, that we will get a Smash NX in 2017?So I actually included some character balancing suggestions in a previous draft of these goals. The reason you don't see it in this final version is because it turned into a total crapshoot. All other goals were ignored and it was like I had only ever said something about characters. This lead to the thread just being a long stream of arguments back and forth because players can not agree on what should be done. Nobody needs that. It prevented other goals from even being recognized (see most of the comments on this thread).
Thus, I'm sticking with ideas that are held by most smash 4 players and are for the most part, optional. If we can get the game so that that last thing it needs is a balanced roster, we'll be in good shape.
Smash NX is planned for release in 2017. I'm suggesting these goals so that modders don't have to make the game more polished than what Nintendo can deliver. I know Nintendo has a mixed history when it comes to listening to fan feedback, but your response indicates you have lost all hope in them listening, and won't even try.
The next game is coming out in 2017. We want to polish out the flaws the existing one has, so that Smash NX can hold us over for the next X years. Actually, Sakurai said he may retire from the series, so we really want to make sure its good.
Smash can continue without Sakurai. However, should it is the real question.Had a feeling this was going to be last one in the series.
Yo!Why can't we just enjoy Smash 4 for the next 5 years until the next game comes out? Jeez guys...
(♯`∧´)
Hi Manly
Well, after getting burned by them these last two gens as bad as I have, I pretty much have. I'm pretty ****ing pissed that they gave up on the WiiU like they did. I've been a Nintendo fan since 1993. I enjoyed my memories with their consoles, but the Nintendo I knew and loved as a kid died the moment Iwata became president. I no longer care what they do tbh.Smash NX is planned for release in 2017. I'm suggesting these goals so that modders don't have to make the game more polished than what Nintendo can deliver. I know Nintendo has a mixed history when it comes to listening to fan feedback, but your response indicates you have lost all hope in them listening, and won't even try.
Why can't we just enjoy Smash 4 for the next 5 years until the next game comes out? Jeez guys...
(♯`∧´)
Hi Manly
I'm starting to wonder if a NEW Smash is that far off, really. Don't Smash games usually take only 2 - 2 1/2 years to actually develop? Nintendo just always prematurely announces them. Even before they go into development. Sakurai starting his new project on the eve of the NX is a flag. And DLC for Smash 4 ended early this year. Meaning a 2018 release wouldn't be TOO far-fetched. I think the game might still be using the same graphics and physics as Wii U but I think they will still treat NX Smash as it's own separate game. Did anyone else notice that there are more "Classic" Stages in Wii U than there are original ones? Something something Brawl 2.0.Why can't we just enjoy Smash 4 for the next 5 years until the next game comes out? Jeez guys...
(♯`∧´)
Hi Manly
I'm off the ideology that the clones should stay. Dr. Mario specifically but not limited. The Clones should stay characters but should be ironed out through the next game like Luigi from 64 to Melee, or Ganondorf from Melee to Brawl, or even Roy from Melee to 4. They're all original enough to be their own thing without taking up a ton of development time. Just please fit the love of God make Dark Pit use Brawl Pit's movement or his staff. He is sorta useless as he is right now.I, for one, think that the clone characters () should become palette swaps like .
It apparently did for Roller Coaster Tycoon. They've been trying to reboot that franchise for years. Unsuccessfully might I add.You wanna create a timeless legend? Add characters that have impacted Nintendo overall instead of the ones who just impacted them in the last fifteen minutes.
That said, nice OP, even if some of that stuff will never happen. Refreshing to see someone focus on features other than the characters. Something I clearly don't do. ^_^;
Its about 5 year if you count the time that Smash 4 came out to when Smash 5 could theoretically be released based on the time between Melee and Brawl and Brawl and Smash 4. It's about six years or so.I'm starting to wonder if a NEW Smash is that far off, really. Don't Smash games usually take only 2 - 2 1/2 years to actually develop? Nintendo just always prematurely announces them. Even before they go into development. Sakurai starting his new project on the eve of the NX is a flag. And DLC for Smash 4 ended early this year. Meaning a 2018 release wouldn't be TOO far-fetched. I think the game might still be using the same graphics and physics as Wii U but I think they will still treat NX Smash as it's own separate game. Did anyone else notice that there are more "Classic" Stages in Wii U than there are original ones? Something something Brawl 2.0.
I'm off the ideology that the clones should stay. Dr. Mario specifically but not limited. The Clones should stay characters but should be ironed out through the next game like Luigi from 64 to Melee, or Ganondorf from Melee to Brawl, or even Roy from Melee to 4. They're all original enough to be their own thing without taking up a ton of development time. Just please fit the love of God make Dark Pit use Brawl Pit's movement or his staff. He is sorta useless as he is right now.
I think custom moves are too much to manage, and I personally wouldn't recommend them.OP what about if Nintendo does decide to have customs again having them all unlocked. This may help the newer people who may be interested in playing customs in tournament. It would also help the boring grind in Classic that I despise.