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By soon, I meant tomorrow. I have nothing too much, although I'm actually fairly far into developing a beta test. Just a few bugs with movement, sprite replacement and speed, and I'll be able to replace them with the current sprites for a test animation.
Mega Bidoof! I have two excellent ideas for how you can incorporate Bidoof into Affinity:
Diddoof:
A fusion of Ditto and Bidoof, who takes the copy-anyone powers of Ditto and the silly-random-awesomeness of Bidoof, crams them together and creates the single greatest Mojukin Fighter to ever live.
How it works:
Bidoof is a character in the roster like any other, and when he enters the stage, he is a gelatinous tube like Mega Man, but springing from the background before he briefly assumes his true form. He then transforms into a random character from the roster, but with a Bidoof face and any relevant pallette alterations. He fights just like the original, but one of his taunts is replaced with him reverting to Didoof form and [doing something].
Diddoof's "true" form is just a Ditto with Bidoof's face and fur color. He also changes to a different character at the start of every life.
Doofiverse: In another dimensnion, there resides a hive, a hive where all of the strange Doofusions live.
It's roughly halfway between Final Destination and Smashville in terms of size, with many Fusion-Doofs in the background. At the top of a mighty rock resides Alakadoof, the apparent Doofus King. Around his rock lay relatively peaceful Doofi, who are either eating, sleeping or watching the fight.
Various Doofi intrude upon the fight, including a WobbaDoof, who appears at random areas of the Battle Field and uses Mirror Coat/Counter.
Not all of the Doofi are nuisances, though; Friendly WailDoofs and their accompanying Doofmers may appear and catch a falling Player.
Just beware the monster lurking in the shadows...
Mega Bidoof! I have two excellent ideas for how you can incorporate Bidoof into Affinity:
Diddoof:
A fusion of Ditto and Bidoof, who takes the copy-anyone powers of Ditto and the silly-random-awesomeness of Bidoof, crams them together and creates the single greatest Mojukin Fighter to ever live.
How it works:
Bidoof is a character in the roster like any other, and when he enters the stage, he is a gelatinous tube like Mega Man, but springing from the background before he briefly assumes his true form. He then transforms into a random character from the roster, but with a Bidoof face and any relevant pallette alterations. He fights just like the original, but one of his taunts is replaced with him reverting to Didoof form and [doing something].
Diddoof's "true" form is just a Ditto with Bidoof's face and fur color. He also changes to a different character at the start of every life.
Doofiverse: In another dimensnion, there resides a hive, a hive where all of the strange Doofusions live.
It's roughly halfway between Final Destination and Smashville in terms of size, with many Fusion-Doofs in the background. At the top of a mighty rock resides Alakadoof, the apparent Doofus King. Around his rock lay relatively peaceful Doofi, who are either eating, sleeping or watching the fight.
Various Doofi intrude upon the fight, including a WobbaDoof, who appears at random areas of the Battle Field and uses Mirror Coat/Counter.
Not all of the Doofi are nuisances, though; Friendly WailDoofs and their accompanying Doofmers may appear and catch a falling Player.
Just beware the monster lurking in the shadows...
Hmm, MegaB mind updating OP? I had to read through the entire thread to realize what was going on. (Newcomers being announced, website outdated, etc.). Also screenshots of progress now and then would be much appreciated.
Hmm, MegaB mind updating OP? I had to read through the entire thread to realize what was going on. (Newcomers being announced, website outdated, etc.). Also screenshots of progress now and then would be much appreciated.
Hmm, MegaB mind updating OP? I had to read through the entire thread to realize what was going on. (Newcomers being announced, website outdated, etc.). Also screenshots of progress now and then would be much appreciated.
Thanks for the quick reply! Hoping this actually comes into fruition and doesn't wither away like 90% of other smash projects. Getting hyped for the new trailer (hopefully) soon.
Thanks for the quick reply! Hoping this actually comes into fruition and doesn't wither away like 90% of other smash projects. Getting hyped for the new trailer (hopefully) soon.
The thing is I agree with everyone else, your first build shouldn't have 20 characters. It should have 5-7 well developed characters. And trying to cram in that many playable characters into your first iteration of the game will just cause balancing issues and most likely bug the hell out the game, especially with an amateur team (i think it's great, don't get me wrong). Focus on small chunks of the project at one time rather than trying to do everything at once. Try to see the bigger picture, a game that plays better but takes a while to be produced is much more likely to succeed than a big pile of unfinished characters/stages/items.
The thing is I agree with everyone else, your first build shouldn't have 20 characters. It should have 5-7 well sprites, well developed characters. And trying to cram in that many playable characters into your first iteration of the game will just cause balancing issues and most likely bug the hell out the game, especially with an amateur team (i think it's great, don't get me wrong). Focus on small chucks of the project at one time rather than trying to do everything at once. Try to see the bigger picture, a game that plays better but takes a while to get going and have a running build is much more likely to succeed than a big pile of unfinished work.
The thing is I agree with everyone else, your first build shouldn't have 20 characters. It should have 5-7 well developed characters. And trying to cram in that many playable characters into your first iteration of the game will just cause balancing issues and most likely bug the hell out the game, especially with an amateur team (i think it's great, don't get me wrong). Focus on small chunks of the project at one time rather than trying to do everything at once. Try to see the bigger picture, a game that plays better but takes a while to be produced is much more likely to succeed than a big pile of unfinished characters/stages/items.
I haven't announced this yet, and I am not sure if I should say this yet, but we will release a version BEFORE 0.1. It will have certain characters from the roster, and will act sort of as a "beta beta."
We may release more than one of these "beta betas," but I am not sure.
As for the trailer, I have everything laid out, and I know exactly what I want to do, but we need more sprites! I cannot stress his enough! No sprites means no game! And we don't have any character spriters!
I haven't announced this yet, and I am not sure if I should say this yet, but we will release a version BEFORE 0.1. It will have certain characters from the roster, and will act sort of as a "beta beta."
We may release more than one of these "beta betas," but I am not sure.
As for the trailer, I have everything laid out, and I know exactly what I want to do, but we need more sprites! I cannot stress his enough! No sprites means no game! And we don't have any character spriters!
You might even say Alpha.
As I told APC, it's important not to go crazy with the amount of frames in an animation. Kirby games are a great example of this. The Cutter Combo looks great, but it has maybe 12 frames.
You might even say Alpha.
As I told APC, it's important not to go crazy with the amount of frames in an animation. Kirby games are a great example of this. The Cutter Combo looks great, but it has maybe 12 frames.
well the thing is i only write the stages , i plan them out hazards and such and thee sprite team gives me feed back on if its any good so i don't get to see the sprite stuff
well the thing is i only write the stages , i plan them out hazards and such and thee sprite team gives me feed back on if its any good so i don't get to see the sprite stuff