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Super Smash Bros. Unity (Coming Soon...)

Gene

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Please, spread the word! Spriters for characters are all we really need atm.
Well, I'm an artist but I have little experience with spriting. I've downloaded aesprite a while ago so I can practice because I'm making a game with Stencyl, but I'm pretty sure there are some spriters on the Smash Crusade forums that may be interested as well. I'm starting school for game art spring semester so I still have a lot of free time before I know how my schedule will turn out.
 

Capybara Gaming

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Well, I'm an artist but I have little experience with spriting. I've downloaded aesprite a while ago so I can practice because I'm making a game with Stencyl, but I'm pretty sure there are some spriters on the Smash Crusade forums that may be interested as well.
Oh dear, believe me. I'm a member of Crusade's forums, and they will not do any of that, they're great people, but they're occupied with Crusade.

But, any of your artwork would be appreciated! If you'd like, you can show us an example of what some of your work is like.
 

Gene

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Oh dear, believe me. I'm a member of Crusade's forums, and they will not do any of that, they're great people, but they're occupied with Crusade.

But, any of your artwork would be appreciated! If you'd like, you can show us an example of what some of your work is like.
I see. And sure I'll post some art I've made. I'll just update my post with some artwork in a bit.
 

APC99

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Wow, it's pretty popular already...

I'm glad to be a part of it, I AM working on coding as well, Bidoof, so... watch out! :p
 

Mega Bidoof

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Wow, it's pretty popular already...

I'm glad to be a part of it, I AM working on coding as well, Bidoof, so... watch out! :p
Now I'll actually feel bad if this whole project somehow becomes a flop.
 

APC99

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Now I'll actually feel bad if this whole project somehow becomes a flop.

Why? If we work hard enough, it'll probably work. Sure, it'll take a year or two just to set up the engine, but we'll still have fun doing it.
 

dettadeus

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The first post says what characters will be in the first beta version.
I'm using sprites, this game will be in the style of Crusade or SSF

I'm not sure what ill code it in. I am just starting to learn how to make games.
I don't know much about coding.

i am aware that you're planning 24 characters for the first beta, but you should definitely think about finishing maybe 4 of them and then releasing something playable (if not a public demo, show some videos or something)

if you think you're going to make it to 24 characters before you release something, you'll be sitting in this thread with nothing for people to play for two or more years, especially if you have no prior programming experience

speaking from personal experience, a smash fangame is not the first thing you should try to tackle when starting to program; i tried doing this when i picked up crusade's development and i had no idea what i was doing for several months

i've been working on a basic platformer for a good 6 months now as my official "first game" and the playable character isn't even fully functional yet

since you plan to do smash bros games in the future, try doing a couple platformers, which will give you a basic handle on the game's physics
 

APC99

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i am aware that you're planning 24 characters for the first beta, but you should definitely think about finishing maybe 4 of them and then releasing something playable (if not a public demo, show some videos or something)

if you think you're going to make it to 24 characters before you release something, you'll be sitting in this thread with nothing for people to play for two or more years, especially if you have no prior programming experience

speaking from personal experience, a smash fangame is not the first thing you should try to tackle when starting to program; i tried doing this when i picked up crusade's development and i had no idea what i was doing for several months

i've been working on a basic platformer for a good 6 months now as my official "first game" and the playable character isn't even fully functional yet

since you plan to do smash bros games in the future, try doing a couple platformers, which will give you a basic handle on the game's physics

He DOES speak from experience, Bidoof. If we're going to do this first, we're going to need to start small. Like Mario, Link, Kirby and Pikachu small.
 

Capybara Gaming

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i am aware that you're planning 24 characters for the first beta, but you should definitely think about finishing maybe 4 of them and then releasing something playable (if not a public demo, show some videos or something)

if you think you're going to make it to 24 characters before you release something, you'll be sitting in this thread with nothing for people to play for two or more years, especially if you have no prior programming experience

speaking from personal experience, a smash fangame is not the first thing you should try to tackle when starting to program; i tried doing this when i picked up crusade's development and i had no idea what i was doing for several months

i've been working on a basic platformer for a good 6 months now as my official "first game" and the playable character isn't even fully functional yet

since you plan to do smash bros games in the future, try doing a couple platformers, which will give you a basic handle on the game's physics
Thanks for the advice, Det.
 

Zhadgon

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i am aware that you're planning 24 characters for the first beta, but you should definitely think about finishing maybe 4 of them and then releasing something playable (if not a public demo, show some videos or something)

if you think you're going to make it to 24 characters before you release something, you'll be sitting in this thread with nothing for people to play for two or more years, especially if you have no prior programming experience

speaking from personal experience, a smash fangame is not the first thing you should try to tackle when starting to program; i tried doing this when i picked up crusade's development and i had no idea what i was doing for several months

i've been working on a basic platformer for a good 6 months now as my official "first game" and the playable character isn't even fully functional yet

since you plan to do smash bros games in the future, try doing a couple platformers, which will give you a basic handle on the game's physics
Yeah, we need to learn to walk before thinking in running a marathon.
.n_n.
 

Mega Bidoof

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i am aware that you're planning 24 characters for the first beta, but you should definitely think about finishing maybe 4 of them and then releasing something playable (if not a public demo, show some videos or something)

if you think you're going to make it to 24 characters before you release something, you'll be sitting in this thread with nothing for people to play for two or more years, especially if you have no prior programming experience

speaking from personal experience, a smash fangame is not the first thing you should try to tackle when starting to program; i tried doing this when i picked up crusade's development and i had no idea what i was doing for several months

i've been working on a basic platformer for a good 6 months now as my official "first game" and the playable character isn't even fully functional yet

since you plan to do smash bros games in the future, try doing a couple platformers, which will give you a basic handle on the game's physics
Thank you for the advice.

I am planning on making the first version a 4 character version (Mario Link Pikachu Samus) but only releasing it to my team.
Then I'll continue to release versions to my team before I reach the roster posted in the OP, then I will release that to the public.

I feel that if I release a four character one to the public, people will pass it by. Never to return.
But if I release one with a decent set of characters, they will say "hey this isn't so bad, why don't I check up in it very now and then"
 

Gene

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I'm back with some sketches I've just made of Peach, Luigi, and OOT Ganondorf. Luigi's head looks a little big and something about Ganon's anatomy seems slanted but it was my first time drawing them, as well as Peach. The pics on the sides I use for reference so I know what I'm doing. I hope you guys like them!






 

Capybara Gaming

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I'm back with some sketches I've just made of Peach, Luigi, and OOT Ganondorf. Luigi's head looks a little big and something about Ganon's anatomy seems slanted but it was my first time drawing them, as well as Peach. The pics on the sides I use for reference so I know what I'm doing. I hope you guys like them!








And here's something I've hand drawn about 2 years ago for a book.

That's some real neat stuff there! We''ll discuss this and get back to you soon. (could be 10 minutes or 2 days, who knows)
 

Mega Bidoof

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I'm back with some sketches I've just made of Peach, Luigi, and OOT Ganondorf. Luigi's head looks a little big and something about Ganon's anatomy seems slanted but it was my first time drawing them, as well as Peach. The pics on the sides I use for reference so I know what I'm doing. I hope you guys like them!








And here's something I've hand drawn about 2 years ago for a book.

What Keybladeguy said.
 

Capybara Gaming

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If you are having trouble Navigating the site, here's how to do it:

Under the main page you will see a category marked "Subpages". This is where the site leads to other pages on the site, which may or may not be our official Dojo.

Currently; the Main Page branches of to two Subpages: Team Bidoof, which shows the team and their individual jobs, and Characters, showing the current revealed cast, plus a new set of subpages for the characters.

This will likely be improved in the near future, to make for easier navigation, but for now, please feel free to explore and enjoy!
 

Gene

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That's some real neat stuff there! We''ll discuss this and get back to you soon. (could be 10 minutes or 2 days, who knows)
What Keybladeguy said.
Oh okay.:estatic:

Also I tried making a Luigi sprite of the stance I've drawn before using Aesprite. It's not anything special just flat colored, and I compared it to Luigi's Brawl stance and the drawn version.

 

Mega Bidoof

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Oh okay.:estatic:

Also I tried making a Luigi sprite of the stance I've drawn before using Aesprite. It's not anything special just flat colored, and I compared it to Luigi's Brawl stance and the drawn version.

Seems a bit too..... Drawn, I guess
I want the sprites to look more video gamey
And his head is a bit big.

But you could still do some artwork!
 

dettadeus

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that's less a sprite and more a piece of pixel art with very blurred outlines in places

sprites should generally be small (no larger than 50 pixels tall for most characters if you want them finished in anything resembling a timely manner). most of crusade's characters range from 30-50 pixels tall with width obviously varying from character to character. you could go an entirely different route a la skullgirls with hand-drawn animations rather than sprite animations, which would definitely set you apart from existing smash fangames, but i can only imagine this would take significantly longer and would require a much more defined and stylistic direction for the art.

the sketches look good and it's not a bad style for character portraits, but it's not something that can be easily converted into sprites
 

Gene

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that's less a sprite and more a piece of pixel art with very blurred outlines in places

sprites should generally be small (no larger than 50 pixels tall for most characters if you want them finished in anything resembling a timely manner). most of crusade's characters range from 30-50 pixels tall with width obviously varying from character to character. you could go an entirely different route a la skullgirls with hand-drawn animations rather than sprite animations, which would definitely set you apart from existing smash fangames, but i can only imagine this would take significantly longer and would require a much more defined and stylistic direction for the art.

the sketches look good and it's not a bad style for character portraits, but it's not something that can be easily converted into sprites
Yeah the Luigi I made in aesprite I drew with a tablet so I guess I kind went with the Skullgirls or Blazblue approach by accident. Though your right that it would take longer if the art direction went through this route. I would love to but this would be completely uncharted territory for me and I haven't learned 2-d animation yet. Also I would like to make the art take a stylistic direction like you've mentioned as well.
 

Capybara Gaming

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that's less a sprite and more a piece of pixel art with very blurred outlines in places

sprites should generally be small (no larger than 50 pixels tall for most characters if you want them finished in anything resembling a timely manner). most of crusade's characters range from 30-50 pixels tall with width obviously varying from character to character. you could go an entirely different route a la skullgirls with hand-drawn animations rather than sprite animations, which would definitely set you apart from existing smash fangames, but i can only imagine this would take significantly longer and would require a much more defined and stylistic direction for the art.

the sketches look good and it's not a bad style for character portraits, but it's not something that can be easily converted into sprites
Pretty much what det said, although Skullgirls style might not be too bad, but yeah It would take a long time,


Aww, no Solid Snake on the main roster? :/
Please note, this is only the first public roster released. It may or may not be the full one. (Hi SK!)

Thanks for the constructive criticism and advice guys!
 

Mega Bidoof

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I NOW HAVE PREMIUM MEMBERSHIP!
So now I can fit more people in a conversation, which means more people on Team Bidoof!
 

lami

Smash Journeyman
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I wish you guys the best of luck with this project. I just hope to the highest of hopes that you don't add anime characters like every other fan Smash game ever.
 

Mega Bidoof

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I don't know how to code or sprite, but can I help with ideas?
We are currently taking a break on Preject Bidoof for now.
We are now working on a unique 2d side scroller to get us used to the code and engine we will be using for Project Bidoof.
The scroller is called "Limbs" that's all I'm saying for now.
 

Fortanono

Smash Ace
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We are currently taking a break on Preject Bidoof for now.
We are now working on a unique 2d side scroller to get us used to the code and engine we will be using for Project Bidoof.
The scroller is called "Limbs" that's all I'm saying for now.
Okay!
 

FalKoopa

Rainbow Waifu
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Let's see how this turns out.

I can help, if you guys want. I have a bit of experience with Game Maker, and can gladly help with sprite editing and recolouring.
 
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