Trickerhere
Smash Ace
- Joined
- Jun 7, 2014
- Messages
- 521
Moral of the story treat your electronics with care lol
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The device doesn't have huge warnings on it telling us the exact amount of pressure that can be put on it, and if people are having problems it's pretty clear that it's within reason that people using the device properly are capable of breaking it. If it really does take me really slamming it to break the stick, that's fine, but if I pick up the game, and that stick breaks, Nintendo are paying to fix it, because it's damn well clear that it's not fit for purpose.that's the thing. smashing the stick hard enough to snap the plastic in two is not normal use in any way. It would be like complaining that your keyboard broke because you was smashing the keys full force.
To break a circle pad on a 3DS you have to be putting more pressure on it than is outlined in normal operating guidelines for the device. so no, it is not nintendo's fault, it is user error.
I had my original 3DS since the system launched, only recently replacing it with an XL 2-3 months ago because the paint/coating was starting to come off and was causing injury. I've played many games before that required quick inputs, including stuff like Guilty Gear. unless you are actually trying to break it, or one of those people that threw their wiimote at the TV screen because you have no self control, it's not going to break.The device doesn't have huge warnings on it telling us the exact amount of pressure that can be put on it, and if people are having problems it's pretty clear that it's within reason that people using the device properly are capable of breaking it. If it really does take me really slamming it to break the stick, that's fine, but if I pick up the game, and that stick breaks, Nintendo are paying to fix it, because it's damn well clear that it's not fit for purpose.
I don't know, maybe I'm spoiled living in a country's that standard is that products actually work as intended, but to me a games console's thumb stick, or any kind, should be more than capable of dealing with anything that the thumb can dish out. Normal use isn't a three year old with a thumb injury, normal use is any user playing the game naturally, and even if you've suddenly decided to yourself that "normal use" has some kind of self proclaimed magnitude, without the console coming with specifics and clear warnings (on the packaging, and on the console) detailing potential issues, then anything anyone's thumb can dish out is and should be fair game.
That's a cool story and all, but it doesn't change the legal definition of fit for purpose, nor the fact that if it breaks under use that it's clearly not fit for purpose. If it really does take you basically trying to rip the stick off the break, that's fine, but if people are really having a problem on mass, it's a defect with the console.I had my original 3DS since the system launched, only recently replacing it with an XL 2-3 months ago because the paint/coating was starting to come off and was causing injury. I've played many games before that required quick inputs, including stuff like Guilty Gear. unless you are actually trying to break it, or one of those people that threw their wiimote at the TV screen because you have no self control, it's not going to break.
That. Is. Genius.Sakurai actually has a secret plan to get back at Nintendo for forcing him to make sequels by making amazing 3DS games (Smash Bros, KI:U) that require the Circle Pad to be used so much that everybody's 3DS breaks and everyone gets mad at Nintendo, forcing Nintendo to replace everyone's 3DS.
That, or Nintendo and Sakurai are working together to break everyone's 3DS so they're forced to buy the New 3DS.
Considering a replacement circlepad stick costs $1.99, it seems like a really not-genius way to get rich.That. Is. Genius.
Yeah, but if it sells a ton, then it's a great way of getting rich. Just look at Coca Cola or McDonalds.Considering a replacement circlepad stick costs $1.99, it seems like a really not-genius way to get rich.
I doubt smash bros users, even in the worst case scenario, would be going through a case of replacement sticks per week, or even month, or even year.Yeah, but if it sells a ton, then it's a great way of getting rich. Just look at Coca Cola or McDonalds.
Well, greed is one of the seven deadly sins so...I doubt smash bros users, even in the worst case scenario, would be going through a case of replacement sticks per week, or even month, or even year.
Worst case scenario, maybe people will go through a replacement stick every couple months. That's hardly any money at all for Nintendo. Especially considering though replacement sticks are made by a third party, and NOT by Nintendo. That fact alone would really put a dent in this evil get rich fast scheme.
Those people deserved to be gouged.Well, greed is one of the seven deadly sins so...
Also, I don't doubt there are people who treat everything they own like it's trash. You should see used games and how broken they are. Even the discs are messed up. Poor, little games, what did they ever do to you?![]()
...hold on, WHAT?! I have had a Gamecube since launch, played Melee to death, also used the same controller for every other game, including most Wii Games and Brawl, and my controller is JUST fine even to this day. That's 12 years of Smash and more.Wow, I have the demo and it's really a big issue now.
It's the same problem for the GC stick. How many of you got one detached?
I'm pointing out that a lot of sticks and I mean a surprising quantity got broken....hold on, WHAT?! I have had a Gamecube since launch, played Melee to death, also used the same controller for every other game, including most Wii Games and Brawl, and my controller is JUST fine even to this day. That's 12 years of Smash and more.
Are you putting as much power as you possibly can into your thumb each time you smash or something?
...why do you keep bringing up the wiimotes, it is a different situation. In that case it were Nintendo products causing damage to third party products, users (and third parties), as well as the wiimote itself), and the wrist straps were found to be inadequate to prevent such damage. Nintendo would from there produce better wrist straps and use more warnings in the games themselves.Think of it like this.
Remember when the Wii came out and people were breaking TVs with the Wiimotes? It's not because of the game, it's because people are going overboard with their play. the 3DS stick is VERY responsive, a lot of times I get smashes when I try and do a tilt, and I barely move the stick. People just need to chill out.
I only needed an hour......why do you keep bringing up the wiimotes, it is a different situation. In that case it were Nintendo products causing damage to third party products, users (and third parties), as well as the wiimote itself), and the wrist straps were found to be inadequate to prevent such damage. Nintendo would from there produce better wrist straps and use more warnings in the games themselves.
In this case however is it a component failing under use. They are not only not comparable, but even if we pretended they are, it is still Nintendo's responsibility to fix the problem.
To be completely honest, nobody should care if you think you're the cloudtouch monach of 3DS gaming, if the stick breaks through use, then it is not fit for purpose, it really is as simple as that. It doesn't matter if you define normal use to be much less than other people, because if people are having issues, then there are clearly issues. To palm it off because of your feathery touch isn't appropriate.
This isn't even coming from me having broken anything myself. My 3DS is in great condition (bought on release day), I still have my original wii motes (never broke anything with those) , all my gamecube controllers and I still have working SEGA consoles from when I was a small child, still in working order I might add. I take care of my consoles, but the point is that if a significant fraction of users have had their 3DS sticks break through what they deem normal use, then that is a problem, and a serious one at that, particularly if they end up being the ones to foot the bill to fix it. Any control stick should be able to survive an entire console generation worth of punishment from even the most over the top player, but by the sounds of it, less than a week of Smash Bros 3DS is enough to do the damage for many users. That isn't a small concern, that's a massive one.
...why do you keep bringing up the wiimotes, it is a different situation. In that case it were Nintendo products causing damage to third party products, users (and third parties), as well as the wiimote itself), and the wrist straps were found to be inadequate to prevent such damage. Nintendo would from there produce better wrist straps and use more warnings in the games themselves.
In this case however is it a component failing under use. They are not only not comparable, but even if we pretended they are, it is still Nintendo's responsibility to fix the problem.
To be completely honest, nobody should care if you think you're the cloudtouch monach of 3DS gaming, if the stick breaks through use, then it is not fit for purpose, it really is as simple as that. It doesn't matter if you define normal use to be much less than other people, because if people are having issues, then there are clearly issues. To palm it off because of your feathery touch isn't appropriate.
This isn't even coming from me having broken anything myself. My 3DS is in great condition (bought on release day), I still have my original wii motes (never broke anything with those) , all my gamecube controllers and I still have working SEGA consoles from when I was a small child, still in working order I might add. I take care of my consoles, but the point is that if a significant fraction of users have had their 3DS sticks break through what they deem normal use, then that is a problem, and a serious one at that, particularly if they end up being the ones to foot the bill to fix it. Any control stick should be able to survive an entire console generation worth of punishment from even the most over the top player, but by the sounds of it, less than a week of Smash Bros 3DS is enough to do the damage for many users. That isn't a small concern, that's a massive one.
I can control myself, but that's not the point. Being fit for purpose requires that it be able to stand up to the rigors it will likely face, and simply blaming and shaming people for doing it as they naturally would is ridiculous. Nintendo are required to make sure their products are fit for purpose, and if the stick does break by use by a thumb in the course of playing a game, then it clearly isn't up to it.The wrist straps were inadequate because people were swinging the wiimotes harder than they were intended to be swung, in the same way the circle pads are breaking because people are smashing them back and forth TOO HARD. it is the same thing, when nintendo designed the game system it was never intended for people to smash the circle pad as hard as they are. Don't blame nintendo because you can't control yourself while playing a game designed by someone who did not design the 3DS.
No, being fit for purpose requires that it stand up under NORMAL use. The situations that caused the failures is not normal use.I can control myself, but that's not the point. Being fit for purpose requires that it be able to stand up to the rigors it will likely face, and simply blaming and shaming people for doing it as they naturally would is ridiculous. Nintendo are required to make sure their products are fit for purpose, and if the stick does break by use by a thumb in the course of playing a game, then it clearly isn't up to it.
To those people it is normal use. You can't just make up a level of normal when it clearly isn't what people consider normal. If this is happening to enough people for it to get this visible, it's clearly not being caused by something beyond the realms of "normal use".No, being fit for purpose requires that it stand up under NORMAL use. The situations that caused the failures is not normal use.
My X button failing through wear and tear is normal use. R button failing under wear and tear is normal use. electronics break down after so much use. My DS's screen suddenly decided to stop work for no reason was a problem with the system.
The circle pad breaking because you're putting more pressure on it than was intended is not normal use.
under nintendo's quality control testing, and industry standards, it is NOT normal use. Even the people streaming For Glory on the japanese version right now are seriously confused as to how anyone could break the circle pad without smashing it around like an idiot.To those people it is normal use. You can't just make up a level of normal when it clearly isn't what people consider normal. If this is happening to enough people for it to get this visible, it's clearly not being caused by something beyond the realms of "normal use".
If Nintendo underestimates what normal use was going to be, that's still their problem to deal with, particularly if it becomes a major issue with a flagship series.
No, being fit for purpose requires that it stand up under NORMAL use. The situations that caused the failures is not normal use.
My X button failing through wear and tear is normal use. R button failing under wear and tear is normal use. electronics break down after so much use. My DS's screen suddenly decided to stop work for no reason was a problem with the system.
Normal use means not slamming the circle pad around like it's a stick on a controller. I know this because I have witnessed first hand someone playing the smash demo and treating it like it was a gamecube controller. Normal use is just moving the thing around, and yes smash attack do require having to press a with the general direction but seriously all you need is to tap the direction with at not hold the direction with intense pressure.To those people it is normal use. You can't just make up a level of normal when it clearly isn't what people consider normal. If this is happening to enough people for it to get this visible, it's clearly not being caused by something beyond the realms of "normal use".
If Nintendo underestimates what normal use was going to be, that's still their problem to deal with, particularly if it becomes a major issue with a flagship series.
Ah, I see you have the industrial regulations there with you, would you like the quote the relevant sections then?under nintendo's quality control testing, and industry standards, it is NOT normal use. Even the people streaming For Glory on the japanese version right now are seriously confused as to how anyone could break the circle pad without smashing it around like an idiot.
This is not melee/brawl, the controls are FAR more responsive. If you have such a problem with it, don't play it.