ryuu seika
Smash Master
Yes, it is an absolutely obnoxious boss. The slow movement should help make him somewhat avoidable but the main way round him is to simply not summon him. He is not random like other bosses and that is probably his only saving grace.@ ryuu seika :
Postponing the opinions on your stage to talk about the boss. First of all, I never liked the idea of bosses in the first place (they take otherwise good stages and make them vastly more annoying to play on), so that already lowers my thoughts on the stage. But your boss… I think you have created the single most irritating boss in existence. Only can be damaged by projectiles? Welp, I guess Lucina, Ike, Marth, Little Mac, Dedede, Sonic, Olimar, and Donkey Kong are screwed (plus Jigglypuff and Wario, if they return). You give mixed messages about coming into contact with him, saying that it will do the horizontal equivalent of a Knockout Punch (which, may I remind you, is a guatanteed KO), but also say that it will rarely KO. Well, which is it? Rarely or Always? And that earthquake is going to do nothing but interrupt the flow of the battle even more than normal. And not having an explosion upon his death completely takes away anyone’s will to defeat him. At least with other bosses, you are rewarded for the kill with an explosion that takes out anyone else nearby. But this guy? Nope, no reward whatsoever. "Just go back to fighting on your little stage, and HOPE that you don’t screw up enough for me to come back soon."
Now, with THAT out of the way… the rest of the stage isn’t that bad. A bit busy along the top, but not bad. Of course, the fact that Smash Bros is heavily based in aerial combat might make that a problem, but you do at least allow options for side KOs and downwards KOs, along with an extra downwards KO spot in the middle. I’m not entirely sure how the gravestones work, but the flippers are a nice touch.
Oh yeah, and you mention how competitive types would play on this stage, but I honestly think they would avoid this stage like the plague. This is prime tourney-banned material.
The knockout punch is not a guaranteed KO, it is enough knockback to kill a player who was at about 20-30% before the move. The difference here is that the slant of the stage and the gravestones will almost always prevent Gengar from getting a clear shot at a blast zone and that players would have to be at high percents to KO on rebound.
You mention being confused by the gravestones but they are just blocks with curved top edges. Nothing more.
The ceiling is high so as to lessen the impact of the gimmicks on the potential for aerial combat, even if they do prevent Star KOs entirely and the Ghastlys will have zero affect on players themselves.
As for the talk about competitive types playing on this stage, I wouldn't rule it out instantly as the worst of the hazards is very much controllable but it would definitely be a controversial counterpick at best. It would, however, probably not be one of the stages that the competitive crowd refused to use in friendlies.