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Super Smash Bros. for 3DS/WiiU - Stage Contest - Round 14 - Kid Icarus

ryuu seika

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@ ryuu seika ryuu seika :

Postponing the opinions on your stage to talk about the boss. First of all, I never liked the idea of bosses in the first place (they take otherwise good stages and make them vastly more annoying to play on), so that already lowers my thoughts on the stage. But your boss… I think you have created the single most irritating boss in existence. Only can be damaged by projectiles? Welp, I guess Lucina, Ike, Marth, Little Mac, Dedede, Sonic, Olimar, and Donkey Kong are screwed (plus Jigglypuff and Wario, if they return). You give mixed messages about coming into contact with him, saying that it will do the horizontal equivalent of a Knockout Punch (which, may I remind you, is a guatanteed KO), but also say that it will rarely KO. Well, which is it? Rarely or Always? And that earthquake is going to do nothing but interrupt the flow of the battle even more than normal. And not having an explosion upon his death completely takes away anyone’s will to defeat him. At least with other bosses, you are rewarded for the kill with an explosion that takes out anyone else nearby. But this guy? Nope, no reward whatsoever. "Just go back to fighting on your little stage, and HOPE that you don’t screw up enough for me to come back soon."

Now, with THAT out of the way… the rest of the stage isn’t that bad. A bit busy along the top, but not bad. Of course, the fact that Smash Bros is heavily based in aerial combat might make that a problem, but you do at least allow options for side KOs and downwards KOs, along with an extra downwards KO spot in the middle. I’m not entirely sure how the gravestones work, but the flippers are a nice touch.

Oh yeah, and you mention how competitive types would play on this stage, but I honestly think they would avoid this stage like the plague. This is prime tourney-banned material.
Yes, it is an absolutely obnoxious boss. The slow movement should help make him somewhat avoidable but the main way round him is to simply not summon him. He is not random like other bosses and that is probably his only saving grace.
The knockout punch is not a guaranteed KO, it is enough knockback to kill a player who was at about 20-30% before the move. The difference here is that the slant of the stage and the gravestones will almost always prevent Gengar from getting a clear shot at a blast zone and that players would have to be at high percents to KO on rebound.
You mention being confused by the gravestones but they are just blocks with curved top edges. Nothing more.
The ceiling is high so as to lessen the impact of the gimmicks on the potential for aerial combat, even if they do prevent Star KOs entirely and the Ghastlys will have zero affect on players themselves.

As for the talk about competitive types playing on this stage, I wouldn't rule it out instantly as the worst of the hazards is very much controllable but it would definitely be a controversial counterpick at best. It would, however, probably not be one of the stages that the competitive crowd refused to use in friendlies.
 

TheMarioaddict

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Yes, it is an absolutely obnoxious boss. The slow movement should help make him somewhat avoidable but the main way round him is to simply not summon him. He is not random like other bosses and that is probably his only saving grace.
The knockout punch is not a guaranteed KO, it is enough knockback to kill a player who was at about 20-30% before the move. The difference here is that the slant of the stage and the gravestones will almost always prevent Gengar from getting a clear shot at a blast zone and that players would have to be at high percents to KO on rebound.
You mention being confused by the gravestones but they are just blocks with curved top edges. Nothing more.
The ceiling is high so as to lessen the impact of the gimmicks on the potential for aerial combat, even if they do prevent Star KOs entirely and the Ghastlys will have zero affect on players themselves.

As for the talk about competitive types playing on this stage, I wouldn't rule it out instantly as the worst of the hazards is very much controllable but it would definitely be a controversial counterpick at best. It would, however, probably not be one of the stages that the competitive crowd refused to use in friendlies.
Like I said, take my criticisms as you will, I'm just another random internet denizen. I just think that the boss is so incredibly obnoxious that most people wouldn't even want to risk summoning him, and the only real way to do that is not to play the stage at all. I could be totally wrong, of course.
 

TechPowah

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Well, cut off's up, so here's my Behind the Scenes for this round!

<The stage I was working on before Unova League/N's Castle got announced for real was actually PokeStar Studios from Black 2/White 2. I didn't go through with it because I know in my heart that they really wouldn't make more than one stage from any gen anymore, so I decided against it. Actually, I also had a small idea of the Pokemon World Tournament from B2W2 as well, because that would better represent Pokemon as a whole, but a drought of ideas for that stage gave way to going with PokeStar at the time. I also had consideration for Mt Silver from Gold/Silver and Team Snagem HQ from Pokemon Colosseum, but I couldn't think of anything of Mt Silver and as much as I loved Colosseum, I didn't think a spinoff stage would do well here, and also because Colosseum would've better fit a Wii U round.

PWT would've been the Pokemon Stadium of this game, but with a small adjustment; the stage transitions would be less dramatic in difference, and there would be actual hazards in the form of Pokemon from the various Pokemon League Trainers fighting against themselves and players. Unfortunately, I couldn't get much farther than that, so I scrapped it for something more interesting, though a lot less sense-making.

PokeStar Studios, despite my previous idea, was not another Stadium-type stage, and was actually more like an equivalent of WarioWare, inc. with it's stage gimmicks partially reversed: the green screen room would've been the small walkoff hub of the stage, but not much time would actually be spent in said room; Green screened platforms, prop walls and whatnot else would bury and re-rise from the ground, but was the only time you would spend there before going on the the second act of the stage However, there would also be a catwalk high above the stage, similar to the lights in the WVBA Ring.

Once the cinema countdown starts ticking, it's time to go into the world of movies: All the platforms and props transform to theme themselves after what the movie players go into (Science equipment for the F-00 Robot from Everlasting Memories to trash, buses and buildings for the players to take the place of the girl from Giant Woman while fending off the Mecha Tyranitar from Big Monster (as in, the players are the giants fighting in a city but also with Mecha Tyranitar), tombstones and occasional poison gas for Red Fog of Terror, the big magic-y castle room from Mystery Doors (complete with downward blast zones on either side for falling out of the castle, etc.) Each movie scene goes on for about the time you spend in the WarioWare hub, but the green screen room only lasts for about as long as it takes to change out the set props.

Eventually, Unova League/N's Castle got confirmed as a real stage, throwing off my game. While I admit PokeStar had quite a bit more thought put into it, I knew that kind of treatment of a Pokemon stage kinda contradicts the point of the series, so I went ahead and decided to dump it for a more important and practical locale from the games, one that isn't already repped in 3DU.

I did have some reservations about turning to Distortion World after just getting Spear Pillar as a 4th gen stage in Brawl, especially when the 3rd gen still hasn't got any proper representation besides Poke Ball summons and if you count Pokemon Trainer as representing FireRed/LeafGreen instead of Red/Blue. However, I personally never played Ruby/Sapphire/Emerald, so I wouldn't be the proper person to draft a stage from Hoenn, anyway. In addition, Distortion World is a much more memorable location than Spear Pillar, if only because it was such a departure from the rest of the game, and also because Platinum was the "3rd version" to compliment Diamond/Pearl, so it was a nice transition to go though.>


And there you have it! I do wish Unova League/N's Castle didn't get confirmed so I could still submit PokeStar Studios in good conscience, but that's how the Poke Block crumbles.
 
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TheUltraDeino

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It'd be cool if pokemon had a 3rd stage (not counting any returning retros) for the 3ds version, since Pokemon basically is the most popular series in Nintendo handhelds
 

TheMarioaddict

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So this is the part where everyone starts pestering the judges about how long it will take for their grades to be done, right?
 

Mega Bidoof

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We should do a Classic Donkey Kong Country state next.
Then Sakurai will announce Gangplank Galleon.
 

Ascended

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My grades are in! A friend of mine got married this week and my family's been really involved in helping with everything so that was cutting into my time.

Anyway, I thought this was a great round! You guys showed a lot of familiarity and creativity with the Pokemon franchise, there was a strong showing from all our regulars, and correct me if I'm wrong, but we even got a new entrant with RAD Sheikah! So that's cool!
 

Zzuxon

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I have issued all the scores. I now need only to write comments.
 

TheMarioaddict

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But pestering the judges is part of how this thread works!
Exactly! I thought everyone knew how this thread worked...

Step 1: When round starts, complain that round has not yet ended
Step 2: When round ends, complain that grades are not yet done
Step 3: When grades are done, complain that the next round has not yet started
Step 4: repeat steps 1-3
 

Kevandre

Ivy WAS Saurly missed
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Exactly! I thought everyone knew how this thread worked...

Step 1: When round starts, complain that round has not yet ended
Step 2: When round ends, complain that grades are not yet done
Step 3: When grades are done, complain that the next round has not yet started
Step 4: repeat steps 1-3
This is basically the gist of the thread, with some genius added in here and there.
 

Kevandre

Ivy WAS Saurly missed
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I'm glad I have email alerts on. At the moment my apartment has no internet so I'm on my phone. The mobile website has some sort of Canada/killer whale ad that makes everything unclickable so I was like whyyyy
 

Kevandre

Ivy WAS Saurly missed
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My grades are in! A friend of mine got married this week and my family's been really involved in helping with everything so that was cutting into my time.

Anyway, I thought this was a great round! You guys showed a lot of familiarity and creativity with the Pokemon franchise, there was a strong showing from all our regulars, and correct me if I'm wrong, but we even got a new entrant with RAD Sheikah! So that's cool!
I have issued all the scores. I now need only to write comments.
BridgesWithTurtles had his grades in as well.
Don't look at me :v My grades are done.
Does this mean we're done? Did I miss somebody? Or is Zzuxon still doing comments?
 

Kevandre

Ivy WAS Saurly missed
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Yeah, what he said.

On a separate note.



It's better than I ever expected.
 
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