Welp, I'm not a judge, but I am bored. As such, here are my opinions on everyone's stages.
I'm giving them after the round has ended because now you won't be able to incorporate my suggestions AHAHAHAHAHA I'm so evil.
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Kevandre
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Personally, I think the bottom portion of your stage is a bit too busy. I’d have gotten rid of the lowermost ladders, and probably would have just made it a fall-to-your-death bottom, rather than the fake-lava trees you have. Other than that, I love the stage design! The two tree platforms below the bridge are nice, as they give the player a chance to recover from the breaking bridge. This is a nice addition that other similar stages do not have. (Looking at you, Green Hill Zone.)
Overall: fairly good, balanced stage.
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RADSheikah
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Nice job making a stage that sort of got confirmed, dude. Not sure that I like the stage layout, though. It’s like Shadow Moses Island, but honestly… worse. The little dip in the middle of the stage makes it kind of interesting, but unlike Shadow Moses, there are no other platforms, AND you can’t break the pillars of your own free will. This means that for the most part, players are forced to KO their opponents upwards, with the vain hope that one of the legendaries will shatter a side pillar, allowing the players the side Kos they really need. Now, in your favor, the Victini gimmick is genius. I’m not sure what you mean when you say the “winning player” (if a player has won, doesn’t that mean the match is over?), but giving a player a boost in their best area is incredibly unique. I’d have never thought to do it, I know that.
Overall: good concept, not too good execution.
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ryuu seika
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Postponing the opinions on your stage to talk about the boss. First of all, I never liked the idea of bosses in the first place (they take otherwise good stages and make them vastly more annoying to play on), so that already lowers my thoughts on the stage. But your boss… I think you have created the single most irritating boss in existence. Only can be damaged by projectiles? Welp, I guess Lucina, Ike, Marth, Little Mac, Dedede, Sonic, Olimar, and Donkey Kong are screwed (plus Jigglypuff and Wario, if they return). You give mixed messages about coming into contact with him, saying that it will do the horizontal equivalent of a Knockout Punch (which, may I remind you, is a guatanteed KO), but also say that it will rarely KO. Well, which is it? Rarely or Always? And that earthquake is going to do nothing but interrupt the flow of the battle even more than normal. And not having an explosion upon his death completely takes away anyone’s will to defeat him. At least with other bosses, you are rewarded for the kill with an explosion that takes out anyone else nearby. But this guy? Nope, no reward whatsoever. Just go back to fighting on your little stage, and HOPE that I don’t come back soon.
Now, with THAT out of the way… the rest of the stage isn’t that bad. A bit busy along the top, but not bad. Of course, the fact that Smash Bros is heavily based in aerial combat might make that a problem, but you do at least allow options for side KOs and downwards KOs, along with an extra downwards KO spot in the middle. I’m not entirely sure how the gravestones work, but the flippers are a nice touch.
Oh yeah, and you mention how competitive types would play on this stage, but I honestly think they would avoid this stage like the plague. This is prime tourney-banned material.
Overall: good stage, terrible boss. Like, I’m sorry, but it’s a REALLY terrible boss.
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TheUltraDeino
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NOW we’re talking. This is a simple stage, but it’s a REALLY nice simple stage. The layout isn’t too complex, but it’s not a layout that has yet been explored in the series (I think). I like the waterfall aesthetic, as it’s a nice gimmick that doesn’t affect gameplay whatsoever, leaving the stage perfectly playable. Lapras is interesting as well, allowing for a saving grace if someone is launched too far to either side. If I’m understanding right, they could even potentially “catch” a player that got spiked downwards, which is quite nice. I really like this stage.
Overall: Very nice stage. Probably my favorite.
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Violenceman
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Oh boy, it’s Violenceman. The man who has singlehandedly won 6/11 of the rounds thus far. (btw just realized round 11 isn’t in the Hall of Fame yet, get on that judges) Very strong showing, as always. I am curious about one thing: when the glass is still there, can you drop down through the roof of the ship to the inside of the boat, without the glass ever breaking? I feel like that could raise some potential issues, but nothing stage-breaking. I really like how the ship travels all around Kanto, allowing for a lot of popular locations to be seen WITHOUT making it a transforming stage. I’m having a hard time sensing the scale of your stage, however. The two smokestacks look WAY too small to be platforms all their own, and if they aren’t, then the stage itself seems a little too big. I’d have removed the smokestack platforms, and left the rest of the stage as is.
Overall: dang good stage, hard to get a sense of scale.
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TechPowah
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I… can’t really judge this appropriately because, although you said that the stage scrolls… that’s it. I have no idea what the layout of any parts of the stage are like, just that… it scrolls. You give a bit of detail near the end, but I have no specifics in my mind. I’ll give you the benefit of the doubt though, and assume that the layout of the stage is decent enough to be playable. Now, your camera gimmick, while true to the spirit of the distortion world… I’m pretty sure that would render the stage unplayable. It would be SO disorienting to play on a stage that is commonly upside down or sideways, that I’d personally just avoid the stage altogether. Having the stage scroll slower really doesn’t help this issue, honestly. It just gives you a little bit longer to be completely confused by what buttons do what.
Overall: true to the spirit of the game. Unfortunately, that spirit is of a cluttered mess.
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Marioaddict :
10/10 best stage
Aaaand... that's all of them. Take my criticisms as you will - after all, I'm just some random guy on the internet, with absolutely no credibility.